Saturn Bomberman

Mage Mage World

Stage 2-1


ENEMIES: Chunchi x 2, Noronoro x 2
ITEMS: Bomb Up, Fire Up, Egg
CORE MECHA: 3

Stage 2-2


ENEMIES: Chunchi x 2, Noronoro x 2, Kamarine x 2
ITEMS: Bomb Up, Speed Up, Bomb Pass, Apple
CORE MECHA: 3

Stage 2-3


ENEMIES: Chunchi x 4, Kamarine x 2
ITEMS: Fire Up, Heart, Egg
CORE MECHA: 3

Stage 2-4


ENEMIES: Noronoro, Kamarine x 2, Kabuton
ITEMS: Speed Up, Bomb Kick, 1-Up
CORE MECHA: 2

Stage 2-5


ENEMIES: Noronoro, Kamarine x 2, Kabuton x 3
ITEMS: Bomb Up, Fire Up, Power Bomb
CORE MECHA: 3

Stage 2-6


ENEMIES: Noronoro x 3, Battle Grunt B x 6
ITEMS: Bomb Up, Fire Up, Speed Up, Line Bomb, Egg
CORE MECHA: 3

Stage 2-7


ENEMIES: Karakara x 4, Kagotank x 2
ITEMS: Fire Up, Power Glove, Heart
CORE MECHA: 4
The spikes on this stage can be raised or lowered by bombing the red button in the centre of the stage. Standing on the spike as it raises will hurt you.

Stage 2-8


ENEMIES: Kagotank x 4, Shuririn x 3
ITEMS: Bomb Up, Bomb Kick, Fireproof Vest, Remote Control, Egg
CORE MECHA: 4

BOSS: Kougaiger / コウガイガー (J Ninja)


J Ninja will pursue Bomberman, and if he gets close he'll swing his blades and usually extend his arms far while doing so - this attack can detonate bombs. He will dash backwards if he approaches a bomb. He will occasionally get onto a kite and slowly pursue you, shooting two darts if he sees you. Requires 7 hits to defeat.

Chunchi / チュンチェ: Moves erratically, but makes a hasty retreat upon the sight of a bomb. 200 points.

Noronoro / ノロノロ: Moves erratically. If undisturbed for 40 seconds will transform into a butterfly (), which allows it to move through soft blocks. 200 points.

Kamarine / カマリン: Moves aimlessly. If it is behind a soft block and a block is placed at the opposite side, it can detonate it. 400 points.
Name is a portmanteau of "kamakiri" (for praying mantis) and "marine".

Kabuton / カブトン: Moves aimlessly. Will toss aside bombs on contact. 300 points.

Battle Grunt B / 戦闘尉B: Moves aimlessly. Periodically stops and transforms into an inanimate object (is invincible if it transforms into a rock). 200 points.

Karakara / カラカラ: Moves erratically. 200 points.

Kagotank / カゴタンク: Moves aimlessly. Kicks bombs away on contact. Can easily be trapped by placing a bomb against a wall, where they'll kick it until it explodes. 300 points.

Shuririn / : Moves aimlessly. Rolls at Bomberman on sight. Can destroy soft blocks. 400 points.

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page last modified: 17/03/2015