The goal of each stage is to reach the exit, which is opened by destroying all the Core Mechanisms. At the end of each world is a boss battle; defeating it will allow you to progress to the next world.
You can revisit old stages at any time on the map screen, except for boss battles. Revisited stages play exactly the same, but with no Core Mechanisms - the exit will always be open.
There are 5 worlds with a variable number of stages in each. There are 38 stages in total, and 7 boss battles.
Each stage gives you a variable amount of time to complete it in. If the timer runs out, it's the same as losing a life.
Among the items hidden in soft blocks are eggs; collecting one will grant BOmberman a Tirra to ride on. See the Tirra section for details.
In addition to single-player, the Normal Game can also be played in 2-player; the goal remains the same, only now both players can co-operate (or compete!) to complete each stage.
See Battle Mode for details.
See Master Game for details.
All controls can be configured in the Options menu.
BUTTON | ACTION |
Control Pad | Move the player. |
A Button | Pick up/throw with the Power Glove (see items). Use Tirra power (see Tirras) |
B Button | Detonates remote-controlled bombs. |
C Button | Lays a bomb. |
X / Y / Z Button | n/a |
L / R Button | Stops a kicked bomb. Press both buttons simultaneously to jump off a Tirra. |
START Button | Pauses game. |
Names from the English manual are in brackets. Button inputs only apply to the default setup.
Extends bomb blast radius by 1 tile. Maximum of 16.
Found in: Normal / Master / Battle
Grants you 1 extra bomb.
Found in: Normal / Master / Battle
Increases your walking speed.
Found in: Normal / Master / Battle
Extends bomb blast radius to maximum (16 tiles).
Found in: Battle
Reduces your walking speed.
Found in: Normal / Master
Kick bombs by walking into them. The bomb will stop upon hitting a wall, player or enemy - can be stopped mid-kick by pressing the L or R Button.
Found in: Normal / Battle / Master
Allows you to pick up, carry and throw bombs by pressing the A Button while standing on one. Bombs are thrown 3 tiles ahead, and their detonation timer resets upon landing.
Found in: Normal / Battle / Master
Spawns a Tirra for Bomberman to ride upon. See the Tirra section for details.
Found in: Normal / Battle
Allows you to walk through bombs.
Found in: Normal
Allows you to walk through soft blocks.
Found in: Normal
Bombs can be detonated at any time by pressing the B Button.
Found in: Normal / Master
The first bomb laid will be a Power Bomb with a 16-tile blast radius.
Found in: Normal / Master
Hold the C Button for 2 seconds, and release to shoot a bomb: the bomb will instantly detonate upon hitting an object.
Found in: Normal / Battle
Bomb blasts will pierce through soft blocks.
Found in: Normal
Double-tapping the C Button will lay all of your bombs forward in a row.
Found in: Normal / Battle
If kicked, bombs will bounce in the opposite direction upon colliding with an object. If thrown, bombs will bounce erratically before landing.
Found in: Normal / Battle
Lays an invisible landmine. Once someone steps on it, it becomes solid and detonates within 1 second with a full-screen blast radius.
Found in: Battle
Renders Bomberman invincible for 10 seconds.
Found in: Normal / Master
1UP
Grants you an extra life.
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Heart / ハート
Allows you to survive one attack. Up to 9 can be stocked in Master Game.
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Clock / 時計
Freezes enemies where they stand for 16 seconds.
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Meat / 肉
500 points.
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Apple / リンゴ
1000 points.
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Ice Cream / ソフトクリーム
4000 points.
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Allows whoever to absorb other players, temporarily removing them from play and giving the merger 8 Bomb Ups and 8 Fire Ups. Lasts for 20 seconds before releasing all captured players; if the merger is killed, all absorbed players are released. Does not work if only 2 players are participating.
Found in: Battle
Only accessible in Bomber Catcher for Wide Battle. If collected, Bomura will appear in the next round after 1 minute as a stage hazard. It slowly walks around, ploughing through soft blocks and killing players on contact. It'll periodically stop and breathe fire 6 tiles ahead of it, creating a horizontal 7-tile line of fire that instantly annihilates all items, soft blocks and enemies in its path. It will only leave the arena once 1 minute is left on the clock, or if it is bombed 10 times.
Found in: Battle
Inflicts whoever collects it with a random curse; the curse can be spread to other players by touching them. The curse will expire after 10 seconds.
Found in: Battle
All players are inflicted with a random curse.
Found in: Battle
Tirras (referred to as "dinosaurs" in the English manual) are rotund reptiles that serve as Bomberman's steed, each colouration with their own unique ability. They are found in eggs throughout the Normal Game and Battle Game.
What's particularly unique is that Tirras can grow, enhancing their abilities at each level: By defeating enemies, collecting items and clearing stages, the Tirra's egg gauge will fill. The Tirra will grow to its next level upon the end of the stage, if the gauge is filled. There are 3 levels of Tirra growth.
In Battle Game, Tirras grow by collecting additional eggs.
A Tirra will serve as an extra hit - the Tirra will be destroyed but leave the rider unharmed. You can jump off a Tirra at any time by pressing L and R Buttons simultaneously, and any player can claim it by walking into it. Although an unmanned Tirra can still be obliterated by bomb blasts, it is invulnerable to Normal Game enemies.
Can emit a screech that detonates bombs and detects items inside of soft blocks.
Level 1: Range is 3 tiles.
Level 2: Range is 4 tiles.
Level 3: Range is 7 tiles.
Can kick bombs into the air, similar to the Punch item from prior games; hold the button to launch them further.
Level 1: Maximum range is 2 tiles.
Level 2: Maximum range is 4 tiles.
Level 3: Maximum range is 6 tiles.
Will dash forward .
Level 1: Dash speed is slow. Will not stop until it hits an obstacle; is dazed for a second afterwards.
Level 2: Dash speed is fast. Can stop mid-dash.
Level 3: Dash speed is even faster. Can change direction mid-dash.
Roars, stunning enemies for a second or two.
Level 1: Range is 3 tiles.
Level 2: Range is 6 tiles.
Level 3: Range is 9 tiles.
Can jump over bombs, blocks, enemies - you name it! Jump while moving to jump forward.
Level 1: Can jump forward 2 tiles.
Level 2: Can jump forward 4 tiles.
Level 3: Can jump forward 6 tiles.
Hige Hige Land |
Mage Mage World |
Gunman World |
Tyranno World |
Mujoe World |
These codes will allow you to start on your chosen world of the Normal Game. Hold the input buttons on the title screen while it reads "Press Start", then begin a New Game. This also starts you off with 10 bombs, Remote Control, Line Bomb, Power Glove and a full-screen blast radius. |
World 1 | L + R + B + up-left |
World 2 | L + R + A + up-left | |
World 3 | L + R + C + up-right | |
World 4 | L + R + X + up-right | |
World 5 | L + R + Y + up-left |
While it reads "Press Start" on the title screen, hold L + R + Z + down, and then press Start. The ending will play immediately. |
Press X + Y + Z simultaneously while paused to remove the pause graphic.
At the first screen on the Battle Game menu, hold the L + R Buttons until you hear a chime. Yuna and Manto will now be available on the character select menu. Yuna is faster than other players, and Manto automatically has the Power Glove active.
On the Stage Select screen, hold the X, Y + X Buttons until you hear a chime. You can now press Up and Down to change the time of day, giving you 2 extra variants of each stage - or all 3, if you're playing the English versions!
In the Japanese version, the Night Sky variant requires an extra step: go to the Options screen and press the Start Button 15 times per second for 6 seconds until you hear a chime.
(in actuality, the game expects you to use a SBom Joycard controller and set the Start autofire to "slow", because it's one of Hudson's obtuse long-standing traditions)
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page last modified: 31/03/2015 |