Bomberman II

gameplay

The goal of every stage is to defeat all the enemies, and then find the exit door which is hidden beneath a random soft block. Bomberman begins with only one bomb and a one-tile blast radius. If you played the original or the PC Engine release, you should know what to expect.

Each stage is played under a time limit. The amount of time varies from area to area. Should the timer expire, Bomberman is killed and the stage restarts.
There's one power-up item per stage, and new enemies are introduced as you progress, each with different patterns. Stages come in two different sizes - single screen and scrolling, which span two screens.
If you bomb an item, a single Pass is generated (and the item is destroyed). Bombing a door will generate 4 enemies of the same type - either Pontan, Pomori, Pass or Terupyo.

In the sixth stage of every area is a Bonus item. Collecting it and completing the level will take you to a Bonus Stage, wherein the goal is to destroy as many Balloms as possible within the time limit. Bomberman is invincible and enemies will continuously spawn, encouraging reckless bomb usage. Running Bombermen will be seen here - collecting them will earn you an extra life.

There are six Areas with eight stages in each, making for 48 levels in total.

Controls

BUTTON ACTION
Control Pad Move Bomberman.
A Button Lay a bomb.
B Button Detonate a remote-controlled bomb.
START Button Pause game.
SELECT Button Toggle menu selection.

Items can be found inside of soft blocks; each stage only has one item. Bomb Ups and Fire Ups will always stay active, even after death or continuing from a Game Over.
Names are sourced from the Japanese manual. Names in brackets are from the American manual.

Bomb Stock Up / 爆弾ストックアップ (Bomb)

Allows Bomberman to lay an extra bomb.

Fire Up / 火力アップ (Flame Face)

Extends the blast radius of bombs by one tile.

Remote Control / リモコン (Heart w/Bomb)

Bombs can now be detonated at any time by pressing the B Button.

Speed Up / スピードアップ (Skate)

Increases Bomberman's walking speed a little.

Fire Suit A / ファイアスーツA (Vest)

Renders Bomberman invincible to bomb blasts for 30 seconds. Being hit by a bomb blast will push Bomberman away quickly and harmlessly.

Fire Suit B / ファイアスーツB (Flameproof)

Renders Bomberman invincible to bomb blasts for 15 seconds. Unlike Fire Suit A, Bomberman is not budged by explosions.

Wall Pass / 壁通り抜け

Allows Bomberman to walk through soft blocks.

Bomb Pass / 爆弾すり抜け

Allows Bomberman to walk through bombs.

Bonus / ボーナス (Bomberman)

Always found in stage 6. If collected, you will enter a bonus stage once the level is completed.

Score / スコア (Dollar)

Randomly appears in place of Bomb Ups or Fire Ups. Adds a random amount to your score - either 100, 200, 400, 800, 1600, 3200 or 6400 points.

Mystery / ミステリー (Question Mark)

If you already possess the Remote Control, you'll find a Mystery in levels that normally have Remote Control items. Will randomly award you an extra life, Fire Suit B or Score.
I have a hunch that what you get depends on the timer; it seems to cycle them every two seconds. Official verification would be nice.
I've read that the Mystery item will also award you the Fire Suit A. I've yet to experience it for myself.

Skull Panel / ドクロパネル

Exclusive to Battle Mode. Whoever collects it is inflicted with a random curse; the curse can be spread by touching another player. It will expire after a variable amount of time, depending on what curse it is. The curses include:


The Areas page (for level data and enemy info) can be found on this page!

Bomberman II does include a battle mode, but strangely splits it into two separate modes with their own rules and settings: Vs Mode and Battle Mode.

Vs Mode

This mode is for 2 players.
The only items are Bomb Ups and Fire Ups.
Players start with 2 bombs and a 2-tile blast radius.
If neither player is defeated after 5 minutes, the match is considered a draw.
The battle ends only when one player wins five rounds.

Battle Mode

This mode is for 3 players.
Items include Bomb Ups, Fire Ups and Skulls.
Players start with only 1 bomb and a 2-tile blast radius.
If neither player is defeated after 5 minutes, the match is considered a draw.
You are given the option of choosing how many victories are required to determine the winner - from 1 to 5.

The password system is different between the Japanese and English versions. See regional changes.

Area passwords

Passwords are gleaned from the Bomberman Maniax guide book.

JAPANESE ENGLISH
1-1 CCCKCCPN 2-1 MLMEJLAC 1-1 333D33KH 2-1 GFG5CF13
1-2 NNKJKNCE 2-2 AABNGLMC 1-2 HHDCDH35 2-2 112H7FG3
1-3 JJMKDFLJ 2-3 LMDFJEBI 1-3 CCGD46FC 2-3 FG46C52B
1-4 OOHMFCHB 2-4 EGBNBHJE 1-4 JJ8G6382 2-4 572H28C5
1-5 OOCHICHN 2-5 DJGKMNGM 1-5 JJ38B38H 2-5 4C7DGH7G
1-6 AALKELGC 2-6 GEJCDGDN 1-6 11FD5F73 2-6 75C3474H
1-7 KKFEPPHM 2-7 FOKHPGPN 1-7 DD65KK8G 2-7 6JD8K7KH
1-8 KKOCPJHO 2-8 JDBIECEN 1-8 DDJ3KC8J 2-8 C42B535H

3-1 JMJDGOEN 4-1 GAGKMEDN 3-1 CGC47J5H 4-1 717DG54H
3-2 JMDPGDEJ 4-2 JLDGBOEN 3-2 CG4K745C 4-2 CF472J5H
3-3 NCCAHKIE 4-3 MDJFGBAE 3-3 H3318DB5 4-3 G4C67215
3-4 GBANJHDI 4-4 IFFNPBNC 3-4 721HC84B 4-4 B66HK2H3
3-5 NCIHODIO 4-5 KCHLONHA 3-5 H3B8J4BJ 4-5 D38FJH81
3-6 CNFHIOON 4-6 JLGLBJEJ 3-6 3H68BJJH 4-6 CF7F2C5C
3-7 KPFGFEHM 4-7 OHNHKHCE 3-7 DK67658G 4-7 J8H8D835
3-8 CNHCIGOO 4-8 AGDADKME 3-8 3H83B7JJ 4-8 17414DG5

5-1 AMAEDBME 6-1 JGJBBLEE 5-1 1G1542G5 6-1 C7C22F55
5-2 INHFPBNC 6-2 BMAJJJLO 5-2 BH86K2H3 6-2 2G1CCCFJ
5-3 JEMGBCEO 6-3 HNFGCOKM 5-3 C5G7235J 6-3 8H673JDG
5-4 NIPOFIIN 6-4 KICLOKHA 5-4 HBKJ6BBH 6-4 DB3FJD81
5-5 BLLPJPLI 6-5 CFOFHDOO 5-5 2FFKCKFB 6-5 36J684JJ
5-6 HKNNCKKA 6-6 FCCENMPE 5-6 8DHH3DD1 6-6 6335HGK5
5-7 OCNGKFCK 6-7 BMDBJALN 5-7 J3H7D63D 6-7 2G42C1FH
5-8 NIFMFIIC 6-8 HNCJCNKE 5-8 HB6G6BB3 6-8 8H3C3HD5

Permanent Remote Control


JP: PACHINKO US/EU: K138BHDJ

Entering this will boot you to the title screen, but will enable permanent Remote Control access for the entirety of the single-player game! You can even enter another password to warp to a later stage, with endless Remote Control. It will remain active even after death, continuing or resetting.

Sound Room


JP: PCDEFGAB
US/EU: K3456712

Enter this password to access the sound room. Use the A Button and B Button to scroll forward and backward through the selection. Press START to play a sound, or SELECT to stop. You'll need to reset to return to the menu.

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page last modified: 07/04/2016