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The goal of each stage is to recover a Spirit Picture fragment, found in a large conspicuous capsule. The capsule (or exit) cannot be opened until all core mechanisms are destroyed. Some core mechanisms are simply on the ground, while some are on the backs of enemies, in which case the enemy needs destroyed first to access it (just stand clear - you can get crushed by the core mechanism if you're standing underneath it!). Each stage gives you a variable amount of time to complete it in. If the timer runs out, it's the same as losing a life.
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Collecting the Spirit Picture fragment will begin a short end-of-level bonus segment. All soft blocks are transformed into coins worth 500 points each, and you are given 15 seconds to collect them all.
Reaching certain scores will reward you with an extra life (or 1UP). (I've no idea what scores it is, though.)
Stages can be entered in any order you want (except in Mega Bomberman - see regional changes), and you are allowed to revisit stages or areas you have already completed. Revisited stages play exactly the same, but with no core mechanisms - the exit will always be open.
After all stages are complete, a boss is fought. They require multiple hits to defeat. After the boss is defeated, you can progress to the next area.
There are 6 areas with a variable number of stages in each. There are 16 stages in total, some with multiple screens.
Details on the Battle Mode can be found here.
BUTTON | ACTION (gameplay) | ACTION (menu) | Direction Pad | Move Bomberman. | Move selection cursor. |
I Button | Lay bomb. Use Line Bomb. | Accept. |
II Button | Detonate remote bombs. Stop kicked bomb. Use Louie ability. | Cancel. |
RUN Button | Pause game. | Accept. |
SELECT Button | n/a | n/a |
BUTTON | ACTION (gameplay) | ACTION (menu) | Direction Pad | Move Bomberman. | Move selection cursor. |
A Button | Stop kicked bomb. Detonate remote-controlled bombs. | Accept. |
B Button | Use Louie ability. | Cancel. |
C Button | Lay bomb. Use Line Bomb. | Accept. |
START Button | Pause game. | Accept. |
![]() Jammin' Jungle |
![]() Vexin' Volcano |
![]() Slammin' Sea |
![]() Crankin' Castle |
![]() Thrashin' Tundra |
![]() Final Area |
All enemy names without a Japanese name are unofficial descriptors. All data is based on Bomberman '94 - if Mega Bomberman has any differences, it'll be secondary. Enemy placements that aren't immediately visible are my rough estimates; the sometimes the game walls them in and makes my life easy, and sometimes it doesn't.
Names are from the Japanese manual. Names in brackets are from the Mega Bomberman manual.
Allows you to lay one extra bomb.
Extends your bomb blast radius by one tile.
Increases walking speed a little. Exclusive to NORMAL GAME.
Slows your walking speed a little. Exclusive to NORMAL GAME.
Allows you to kick bombs. Use the secondary button to stop it.
Double-tap the bomb button to lay all your bombs forward in the direction you're facing.
Bombs can now be detonated at any time with the secondary button. Exclusive to NORMAL GAME.
Allows Bomberman to walk through soft blocks. Exclusive to NORMAL GAME.
Allows Bomberman to walk through bombs. Exclusive to NORMAL GAME.
This heart allows you to take damage without losing a life. Exclusive to NORMAL GAME.
Grants you an extra life. Exclusive to NORMAL GAME.
Renders all enemies immobile for ten seconds. Exclusive to NORMAL GAME.
Renders Bomberman invincible to bomb blasts for a brief period. Exclusive to NORMAL GAME.
Stepping on it will grant Bomberman a random Louie.
Exclusive to BATTLE GAME. Any player who collects this is cursed with one of several unpleasant ailments. The curse can be spread to other players by touching them.
The curses include:
Collecting an egg item will make Bomberman hop upon a Louie. They can serve as an extra hit-point - being damaged will kill the Louie and leave Bomberman walking on foot again (in Normal Game there is a brief period of temporary invincibility after a Louie is killed - you get no such privelege in the Battle Game).
Louies come in five varieties, each with a unique ability that is used by pressing the II Button (in Bomberman '94) or the B Button (in Mega Bomberman).
Be aware that Button II is also used for detonating remote-controlled bombs. Just be wary of where you are, where your bombs are, and what your Louie's ability is before pressing - Green Louies have an unfortunate habit of dashing straight into detonated bombs.
Can dash forward at an uncontrollable speed and will only stop upon collision with an object.
Can kick bombs into the air 3 tiles ahead, over soft blocks. It will bounce across blocks until it finds a place to land.
Can kick soft blocks forward. If a block hits a line of blocks, the last block of that line will also be propelled forward.
Can jump. Press the button to jump straight up, or hold a direction and jump to leap two tiles forward, over soft blocks and bombs. If you know the timing, this is a guaranteed game breaker (naturally, trying to get a CPU-controlled opponent off one of these can be a nightmare).
It can dance.
... no, it doesn't actually accomplish anything.
As far as I'm aware, this only works in Bomberman '94.
At the title screen, quickly press:
Right, Left, Down-Left, Down, Down-Right, and Button II.
(or if you're more familiar with fighting game terminology - Right, half-circle forward, then Button II)
You will be warped to the Sound Room, where you can listen to all music and sound effects in the game... all with Engrish-y titles! The Louies and enemies all dance to the music, cutely enough.
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page last modified: 16/01/2012 |