A battle royale; the last man standing is the victor! Up to 10 players can participate; a maximum of 8 can play in all arenas, while any higher limits the options to the Wide Battle arena.
When 1 minute is left on the clock (or 40 Seconds if time is set to 1 minute), hard blocks will fill the arena until only a small section in the middle is left. If no victor is declared by time-out, the match is considered a draw.
# of battles: 1 to 5
Time: As low as 1 minute to up to 9 minutes.
Shuffle: If on, rearranges the positions of every player at the start of each round.
No Draw: When time is running out, the raining hard blocks won't stop until a victor is declared or the arena is filled.
Devil: Enables Devil items. See items.
Mad Bomber: If on, fragged players will float along the sidelines and can throw bombs into the arena; hold the button to throw further, to a maximum of 11 tiles in. Hold the B button to speed up. Sidelined players will be completely removed once the timer hits 1 minute.
Bomber Catcher (Bonus Game): If on, the victor will play a bonus mini-game after the match to win an item for the next round. See below.
Bomber Catcher behaves like a typical crane game or UFO catcher - hold the B Button to move the catcher right, then hold C to move it up, and try to grab something you want!
The selection randomises after it passes the first and second choices. The player will start the next match with whatever item they collected.
This is the only place the Bomura item can be collected. See items for details.
Names in brackets are from the English game. The variants are accessible by holding the X, Y and Z Buttons on the Stage Select screen, then pressing Up and Down. The Night Sky variants require an extra step to unlock in the Japanese version: see cheats and codes for info.
For info on traps, see the traps section.
Blue Sky: Default. |
White Sky: Arrows. |
Red Sky: Trampolines. |
Night Sky: Conveyor belt. |
Blue Sky: Default. |
White Sky: No buttons. Warp Holes. |
Red Sky: No gimmick. Merger items are uncommon, if not gone entirely. |
Red Sky: Same as default, with added Warp Holes. |
Blue Sky: Default, with 8 Trampolines. |
White Sky: No trampolines. 4 horizontal See-saws. |
Red Sky: 4 Trampolines. Arrows. |
Red Sky: 4 horizontal See-saws, 2 vertical See-saws. Arrows. |
Blue Sky: Default. |
White Sky: Arrows. |
Red Sky: Trampolines. |
Night Sky: Looping Paths. Warp Holes. |
Blue Sky: Default. |
White Sky: 2 Conveyor Belts. Warp Holes. |
Red Sky: Arrows. Looping Paths. |
Night Sky: No soft blocks. Players begin with 4 bombs, Full Fire, 1 Speed Up and Bomb Kick. Looping Paths. |
Arrows: These tiles will redirect kicked bombs in whatever direction they're facing.
Conveyor Belt: These tiles will carry players and bombs along them; there's usually a button that'll change their direction.
Looping Paths: These connect the top and bottom of the arena; if you walk off the bottom of the screen, you'll reappear at the top. Bombs and explosions can pass through just fine.
Trampoline: These will bounce players 4 tiles in whatever direction they're facing - even off-screen. Try not to get stuck between blocks!
See-saw: If a bomb or player is placed on each side, the first one on will be flung forward 6 tiles.
Warp Hole: Entering one will transport the player out of another hole.
Rain: Rain will fall for 10 seconds, every 10 seconds, during which period all bomb blasts are reduced to 1 tile.
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page last modified: 31/03/2015 |