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ONM Remembered – #477

Tuesday, March 21, 2017 at 11:00 am Comments Off on ONM Remembered – #477

“What made you decide now was the right time to bring Speedball II to GB Advance?”


from Official Nintendo Magazine issue 119 (August 2002)
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ONM Remembered – #334

Thursday, October 8, 2015 at 11:00 am Comments Off on ONM Remembered – #334

“Players will be able to get behind the wheel of various vehicles in the game, but I’m not going to tell you which ones.”


from Official Nintendo Magazine issue 177 (June 2002)
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ONM Remembered – #327

Tuesday, September 22, 2015 at 11:00 am Comments Off on ONM Remembered – #327

“It’s certainly satisfying blowing a bad guy across the room with a shotgun.”


from Official Nintendo Magazine issue 118 (July 2002)
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ONM Remembered – #243

Tuesday, March 3, 2015 at 11:00 am Comments Off on ONM Remembered – #243

“Q: So did the disaster of the film have any psychological effect on your development?”


from Nintendo Pro issue 33 (2000)

The Nintendo 64 got a little weird at the end of its era. Okay, I’ve said it was weird at darn near every part of its life cycle, but you’d pick up the latest issue of ONM (or, in this case, the cheapest imitation the duty-free had on their shelves), leaf through the previews, and come across some games that just made you wonder… why? What audience was there for such a particular game, and what was the developers reasoning behind it? I mean, we had Donkey Kong 64 already, and Banjo-Tooie came out just a month after this in America. I think we were sorted for 3D platformers ’til the next generation, lads.

As light as it is on actual preview material (enjoy the blurry, context-free screenshots!), it does offer a neat little interview with Holly Hirzel, then-president of the Player 1 development studio, but has since made a name for herself in Microsoft’s Xbox Live department, which is a good step-up from duff bowling games. She mentions the challenge of Titus handing them the license out of nowhere, which I find amusing: both the possible (if unlikely) notion that Titus were still holding the Blues Brothers license since 1991, and the reality that developers must face of being handed a completely outrageous license and asked to make a game out of it. A Trading Places game, you say…?
It also amuses me to read an interview with a woman in games development that isn’t harassing her about her credentials, but instead “did you really like Blues Brothers 2000?”

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ONM Remembered – #212

Saturday, December 20, 2014 at 11:00 am Comments Off on ONM Remembered – #212

“It’s not this kind of typical Nintendo kiddie cutesy-bizarre character, it’s a bee with a big f*ck-off gun, y’know?” “And sunglasses.” “And sunglasses!”




from 64 Magazine volume 15 (18th June 1998)
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ONM Remembered – #177

Thursday, December 5, 2013 at 11:00 am Comments Off on ONM Remembered – #177

“The respect of game players is always the energy source of we creators to make something new.”



from Official Nintendo Magazine issue 137 (February 2004)
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ONM Remembered – #172

Saturday, November 23, 2013 at 11:00 am Comments Off on ONM Remembered – #172

“We’re not saying that Rare isn’t easy to find, but it’s currently being used by the government to conduct experiments on aliens.”


from N64 Magazine issue 13 (March 1998)
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ONM Remembered – Miyamoto Week, day 7

Saturday, November 16, 2013 at 11:00 am Comments Off on ONM Remembered – Miyamoto Week, day 7

“You’ve created some of the best videogames ever made – and that’s a fact!”


from Official Nintendo Magazine issue 89 (February 2000)
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ONM Remembered – Miyamoto Week, day 6

Friday, November 15, 2013 at 11:00 am Comments Off on ONM Remembered – Miyamoto Week, day 6

“So you think that the link-up play will prove to be successful?” “… I don’t.”



from Official Nintendo Magazine issue 132 (September 2003)
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ONM Remembered – Miyamoto Week, day 5

Thursday, November 14, 2013 at 11:00 am Comments Off on ONM Remembered – Miyamoto Week, day 5

“I’d love to see a futuristic version of Zelda, where Link and Zelda’s descendants battle with a robotic Ganondorf.”


from Official Nintendo Magazine issue 95 (August 2000)
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