Saturn Bomberman Fight!! is a permanent battle mode: your sole objective is to be the last player standing. Although still grid-based, a number of 3D elements are incorporated into gameplay, most notably the multi-tiered arenas.
Players can jump, allowing them to walk on top of bombs, blocks and even their opponents. Pressing the B Button in mid-air will perform a backflip, providing the height of an extra jump but moving them slowly backwards; ideal for avoiding explosions below. You cannot change direction while in mid-air.
Pressing the C Button will create a bomb either on the ground if walking, or in the player's hands if running (pressing the button again after laying a bomb will pick it up). Bombs can be kicked by walking into them, and a bomb's throwing distance can be altered by walking, running or standing still - be aware that bombs can still detonate in your hands! If a character is hit with a flying bomb, they will be briefly stunned and eject one of their items. Thrown bombs can be caught in mid-flight by pressing the C Button, allowing you to hurl them back; this even applies to Deca-Bombs and Super Deca-Bombs.
Players now have a health bar, allowing them to survive multiple bomb blasts. Health cannot be restored, however, and once their life is drained, that player is out of the match. (Battle Mode offers control after death - see Minibon below)
Beneath the health bar is the Deca-Bomb Gauge. Every time a player lays a bomb, the metre increases; when the gauge is full, that player's next bomb will be a Deca-Bomb (デカ爆) - a massive bomb that creates a huge circular explosion that deals massive damage. Deca-Bombs can only be thrown, and will detonate on impact or after 4.5 seconds. One of the power-ups will grant you a Super Deca-Bomb, which has an even bigger and stronger blast radius - see items.
After selecting a character, you can also adjust their Handicap: this will increase or decrease the character's stats (see below) and give them an extra Bomb Up and Fire Up for every number on the Handicap. The default is 2 (meaning they begin with 2 Bomb Ups and 2 Fire Ups), but ranges from 0 (weaker) to 4 (stronger).
The Timer can be set in Story Mode and Battle Mode to 60 seconds, 99 seconds, or disabled. At 30 seconds the match enters Sudden Death - bombs (with 3-tile blast radiuses) will rain from the sky in random locations. If nobody wins before time runs out, the match is declared a draw.
A single-player mode. Choose a character and follow their story through 7 to 8 matches against CPU opponents. To see what opponents each character fights, see characters.
The multi-player mode that supports 1 to 4 players.
In the options you can set the rounds required to win to 1, 3 or 5, and toggle the Shuffle (シャッフル) setting: it will randomise each player's starting position in each round.
Exclusive to the Battle Mode, Minibon (ミニボン) is this game's equivalent of the Revenge feature; when a player is defeated, they will be respawned as a tiny character with limited capabilities: they have no double-jump, cannot collect items or kick bombs, and will phase through other opponents. They can only lay (or throw) one bomb at a time with a 2-tile blast radius.
By default, the CPU's characters are chosen at random. The only way to choose them yourself is through the Player Info under Options (see below). The game requires one human player; you cannot set all players to CPU.
Winning a number of victories as the same character (the amount varies depending on the character) will play a unique video or skit after their victory animation; see game story for more details.
A single-player gauntlet pitting you against 50 CPU opponents with the goal of surviving as long as you can; your health and Deka-Bomb Gauge are carried over between matches, with only a small life refill after each victory. After every 10 victories a new backdrop will be displayed on the ranking screen. There is a high score board for the most defeats, the default highest score at 10 wins. The game ends after 50 victories and will award you with a special password, the significance of which is currently unknown. There are 50 passwords in total, and it is unclear what conditions will award you with certain passwords. A whole lotta uncertainty! | ![]() (src: Steamy Jimmy) |
In addition to changing settings for the Story Mode and Battle Mode described above, other options are available:
Pad Type changes how the D-Pad operates; the default A-Type treats it like the controller is held 45 degrees clockwise. B-Type mirrors that, as if it were 45 degrees counter-clockwise.
Sound Mode toggles between Stereo and Mono settings, and offers a limited sound test of only the CD tracks.
Player Info allows you to view each character's stats, as well as register up to 8 player IDs. Regsistering an ID requires a name and default character, and can then be assigned to one of the four players; this means that character will be automatically chosen on the Character Select, and it will keep score of their wins, losses and draws.
BUTTON | ACTION (gameplay) | ACTION (menu) |
A / C Button | Lay bomb. Pick up/throw bomb. | Accept. |
B Button | Jump; press in mid-air to backflip. | Cancel. |
X / Y / Z Button | n/a | Remove ID from slot (Player Info). |
L / R Button | Run. | Open Options (in Battle Mode). |
START Button | Pause game. Skip demos/dialogue. |
Items are found in soft blocks. Items are indestructible - bombing them will just bounce them around. Bludgeoning an enemy with a bomb by some means (kicking it, throwing it, etc) will knock one item out of them, including expired Mystery Panels.
Fire Up / ファイヤーアップ![]() Extends blast radius by 1 tile. |
Bomb Up / ボムアップ![]() Increases bomb stock by 1. |
Afflicts whoever collects it with a random power-up or ailment. Positive afflictions are marked with light-blue icons; negative ones have dark-blue icons. Except for the Super Deca-Bomb, the item's effect will expire after 15 seconds, but can be removed by riding the White Horse or replaced by picking up another Mystery Panel. Afflictions include:
Super Deca-Bomb / 超デカ爆: Immediately awards you a powered-up bomb, with a blast radius larger than the vanilla Deca-Bomb.
Line Bomb / 連爆: When you lay a bomb, all your bombs will be laid forward in a line. Can be ideal for stunning opponents.
Tower Bomb / 縦連爆: When you lay a bomb, all your bombs will be laid on top of each other in a stack. Can be ideal for kicking at foes.
Max Flame / 火力MAX: Increases bomb blast radius to 8 tiles.
Swift / 駿足: Increases movement speed to maximum.
Hasty / せっかち: Decreases bomb detonation time; bombs detonate in 0.5 seconds.
No Jumping / ジャンプ不能: Removes the ability to jump.
Geta / ゲタ: Decreases movement speed to the slowest possible.
Little Flame / チョビ火: Shortens bomb blast radius to 2 tiles.
Reverse / リバース: Reverses your movement controls.
A goofy-looking steed players can ride. It increases movement speed and bomb-throwing strength, and can erase bombs on the battlefield by walking into them. However, the White Horse cannot double-jump.
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There is only one White Horse per map, found in a random soft block. When the match enters Sudden Death, the White Horse will disappear.
Each character has different stats, changing up their abilities and encouraging different play styles. Stats are gleaned from the Perfect Program Official Edition book.
Health (たいりょく) determines their maximum health. Golem Bomber has the highest in this stat and takes 8 bombs to defeat, versus 4 or 5 for most other characters.
Throw (わんりょく) determines how far a character can throw a bomb.
Speed (そうりょく) is how fast the character moves.
Kick (キックりょく) determines how far a character can kick a bomb.
Jump is how high a character can jump; 30 is just enough to get on top of a soft block, while 100 jumps the height of two soft blocks - and you can double that with a backflip!
Deca-Bomb determines how quickly a player's Deca-Bomb Gauge fills. This is Lewysia's highest stat, who needs to lay only 9 bombs before she can get a Deca-Bomb; Deral is the opposite, requiring 34 bombs before she gets one!
The Rounds show what opponents each character battles in their Story Mode. To read a character's story, click their name or visit the reference page.
Shirobon / しろボン |
Kurobon / くろボン | ||
![]() Throw: 70 Speed: 60 Kick: 60 Jump: 50 Deca-Bomb: 60 |
Round 1: Kurobon
Round 2: Pegi Jr. Round 3: Radibon Round 4: Honey Round 5: Mami Round 6: Denta & Puipui Round 7: Baguro Round 8: Deral |
![]() Throw: 60 Speed: 60 Kick: 70 Jump: 50 Deca-Bomb: 60 |
Round 1: Puipui
Round 2: #12 Round 3: Pump Round 4: Lewysia Round 5: Kotetsu Round 6: G.Bomber & Mami Round 7: Shirobon Round 8: Deral |
Honey / ハニー |
Kotetsu / 小鉄 | ||
![]() Throw: 60 Speed: 70 Kick: 60 Jump: 50 Deca-Bomb: 60 |
Round 1: Pegi Jr.
Round 2: Mami Round 3: G.Bomber Round 4: Radibon Round 5: #12 Round 6: Denta & Kotetsu Round 7: Kurobon Round 8: Deral |
![]() Throw: 60 Speed: 60 Kick: 60 Jump: 50 Deca-Bomb: 60 |
Round 1: Lewysia
Round 2: G.Bomber Round 3: Puipui Round 4: Pump & Radibon Round 5: Baguro Round 6: Shirobon Round 7: Honey Round 8: Deral |
Baguro / バグロォ |
Combatant #12 / 戦闘員12号 | ||
![]() Throw: 80 Speed: 60 Kick: 50 Jump: 50 Deca-Bomb: 60 |
Round 1: G.Bomber
Round 2: Lewysia Round 3: #12 Round 4: Pump Round 5: Honey Round 6: Kurobon Round 7: Shirobon & Denta Round 8: Deral |
![]() Throw: 40 Speed: 70 Kick: 40 Jump: 40 Deca-Bomb: 70 |
Round 1: Puipui
Round 2: Lewysia Round 3: Mami & Radibon Round 4: G.Bomber Round 5: Kotetsu Round 6: Shirobon Round 7: Deral |
Golem Bomber / ゴーレムボンバー |
Pegi Jr. / ペギーJr. | ||
![]() Throw: 100 Speed: 40 Kick: 30 Jump: 30 Deca-Bomb: 50 |
Round 1: Radibon
Round 2: Pegi Jr. Round 3: Shirobon Round 4: Puipui Round 5: Pump Round 6: Kurobon & Baguro Round 7: Deral |
![]() Throw: 40 Speed: 50 Kick: 100 Jump: 50 Deca-Bomb: 60 |
Round 1: Lewysia
Round 2: Kurobon Round 3: Kotetsu Round 4: #12 & Honey Round 5: Baguro Round 6: Denta Round 7: Mami Round 8: Deral |
Radibom / ラジボン |
Puipui / ぷいぷい | ||
![]() Throw: 50 Speed: 100 Kick: 60 Jump: 50 Deca-Bomb: 50 |
Round 1: Kotetsu
Round 2: Lewysia Round 3: Pegi Jr. Round 4: Kurobon Round 5: Shirobon & Puipui Round 6: Baguro Round 7: Deral |
![]() Throw: 60 Speed: 90 Kick: 50 Jump: 70 Deca-Bomb: 50 |
Round 1: Honey
Round 2: Lewysia & Pegi Jr. Round 3: Mami Round 4: Baguro Round 5: Shirobon Round 6: Denta Round 7: Deral |
Mami / まみ |
Lewysia / レウィシア | ||
![]() Throw: 40 Speed: 80 Kick: 50 Jump: 60 Deca-Bomb: 90 |
Round 1: #12
Round 2: Pump Round 3: Radibon & Lewysia Round 4: Kotetsu Round 5: Baguro Round 6: Kurobon Round 7: Deral |
![]() Throw: 50 Speed: 70 Kick: 40 Jump: 80 Deca-Bomb: 100 |
Round 1: Shirobon
Round 2: Puipui Round 3: Pump Round 4: G.Bomber Round 5: Denta Round 6: Honey & Kotetsu Round 7: Deral |
Denta / 伝太 |
Pump / パンプ | ||
![]() Throw: 60 Speed: 80 Kick: 50 Jump: 100 Deca-Bomb: 50 |
Round 1: Mami
Round 2: Kurobon Round 3: G.Bomber Round 4: #12 Round 5: Radibon Round 6: Shirobon Round 7: Kotetsu Round 8: Baguro & Deral |
![]() Throw: 60 Speed: 80 Kick: 40 Jump: 50 Deca-Bomb: 60 |
Round 1: Baguro & #12
Round 2: Honey Round 3: Radibon Round 4: Pegi Jr. Round 5: Puipui Round 6: Denta Round 7: Shirobon Round 8: Deral |
Deral / デラル* Unlocked after completing Story Mode. | |
![]() Throw: 80 Speed: 80 Kick: 80 Jump: 50 Deca-Bomb: 20 |
Round 1: Mami
Round 2: G.Bomber Round 3: Kurobon Round 4: Lewysia & Denta Round 5: Baguro Round 6: Honey Round 7: Shirobon Round 8: Pegi Jr. |
Standard
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Palace of War
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Gathering In The Flowers
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Cherish Nature!
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The Nameless Castle
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Welcome to Southern Island
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Desert Skirmish
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Floating Castle Fort
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From The North Country...
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Showdown!
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The following stages can only be accessed inputting a button code; see cheats and codes for info.
Bonus Zone 1
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Bonus Zone 2
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Bonus Zone 3
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Complete Story Mode to unlock Deral as a playable character, and the Showdown! arena in Battle Mode.
At the Hudson Soft screen on startup, press the Start Button 15 times per second until the intro FMV begins. There is no confirmation chime, but if done correctly the three Bonus Zone arenas can be selected in the Battle Mode.
You're expected to do this using Hudson's SBom Joycard controller and setting the Start autofire to "slow".
Change the Story Mode options to Rank: Hard and Time: 60. Complete the Story Mode as Mami and Lewysia without losing once. After selecting the character, hold the X, Y & Z Buttons while selecting their handicap to choose their alternate costume. This works in any mode. This does not effect their HUD graphics or battle victory screen, though CPU opponents may use them randomly.
Start Survival Mode with a handicap of 1 star or less and defeat 50 opponents. You can now press the L & R Buttons simultaneously to instantly fill your Deca-Bomb gauge at any time during gameplay.
On the trophy screen, hold the L, R, X, Y & Z Buttons simultaneously until the "Victory" text appears. You can now tilt the camera up and down using the D-Pad.
Press the X, Y and Z Buttons simultaneously to remove the "Pause" graphic; press again to restore it.
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page last modified: 27/06/2018 |