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Talking about RPGs because I don’t know!!

Monday, October 19, 2020 at 9:59 pm Comments Off on Talking about RPGs because I don’t know!!

I dread being asked what my favourite anything is. I’ve a whole lotta favourites! Literal stacks of favourites that I shuffle between depending on the mood or time of day! It’s like asking what my favourite pair of socks is — I cycle them! You can’t ask me to rank one pair of socks above the other! They’re all the same colour! And it’s at that point the analogy begins to fall apart. Not unlike my socks, actually.

This stinks because I sure would like to engage with folks on Twitter a bit more often, but unless it’s a multi-tweet thread about a topic that’s of interest only to myself and no one else living or dead, then I typically don’t wanna do it. I do appreciate folks daring to tag me in tweets, but it invariably results in a week of hand-wringing whether I’ll respond or not… and then not responding anyway because to reply after waiting a week just feels rude. Rest assured I read all emails, DMs and correspondence, and I appreciate it and give them a lot of thought, and then rarely actually put those thoughts into a reply. I don’t think that’s very reassuring, actually. My apologies.

Whatever point I was trying to make, I assume it applies to when pal herrDoktorat tagged me in naming iconic RPGs I’ve played in my life. There’s maybe a dozen I’ve played long enough for me to say with confidence I have played them, but RPGs aren’t really my strong suit…! To name off three game titles without context doesn’t gel with my brand of being needlessly fucking verbose, so let’s just rattle off all the RPGs I’ve played enough to have a tangible opinion on. I never said they’d be good opinions, so I’m throwing myself on the mercy of the court! You’re talking to a man who associates Mario with RPGs more than flippin’ Dragon Quest…!

Final Fantasy VII

My introduction to RPGs! A friend of my dad’s just gave the game to us for whatever reason, and it was unlike anything we’d played before. I, as a dumb youngster, was put off by the fact you couldn’t jump. Why have all these detailed 3D environments if you can’t jump!? But watching my brother play it was fascinating, seeing the story play out through text and many varied setpieces and environments. When Shadows of the Empire on Nintendo 64 was as cinematic as a console game had gotten in our experience, this was a whole other kettle of fish.

Because Europe missed out on so many iconic JRPGs, this was probably how most folks were introduced to the genre? Without Chrono Trigger or the like, the only alternatives were obscure Game Boy titles or flippin’ Rings of Power on Mega Drive, I don’t know. Even in America it seems like the first RPG to take on mainstream success, thanks to its big-budget advertising campaign.
As such, it’s kind of resulted in a lot of people reading the game the wrong way; for your first RPG to tackle a complex narrative and themes of unreliable narrators and withheld memories is going to cause some complexities, even before you factor in its iffy translation. I should be the last person to judge people for reading a story the wrong way, (Dok will attest to my lousy reading comprehension), but it’d be nice if people got their personalities right once in a while. Aeris is meant to be spunky!
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Please consume my wares.

Saturday, May 21, 2016 at 9:30 pm Comments Off on Please consume my wares.

Chucking up some game reviews because it’s been a while since I’ve used the blog for bloggin’! That and I forgot how bare some of the ONM Remembered entries were. I finally began to highlight images without commentary to spare myself the trouble and hope it’d give the image some time to be appreciated… but it just looks like lazy content. Welp! The next couple of weeks are a bit wordier, talking about topics that are probably only interesting to me and nobody else. That’s what you come here for, right?
… anyway, here’s a rambly review.


A few years ago my brother was raving about Treasure Adventure Game, a freeware indie 2D platform game that just ticked all his boxes: it had a huge world to explore, all sorts of little details and activities to appreciate, a day-night system that dictated each NPC’s daily routine, and the simple thrill of just riding around in a boat. It was darn-near his favourite game! I didn’t get into it at the time (because jeez, unskippable intros, what a bore!), but I picked it up earlier this year to give it a look-see.
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