ボンバーキング / Bomber King
Nintendo Entertainment System
7 August 1987 (JP)
Japanese box (cartridge / front / back)
American box (cartridge / front / back)
European box (cartridge / front)
from Robo Warrior box blurb
HALF MAN, HALF CYBORG.
THE ONE-MAN BATTALION WITH A HUMAN HEART AND A COMPUTER'S BRAIN.
Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Altile from the evil invader Xur?
Xur has seized the weather control station; it's bitter cold, and the people have fled underground.
He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Megaton bombs, life vests, hyper missiles, super boots, cross-tires, super bombs, energy capsules, Iife pods, power baIls...
Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides...
They're mean, they're ugly and they're after you.
Flying. Dive bombing. Writhing. Grabbing.
Find the keys, or you're locked in a battle zone forever.
Find the hidden chalice and be saved from eternal doom.
Hit the switch. This is war.
Who expected the sequel to Bomberman to be a top-down-view exploration-based horizontal shooter, eh?
Armed with a laser gun and a limited number of bombs, the goal is to blast your way through levels, collecting the key and the chalice, and then find the exit. There's a never-ending flood of enemies coming at you, there's hidden items, secret chambers and all manner of mysterious goodies to find... but at the end of the day, getting to the exit is your main objective.
Yeah, it ain't much like Bomberman. The game later received a sequel for the Game Boy in 1991, Bomber King Scenario 2, but had no involvement from Hudson Soft. (it's possible that this game had no involvement from Hudson either!)
Shogakukan published a guidebook for this game.
This game was the subject of a Futabasha-published gamebook: Bomber King: Altair Final War.