ONM Remembered – #252
“We’re building a machine with only one purpose – to play video games!”
from Nintendo Pro issue 33 (2000)
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“We’re building a machine with only one purpose – to play video games!”
from Nintendo Pro issue 33 (2000)
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“Free poster”
from Official Nintendo Magazine issue 69 (June 1998)
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“The fastest game on earth.”
from Official Nintendo Magazine issue 64 (January 1998)
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“Toad is your guide to the Information Board. What a cutie!”
from Official Nintendo Magazine issue 91 (April 2000)
A really sweet, colourful preview for Mario Party 2. From the impressions I hear online, most folks consider it the best of the N64 instalments, if not the best one in the entire series.
Myself? I’ve never actually played it! The idea of the Mario characters wearing costumes actually offended me. Oh, sure, it’s a party and all, but you wanna play as Wario, right? You want Wario to be Wario! I don’t know about you, but I’d be frustrated if I played a Wario Land game and he was hidden beneath a poncho and novelty cowboy hat for the entire game.
“Downers: Having bugger all beer money because you’ve spent it all down the high street”
from N64 Pro issue 4 (February 1998)
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“USE SIGN TO AVOID GETTING HIT BY CAR!”
from N64 Magazine issue 9 (December 1997)
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“High kickin’ help.”
from Official Nintendo Magazine issue 89 (February 2000)
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“FANTASTIC FIRST PERSON SHOOTER”
from Official Nintendo Magazine issue 94 (July 2000)
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“I reckon his super hero would prove more than a match for anyone.”
from Official Nintendo Magazine issue 69 (June 1998)
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“Q: So did the disaster of the film have any psychological effect on your development?”
from Nintendo Pro issue 33 (2000)
The Nintendo 64 got a little weird at the end of its era. Okay, I’ve said it was weird at darn near every part of its life cycle, but you’d pick up the latest issue of ONM (or, in this case, the cheapest imitation the duty-free had on their shelves), leaf through the previews, and come across some games that just made you wonder… why? What audience was there for such a particular game, and what was the developers reasoning behind it? I mean, we had Donkey Kong 64 already, and Banjo-Tooie came out just a month after this in America. I think we were sorted for 3D platformers ’til the next generation, lads.
As light as it is on actual preview material (enjoy the blurry, context-free screenshots!), it does offer a neat little interview with Holly Hirzel, then-president of the Player 1 development studio, but has since made a name for herself in Microsoft’s Xbox Live department, which is a good step-up from duff bowling games. She mentions the challenge of Titus handing them the license out of nowhere, which I find amusing: both the possible (if unlikely) notion that Titus were still holding the Blues Brothers license since 1991, and the reality that developers must face of being handed a completely outrageous license and asked to make a game out of it. A Trading Places game, you say…?
It also amuses me to read an interview with a woman in games development that isn’t harassing her about her credentials, but instead “did you really like Blues Brothers 2000?”