Saturn Bomberman Fight!!

gameplay

Saturn Bomberman Fight!! is a permanent battle mode: your sole objective is to be the last player standing. Although still grid-based, a number of 3D elements are incorporated into gameplay, most notably the multi-tiered arenas.
Players can jump, allowing them to walk on top of bombs, blocks and even their opponents. Pressing the B Button in mid-air will perform a backflip, providing the height of an extra jump but moving them slowly backwards; ideal for avoiding explosions below. You cannot change direction while in mid-air.
Bombs can be kicked by walking into them, and picked up and thrown by pressing the C Button; be aware that bombs can still detonate in your hands! If someone is hit with a flying bomb, they will be briefly stunned and drop one of their items. Thrown bombs can be caught in mid-flight by pressing the C Button, allowing you to hurl them back; this even applies to Deca-Bombs and Super Deca-Bombs.

Players now have a health bar, allowing them to survive multiple bomb blasts. Health cannot be restored, however, and once their life is drained, that player is out of the match. (Battle Mode offers control after death - see Minibon below)

Beneath the health bar is the Deca-Bomb Gauge. Every time a player lays a bomb, the metre increases; when the gauge is full, that player's next bomb will be a Deca-Bomb (デカ爆) - a massive bomb that creates a huge circular explosion that deals massive damage. Deca-Bombs can only be thrown, and will detonate on impact or after 4.5 seconds. One of the power-ups will grant you a Super Deca-Bomb, which has an even bigger and stronger blast radius - see items.

After selecting a character, you can also adjust their Handicap: this will increase or decrease the character's stats (see below) and give them an extra Bomb Up and Fire Up for every number on the Handicap. The default is 2 (meaning they begin with 2 Bomb Ups and 2 Fire Ups), but ranges from 0 (weaker) to 4 (stronger).
The Timer can be set in Story Mode and Battle Mode to 60 seconds, 99 seconds, or disabled. At 30 seconds the match enters Sudden Death - bombs (with 3-tile blast radiuses) will rain from the sky in random locations. If nobody wins before time runs out, the match is declared a draw.

Story Mode

A single-player mode. Choose a character and follow their story through 7 to 8 matches against CPU opponents. To see what opponents each character fights, see characters.

Battle Mode

The multi-player mode that supports 1 to 4 players.
In the options you can set the rounds required to win to 1, 3 or 5, and toggle the Shuffle (シャッフル) setting: it will randomise each player's starting position in each round.

Exclusive to the Battle Mode, Minibon (ミニボン) is this game's equivalent of the Revenge feature; when a player is defeated, they will be respawned as a tiny character with limited capabilities: they have no double-jump, cannot collect items or kick bombs, and will phase through other opponents. They can only lay (or throw) one bomb at a time with a 2-tile blast radius.

By default, the CPU's characters are chosen at random. The only way to choose them yourself is through the Player Info under Options (see below). The game requires one human player; you cannot set all players to CPU.

Winning three matches as one character will play a unique video after their victory animation; see game story for more details.

Survival Mode

An endless single-player mode, pitting you against random CPU opponents for as long as you can survive; your health and Deka-Bomb Gauge are carried over between matches, with only a small life refill after each victory.

After every 10 matches a new wallpaper will be displayed. There is a high score board for the most defeats, the default highest score at 10 wins.

Options

In addition to changing settings for the Story Mode and Battle Mode described above, other options are available:
Pad Type changes how the D-Pad operates; the default A-Type treats it like the controller is held 45 degrees clockwise. B-Type mirrors that, as if it were 45 degrees counter-clockwise.
Sound Mode toggles between Stereo and Mono settings, and offers a limited sound test of only the CD tracks.

Player Info allows you to view each character's stats, as well as register up to 8 player IDs. Regsistering an ID requires a name and default character, and can then be assigned to one of the four players; this means that character will be automatically chosen on the Character Select, and it will keep score of their wins, losses and draws.

controls

BUTTON ACTION (gameplay) ACTION (menu)
A / C Button Lay bomb. Pick up/throw bomb. Accept.
B Button Jump; press in mid-air to backflip. Cancel.
X / Y / Z Button n/a Remove ID from slot (Player Info).
L / R Button Run. Open Options (in Battle Mode).
START Button Pause game. Skip demos/dialogue.

Items are found in soft blocks. Items are indestructible - bombing them will just bounce them around. Bludgeoning an enemy with a bomb by some means (kicking it, throwing it, etc) will knock one item out of them, including expired Mystery Panels.

Fire Up / ファイヤーアップ

Extends blast radius by 1 tile.

Bomb Up / ボムアップ

Increases bomb stock by 1.

Mystery Panel / ? パネル

Afflicts whoever collects it with a random power-up or ailment. Positive afflictions are marked with light-blue icons; negative ones have dark-blue icons. Except for the Super Deca-Bomb, the item's effect will expire after 5 seconds, but can be removed by riding the White Horse or replaced by picking up another Mystery Panel. Afflictions include:

Super Deca-Bomb / 超デカ爆: Immediately awards you a powered-up bomb, with a blast radius larger than the vanilla Deca-Bomb.
: When you lay a bomb, all your bombs will be laid forward in a line. Can be ideal for stunning opponents.
: When you lay a bomb, all your bombs will be laid on top of each other in a stack. Can be ideal for kicking at foes.
: Increases bomb blast radius to maximum range (HOW MUCH###) .
: Increases movement speed to maximum.
: Decreases bomb detonation time; bombs detonate in # seconds.
: Removes the ability to jump.
: Decreases movement speed to the slowest possible.
: Shortens bomb blast radius to 2 tiles.
: Reverses your movement controls.

White Horse / ホワイトホース

A goofy-looking steed players can ride. It increases movement speed and bomb-throwing strength, and can swallow bombs on the battlefield, removing them from play. However, the White Horse cannot double-jump.
If hit by a bomb or explosion, the player will be knocked off but take no damage, and the White Horse will scamper to another part of the map and sit still, where it can be rode again.
You can eject from the White Horse at any time by #######
There is only one White Horse per map, found in a random soft block. When the match enters Sudden Death, the White Horse will disappear.

Each character has different stats, changing up their abilities and encouraging different play styles. Stats are gleaned from the Perfect Program Official Edition book.
Health (たいりょく) determines their maximum health. Golem Bomber has the highest in this stat and takes 8 bombs to defeat, versus 4 or 5 for most other characters.
Throw (わんりょく) determines how far a character can throw a bomb.
Speed (そうりょく) is how fast the character moves.
Kick (キックりょく) determines how far a character can kick a bomb.
Jump is how high a character can jump; 30 is just enough to get on top of a soft block, while 100 jumps the height of two soft blocks - and you can double that with a backflip!
Deca-Bomb determines how quickly a player's Deca-Bomb Gauge fills. This is Lewysia's highest stat, who needs to lay only 9 bombs before she can get a Deca-Bomb; Deral is the opposite, requiring 34 bombs before she gets one!

The Rounds show what opponents each character battles in their Story Mode. To read a character's story, click their name or visit the reference page.

Shirobon / しろボン

Kurobon / くろボン

Health: 60
Throw: 70
Speed: 60
Kick: 60
Jump: 50
Deca-Bomb: 60
Round 1: Kurobon
Round 2: Pegi Jr.
Round 3: Radibon
Round 4: Honey
Round 5: Mami
Round 6: Denta & Puipui
Round 7: Baguro
Round 8: Deral
Health: 60
Throw: 60
Speed: 60
Kick: 70
Jump: 50
Deca-Bomb: 60
Round 1: Puipui
Round 2: #12
Round 3: Pump
Round 4: Lewysia
Round 5: Kotetsu
Round 6: G.Bomber & Mami
Round 7: Shirobon
Round 8: Deral

Honey / ハニー

Kotetsu / 小鉄

Health: 60
Throw: 60
Speed: 70
Kick: 60
Jump: 50
Deca-Bomb: 60
Round 1: Pegi Jr.
Round 2: Mami
Round 3: G.Bomber
Round 4: Radibon
Round 5: #12
Round 6: Denta & Kotetsu
Round 7: Kurobon
Round 8: Deral
Health: 70
Throw: 60
Speed: 60
Kick: 60
Jump: 50
Deca-Bomb: 60
Round 1: Lewysia
Round 2: G.Bomber
Round 3: Puipui
Round 4: Pump & Radibon
Round 5: Baguro
Round 6: Shirobon
Round 7: Honey
Round 8: Deral

Baguro / バグロォ

Combatant #12 / 戦闘員12号

Health: 60
Throw: 80
Speed: 60
Kick: 50
Jump: 50
Deca-Bomb: 60
Round 1: G.Bomber
Round 2: Lewysia
Round 3: #12
Round 4: Pump
Round 5: Honey
Round 6: Kurobon
Round 7: Shirobon & Denta
Round 8: Deral
Health: 60
Throw: 40
Speed: 70
Kick: 40
Jump: 40
Deca-Bomb: 70
Round 1: Puipui
Round 2: Lewysia
Round 3: Mami & Radibon
Round 4: G.Bomber
Round 5: Kotetsu
Round 6: Shirobon
Round 7: Deral

Golem Bomber / ゴーレムボンバー

Pegi Jr. / ペギーJr.

Health: 100
Throw: 100
Speed: 40
Kick: 30
Jump: 30
Deca-Bomb: 50
Round 1: Radibon
Round 2: Pegi Jr.
Round 3: Shirobon
Round 4: Puipui
Round 5: Pump
Round 6: Kurobon & Baguro
Round 7: Deral
Health: 70
Throw: 40
Speed: 50
Kick: 100
Jump: 50
Deca-Bomb: 60
Round 1: Lewysia
Round 2: Kurobon
Round 3: Kotetsu
Round 4: #12 & Honey
Round 5: Baguro
Round 6: Denta
Round 7: Mami
Round 8: Deral

Radibom / ラジボン

Puipui / ぷいぷい

Health: 60
Throw: 50
Speed: 100
Kick: 60
Jump: 50
Deca-Bomb: 50
Round 1: Kotetsu
Round 2: Lewysia
Round 3: Pegi Jr.
Round 4: Kurobon
Round 5: Shirobon & Puipui
Round 6: Baguro
Round 7: Deral
Health: 60
Throw: 60
Speed: 90
Kick: 50
Jump: 70
Deca-Bomb: 50
Round 1: Honey
Round 2: Lewysia & Pegi Jr.
Round 3: Mami
Round 4: Baguro
Round 5: Shirobon
Round 6: Denta
Round 7: Deral

Mami / まみ

Lewysia / レウィシア

Health: 60
Throw: 40
Speed: 80
Kick: 50
Jump: 60
Deca-Bomb: 90
Round 1: #12
Round 2: Pump
Round 3: Radibon & Lewysia
Round 4: Kotetsu
Round 5: Baguro
Round 6: Kurobon
Round 7: Deral
Health: 60
Throw: 50
Speed: 70
Kick: 40
Jump: 80
Deca-Bomb: 100
Round 1: Shirobon
Round 2: Puipui
Round 3: Pump
Round 4: G.Bomber
Round 5: Denta
Round 6: Honey & Kotetsu
Round 7: Deral

Denta / 伝太

Pump / パンプ

Health: 50
Throw: 60
Speed: 80
Kick: 50
Jump: 100
Deca-Bomb: 50
Round 1: Mami
Round 2: Kurobon
Round 3: G.Bomber
Round 4: #12
Round 5: Radibon
Round 6: Shirobon
Round 7: Kotetsu
Round 8: Baguro & Deral
Health: 60
Throw: 60
Speed: 80
Kick: 40
Jump: 50
Deca-Bomb: 60
Round 1: Baguro & #12
Round 2: Honey
Round 3: Radibon
Round 4: Pegi Jr.
Round 5: Puipui
Round 6: Denta
Round 7: Shirobon
Round 8: Deral

Deral / デラル

* Unlocked after completing Story Mode.
Health: 80
Throw: 80
Speed: 80
Kick: 80
Jump: 50
Deca-Bomb: 20
Round 1: Mami
Round 2: G.Bomber
Round 3: Kurobon
Round 4: Lewysia & Denta
Round 5: Baguro
Round 6: Honey
Round 7: Shirobon
Round 8: Pegi Jr.

Standard
いつもの

Map size: 12x12
Soft blocks: 26
It may look like your standard arena, but with the ability to jump there's so many options at your disposal! The CPU tend to converge in one lane and fill it with bombs; whether you want to avoid that or pile onto it is up to you.

Palace of War
戦火の宮殿

Map size: 14x14
Soft blocks: 16
A fairly open arena with a pit in the centre. The nooks between the slopes are an ideal place to trap panicking foes with a Deca-Bomb.

Gathering In The Flowers
お花畑でごいっしょに

Map size: 14x14
Soft blocks: 20
The inverse of Palace of War, with an elevated centre and pits in the corners. The soft blocks do a good job at tripping up CPU foes, so try and keep them around.

Cherish Nature!
自然を大切にね!

Map size: 14x14
Soft blocks: 26
One of the more involved stages, with slopes, a bridge and numerous inviting nooks and crannies. Be careful of the campfire, you don't want to get stuck in it when a bomb's going off!

The Nameless Castle
名もなき古城

Map size: 10x10
Soft blocks: 18
A pyramid-shaped arena with one corner obscured by the camera. This is a tricky arena to fight on, as the slopes mean it's hard to tell where bomb blasts are coming from, and whether or not they'll fly over your head.

Welcome to Southern Island
サザンアイランドへようこ

Map size: 10x10
Soft blocks: 28
A contest for the upper sections; kicking and throwing bombs at foes below is a cinch from up there, and it's easy to wipe out the enire competition with a single Deca-Bomb if everyone is below.

Desert Skirmish
荒野の攻防

Map size: 12x12
Soft blocks: 18
Despite the high-rise slopes, most fights with the CPU take place in the corners of the staircases.

Floating Castle Fort
浮遊城の砦

Map size: 12x12
Soft blocks: 20
A bomb-thrower's paradise. Get acquainted with jumping if you want to navigate quickly, especially if a Deca-Bomb's detonating!

From The North Country...
北の国から…

Map size: 10x10
Soft blocks: 17
The dip at the bottom is good hiding spot from bombs; any explosions coming from the top of the slopes will usually fly right over your head.

Showdown!
決戦!

Map size: 14x14
Soft blocks: n/a
* Unlocked after completing Story Mode.
A totally flat, featureless arena. Geometry can't save you now!

The following stages can only be accessed by hacking the game or using a cheat device. See unused materials for info.

Bonus Zone 1
おまけその1

Map size: 10x10
Soft blocks: 8
An inverted pyramid with barely any stable ground. The CPU get hung up on geometry here a lot!

Bonus Zone 2
おまけその2

Map size: 10x10
Soft blocks: 14
A flat plane with a winding staircase on its border; fight for the higher ground!

Bonus Zone 3
おまけその3

Map size: 14x14
Soft blocks: n/a
An empty dip. Bomb blasts will often soar over players' heads.

Unlock Deral & Showdown!! arena

Complete Story Mode to unlock Deral as a playable character, and the Showdown! arena in Battle Mode.

Clean pause

Press the X, Y and Z Buttons simultaneously to remove the "Pause" graphic; press again to restore it.

RETURN TO
GAME INDEX
RETURN TO
MASTER GAME LIST
RETURN TO
HOME PAGE
page last modified: 22/05/2017