Stuff not quite worthy of a full page (y'know what I'm sayin')
No, seriously. If I had to make individual pages for all these there'd be a health and safety hazard with all the buttons being made.
Air Gallet (ARC)
Dan the man (who could quite possibly kick your can) enlightened me with this little titbit. This is part of the game's intro, and appears this way in every regional version. However, with some background viewing magic...
UH OH SPAGHETTI-OS
Sprites were used to cover up the kanji and the soft drink promotion. Apparently the only regional change in the game is the announcer, with a different pronunciation of the title in Japanese.
BS Kaizou Tyoujin Shubibinman Zero (SNES)


These two mugshots are unused, hence their default YY-chr palette. The left one looks almost like Doraemon, while the other looks like something from a four-player SNES game I played that I seriously can't remember the name of now, and it's frustrating me something fierce.
Diet Go Go! (arcade)




You can throw while jumping, while running and while crouching, but you simply cannot throw upwards. They did use the first frame of the skinny animations, as well as the last one for the female during the credits for them looking up at the "The End" text, but the chubby ones go completely unused.
Mario & Yoshi (NES & Game Boy)



Also known as simply "Yoshi" in countries where descriptive titles aren't a necessity, though not like ours was very explanatory either - the European and Japanese versions share the same title screen, the only difference being the updated copyright and the logo, of course. But the American version not only adjusted the positioning of things for the sake of its title, but they redrew the baby Yoshi for reasons unknown. Those wacky funsters!



The NES version, meanwhile, shares no same positioning between them all, besides the option select. The American one slaps on a larger title and lowers the characters, removing one egg and redrawing the baby Yoshi, while the European release moves them again, still keeping the redrawn sprite.
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And apparently a Bullet Bill was going to be one of the enemies the Yoshi egg could gobble down in the Game Boy version, but that's all there is - the four enemies you do see all have a spare graphic presumably used for score tallying or something, but there's none for this guy. It doesn't show up anywhere in the NES version, though.
Super Mario Advance 2 (Game Boy Advance)





Super Mario Advance 2 was already a lazy port, with barely anything new (and somehow it's better than Advance 1, which had a lot more. ZANY!), and from the looks of these early screenshots, they didn't even change the HUD so it fit better. That's diabolically lazy, even for an early screenshot. I'm being too harsh. =(

Here's a screenshot from the final. Note how the "MARIO x #" part became "M x #", the Dragon Coins were moved to go below the lives, the star points were adjusted to the top, and the item window became two brackets.
Super Mario Land 2 (Game Boy)
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The title screen of Super Mario Land 2 is different from the English and Japanese versions, but according to an old Game Boy advertisement that I pinched from the Super Mario Bros. Info Station, the English one had another title screen! It's pretty poor looking, in my opinion, what with a sign that has a ton of empty space, and a terribly bland logo. I'm glad they changed it, although the final title seems a bit empty, what with only the signpost and mushrooms there.