New concept art for Metal Slug 2, and more art links for 1 and X.
Some unused graphics (1, 3, 4), some early footage (2, X), and new concept art links (and small note in missing areas) for Metal Slug 3.
Turns out the first Metal Slug has a level select and sound test after all! The debug page and missing areas have been updated accordingly, plus tiny additions to unused graphics.
New and awful mobile games page. Big expansion to the first game's early footage with unused graphics and info to match. Unused graphics in 2, X, 3 and 4, with a new page for 6. Small addition to 5's missing areas.
All concept art pages have been overhauled (plus new ones for 4 and 6). New info pages for 1 and 3D (both unfinished!). Some additions to all main-line unused graphics pages. Small changes to early footage for 1 and 5.
Some findings in MS1's unused graphics and early footage, and some small updates to 2's graphics, X's Missing Areas and 3's graphics.
A quick concept art page is up for Metal Slug 5. Some user-submitted findings under MS3's unused graphics, plus other minor additions to the same sections for 2, 5 and Advance.
Metal Slug 7's got some missing areas. The first Metal Slug has some early footage and a couple of relevant unused graphics.
Metal Slug Advance's unused areas have now been found! Also a couple of unused graphics and a bit of development history. MS5's out-of-bounds areas are also now documented.
The debug menu page has been completely rewritten with more info, now featuring dipswitches for the first Metal Slug and the debug menu for Metal Slug 6. All the missing areas pages have been updated with translations, and there's ones found in MS6, too. One extra unused graphic in the MS3 page, as well.
Oh hey, a new look!
All of the Unused Graphics pages have been given some manner of overhaul, from new content to simply streamlining things a bit.
Besides that, this is pretty much a straight port of the old site, so it's just as cluttered and disorganised as it's always been.
The walkthroughs have disappeared momentarily, but I aim to revamp them into a new format. Stay posted!
I'd like to broaden the scope of the site and make it more in-depth, but we'll just have to see what happens.