The only data I can provide for each stage are the enemies, the item, and the size of the stage. Stages marked with (H) are long stages with horizontal scrolling; if unmarked, it's a single-screen level. The time limit for regular and long stages is different.
World names come from the Japanese manual.
Area 1-1![]() ![]() ![]() ITEM: Fire Up |
Area 1-2![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 1-3![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 1-4![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 1-5![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 1-6![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 1-7![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 1-8![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 2-1![]() ![]() ![]() ![]() ITEM: Speed Up |
Area 2-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 2-3![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit B |
Area 2-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 2-5![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 2-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 2-7![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 2-8 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 3-1![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 3-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit A |
Area 3-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Area 3-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 3-5![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 3-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 3-7![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 3-8![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 4-1![]() ![]() ![]() ![]() ITEM: Score |
Area 4-2![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 4-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit A |
Area 4-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 4-5![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 4-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 4-7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 4-8![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 5-1![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 5-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 5-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 5-4![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit A |
Area 5-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 5-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 5-7![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 5-8 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 6-1 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Remote Control |
Area 6-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Area 6-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 6-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit A |
Area 6-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Area 6-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bonus |
Area 6-7 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Area 6-8 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Ballom / バロム![]() Moves in a repetitive manner. Only changes direction upon hitting a wall. 100 points. |
Boyon / ボヨン![]() Moves back and forth erratically. Can travel through soft blocks. 400 points. |
Terupyo / テルピョー![]() Faster than Ballom. Moves aimlessly, but will pursue Bomberman when close. 200 points. |
Nagacham / ナガチャム![]() Moves aimlessly. Can travel through soft blocks. Will periodically teleport to another part of the map. 200 points. |
Pass / パース![]() Faster than Ballom. Will pursue Bomberman if nearby. 400 points. |
Pomori / ポーモリ![]() Moves slowly and aimlessly. Can pass through soft blocks. 100 points. |
Pontan / ポンタン![]() Behaves like Ballom, but a little faster. 200 points. |
Flapper / フラッパー![]() Behaves like Ballom. 400 points. |
Bafa / バッファ![]() Behaves like Boyon. Can pass through soft blocks. 400 points. |
Ojin / オジン![]() Moves slowly and aimlessly. 1000 points. |
Ekutopu / エクトプ![]() Moves aimlessly. Can pass through soft blocks. 400 points. |
Gacha / ガチャ![]() Moves aimlessly. Will pursue Bomberman on sight. 1000 points. |
Uotan / ウォータン![]() Moves two tiles at a time before pausing for a second. 400 points. |
Boma / ボマ![]() Behaves like Ballom, but faster. Will transform into a bomb roughly every 9 seconds; it has a 5-tile blast radius and is invulnerable while in bomb form. 400 points. |
Korisuke / コリスケ![]() Behaves like Ballom. Is the fastest enemy in the game. 1000 points. |
Maron / マロン![]() Moves slowly and aimlessly. Will periodically charge in one direction at a faster speed, unable to turn until it hits an obstacle. |
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page last modified: 24/10/2012 |