ONM Remembered – Staff Week, day 3
“New Year’s High Resolution: sneak references to expensive clothing companies into the reviews in an attempt to get some freebies”
from N64 Pro issue 4 (February 1998)
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“New Year’s High Resolution: sneak references to expensive clothing companies into the reviews in an attempt to get some freebies”
from N64 Pro issue 4 (February 1998)
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“Thanks to: Viruses which leave only one person in the world, WCW fans, Adrian Weston, fair and frank discussion”
from N64 Pro issue 6 (April 1998)
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“Thank you Hiroshi Yamauchi. You must come around for tea and biscuits some time and help me scrape bits of television off my bedroom wall.”
from N64 Pro issue 6 (April 1998)
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“We’re building a machine with only one purpose – to play video games!”
from Nintendo Pro issue 33 (2000)
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“Downers: Having bugger all beer money because you’ve spent it all down the high street”
from N64 Pro issue 4 (February 1998)
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“Q: So did the disaster of the film have any psychological effect on your development?”
from Nintendo Pro issue 33 (2000)
The Nintendo 64 got a little weird at the end of its era. Okay, I’ve said it was weird at darn near every part of its life cycle, but you’d pick up the latest issue of ONM (or, in this case, the cheapest imitation the duty-free had on their shelves), leaf through the previews, and come across some games that just made you wonder… why? What audience was there for such a particular game, and what was the developers reasoning behind it? I mean, we had Donkey Kong 64 already, and Banjo-Tooie came out just a month after this in America. I think we were sorted for 3D platformers ’til the next generation, lads.
As light as it is on actual preview material (enjoy the blurry, context-free screenshots!), it does offer a neat little interview with Holly Hirzel, then-president of the Player 1 development studio, but has since made a name for herself in Microsoft’s Xbox Live department, which is a good step-up from duff bowling games. She mentions the challenge of Titus handing them the license out of nowhere, which I find amusing: both the possible (if unlikely) notion that Titus were still holding the Blues Brothers license since 1991, and the reality that developers must face of being handed a completely outrageous license and asked to make a game out of it. A Trading Places game, you say…?
It also amuses me to read an interview with a woman in games development that isn’t harassing her about her credentials, but instead “did you really like Blues Brothers 2000?”
“Imagine if you were ten and were asked to draw a sumo wrestler in 30 seconds using thick marker pens, it would look like the sumos in Oozumo.”
from N64 Pro issue 6 (April 1998)
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“On his adventures, Ed runs into a CD-worshipping village (evil, evil!)…”
from N64 Pro issue 5 (February 1998)
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“The next best thing to having one parked in your drive…”
from N64 Pro issue 6 (April 1998)
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“COMPATIBLE WITH ALL “RUMBLE PAKâ„¢” GAMES”
from N64 Pro issue 6 (April 1998)
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