Bomber Boy

information

Title (Japanese)

ボンバーボーイ / Bomber Boy

Title (Europe)

Dynablaster

Title (USA)

Atomic Punk

Console

Game Boy

Genre

Traditional (defeat all enemies)

Players

1 to 2 (battle)

Developer

Hudson

Publisher

Hudson (JP, US)
Bandai (EU)

Releases

31 August 1990 (JP)
1990 (EU)
October 1991 (US)


Japanese box (cartridge / front / back)

European box (cartridge / front)

American box (cartridge / front / back)
from Atomic Punk manual

The peaceful world of Atomica has been invaded by radiation thieves known only as Nukies. Seeking ultimate control, these wicked villains have captured everyone who stood in thier[sic] way! The people of Atomica are doomed -- for there's no escape from the prison towers of the planet's nuclear factories.
Only Atomic Punk and his father, Bomberman have the speed and strength to overcome the Nukies' wrath. Now its[sic] up to them to save their captive friends and Atomica!

The heroes split up and tackle the raiding army of mutants on their own turf. Atomic Punk travels the lands of Atomica, while Bomberman returns to the cavernous realm of the subterranean world. Each character has the power and resources available to blast the Nukies off Atomica and restore peace to the land.

The first Bomberman game for Game Boy, you get a lot in one cartridge - not only is a port of the NES Bomberman included, but you get a brand new mode with over fifty levels, and also a 2-player battle mode... the very first battle mode in the series! (the PC-Engine Bomberman, released just a few months later, would be the first to have Battle Mode on a console, as well as introduce the familiar 5-player capability)

The Bomber Boy mode has some intriguing features - there's a shop where you can buy and sell power-up items on the map screen, and you can specify which items to take into each level (this feature would also make a reappearance in the likes of Bomberman for Nintendo DS and PlayStation Portable). In addition, the game is split into worlds that you can tackle in any order you want, adding a bit of nonlinearity to the adventure.

What does Ragey think?

I love the new features the game has - the world map, the shop, the item selection, they're all pretty neat! They give the game a bit of personality and make it stand out from all the other linear adventures. Getting two games in one cartridge isn't a bad deal either, even if both of them are nigh-identical; it's certainly more than what Bomberman GB offered. No, playing as Wario doesn't count as a second game.

However, fancy new features aside, you are essentially getting two versions of the NES Bomberman - one in its original, wonky glory, and another with a lick of glossy paint. Whether or not you'll enjoy Bomber Boy relies on how much you enjoyed the original game.
I found Bomber Boy to be a real chore, quite honestly. The amount of levels in the game is overkill, and hunting down enemies across large landscapes (sometimes looping landscapes!) gets tedious real fast. Unlocking the items in the shop is the only incentive the game has to keep you playing, but the game is just too monotonous to really keep plugging away at for long; what good is having tons of power-ups at your disposal if none of them make the game any more fun?

Whiny complaints aside, I have to commend it for cramming such an amount of stuff into the game, especially as the first Game Boy instalment in the series. Despite their implementation, the new features deserve props.

Bomber Boy was later included on the Game Boy compilation Bomberman Collection.

RETURN TO
MASTER GAME LIST
RETURN TO
HOME PAGE
page last modified: 07/10/2011