Bomberman II

Areas

The only data I can provide for each stage are the enemies, the item, and the size of the stage. Stages marked with (H) are long stages with horizontal scrolling; if unmarked, it's a single-screen level. The time limit for regular and long stages is different.
World names come from the Japanese manual.

Timer: 200 seconds / 300 seconds (H)

Area 1-1

Ballom x 3
ITEM: Fire Up

Area 1-2

Ballom x 3, Boyon
ITEM: Bomb Up

Area 1-3

Ballom x 2, Boyon, Terupyo
ITEM: Fire Up

Area 1-4

Ballom x 4, Nagacham
ITEM: Remote Control

Area 1-5

Boyon, Terupyo x 2, Nagacham x 2
ITEM: Bomb Up

Area 1-6

Ballom x 4, Boyon x 2, Nagacham x 2
ITEM: Bonus

Area 1-7

Ballom x 4, Pass x 2
ITEM: Fire Up

Area 1-8

Boyon x 2, Nagacham x 2, Pass x 2, Pomori
ITEM: Remote Control

Timer: 150 seconds / 250 seconds (H)

Area 2-1

Ballom x 2, Pontan, Flapper
ITEM: Speed Up

Area 2-2 (H)

Ballom x 3, Flapper x 2, Bafa
ITEM: Bomb Up

Area 2-3

Terupyo x 2, Pomori x 3, Bafa x 2
ITEM: Fire Suit B

Area 2-4 (H)

Pass x 2, Flapper x 2, Bafa x 3
ITEM: Remote Control

Area 2-5

Ballom, Terupyo, Flapper x 2, Bafa x 2
ITEM: Bomb Up

Area 2-6 (H)

Ballom x 2, Pomori x 2, Flapper x 2, Bafa x 2
ITEM: Bonus

Area 2-7

Terupyo, Pomori x 2, Flapper, Bafa
ITEM: Fire Up

Area 2-8 (H)

Pass x 2, Pontan x 2, Flapper x 2, Bafa x 2
ITEM: Bomb Up

Timer: 100 seconds / 200 seconds (H)

Area 3-1

Ballom x 2, Pass, Ojin
ITEM: Remote Control

Area 3-2 (H)

Ballom x 2, Terupyo, Ojin x 2, Ekutopu
ITEM: Fire Suit A

Area 3-3 (H)

Pontan x 2, Ojin x 2, Ekutopu x 2
ITEM: Wall Pass

Area 3-4 (H)

Ballom x 2, Pass, Pomori, Ojin x 2, Ekutopu x 2
ITEM: Bomb Up

Area 3-5

Pomori x 2, Pontan, Ojin x 2, Ekutopu
ITEM: Fire Up

Area 3-6 (H)

Pass x 2, Pomori x 2, Ojin x 2, Ekutopu
ITEM: Bonus

Area 3-7

Pass x 2, Pontan, Ojin, Ekutopu x 2
ITEM: Remote Control

Area 3-8

Pass x 3, Terupyo, Ojin x 2, Ekutopu x 2
ITEM: Bomb Up

Timer: 100 seconds / 150 seconds (H)

Area 4-1

Pomori, Gacha x 2, Uotan
ITEM: Score

Area 4-2

Pass, Pomori x 2, Gacha, Uotan x 2
ITEM: Bomb Up

Area 4-3 (H)

Pass x 2, Terupyo, Pomori, Gacha x 2, Uotan x 2
ITEM: Fire Suit A

Area 4-4 (H)

Pass x 4, Pomori x 2, Gacha, Uotan
ITEM: Remote Control

Area 4-5

Pass x 2, Pontan, Gacha x 2, Uotan x 2
ITEM: Bomb Up

Area 4-6 (H)

Pass x 3, Pomori, Gacha x 2, Uotan x 2
ITEM: Bonus

Area 4-7

Pass x 2, Terupyo x 2, Gacha x 2, Uotan x 2
ITEM: Fire Up

Area 4-8

Pass x 3, Gacha x 2, Uotan x 2, Boma
ITEM: Bomb Up

Timer: 100 seconds / 150 seconds (H)

Area 5-1

Pass x 2, Korisuke, Maron
ITEM: Fire Up

Area 5-2 (H)

Ballom, Pass, Pomori, Pontan, Terupyo, Korisuke, Maron, Boma
ITEM: Bomb Up

Area 5-3 (H)

Pass x 2, Pomori, Korisuke, Maron x 2
ITEM: Remote Control

Area 5-4

Pass x 2, Pontan, Korisuke x 2, Maron
ITEM: Fire Suit A

Area 5-5 (H)

Pass, Pomori, Terupyo x 2, Korisuke x 2, Maron x 2
ITEM: Bomb Up

Area 5-6 (H)

Pomori x 3, Terupyo, Korisuke x 2, Maron x 2
ITEM: Bonus

Area 5-7

Pass x 4, Maron x 3, Boma
ITEM: Bomb Up

Area 5-8 (H)

Pass x 2, Korisuke x 2, Maron x 2, Boma x 2
ITEM: Bomb Up

Timer: 120 seconds (H)

Area 6-1 (H)

Ballom x 2, Boyon x 2, Nagacham x 2, Pass x 2
ITEM: Remote Control

Area 6-2 (H)

Ballom, Pass x 2, Bafa x 2, Boma x 3
ITEM: Wall Pass

Area 6-3 (H)

Ballom, Pass, Pontan, Pomori, Ojin, Ekutopu x 2, Boma
ITEM: Bomb Up

Area 6-4 (H)

Terupyo, Pass, Pomori, Gacha, Uotan x 3, Boma
ITEM: Fire Suit A

Area 6-5 (H)

Ballom x 3, Pass, Korisuke, Maron x 2, Boma
ITEM: Fire Up

Area 6-6 (H)

Ballom x 2, Pass, Terupyo, Nagacham x 3, Boma
ITEM: Bonus

Area 6-7 (H)

Pass, Pomori, Terupyo, Gacha, Uotan x 3, Boma
ITEM: Bomb Up

Area 6-8 (H)

Pass x 3, Pomori x 2, Boma x 3
ITEM: Fire Up

Ballom / バロム

Moves in a repetitive manner. Only changes direction upon hitting a wall. 100 points.

Boyon / ボヨン

Moves back and forth erratically. Can travel through soft blocks. 400 points.

Terupyo / テルピョー

Faster than Ballom. Moves aimlessly, but will pursue Bomberman when close. 200 points.

Nagacham / ナガチャム

Moves aimlessly. Can travel through soft blocks. Will periodically teleport to another part of the map. 200 points.

Pass / パース

Faster than Ballom. Will pursue Bomberman if nearby. 400 points.

Pomori / ポーモリ

Moves slowly and aimlessly. Can pass through soft blocks. 100 points.

Pontan / ポンタン

Behaves like Ballom, but a little faster. 200 points.

Flapper / フラッパー

Behaves like Ballom. 400 points.

Bafa / バッファ

Behaves like Boyon. Can pass through soft blocks. 400 points.

Ojin / オジン

Moves slowly and aimlessly. 1000 points.

Ekutopu / エクトプ

Moves aimlessly. Can pass through soft blocks. 400 points.

Gacha / ガチャ

Moves aimlessly. Will pursue Bomberman on sight. 1000 points.

Uotan / ウォータン

Moves two tiles at a time before pausing for a second. 400 points.

Boma / ボマ

Behaves like Ballom, but faster. Will transform into a bomb roughly every 9 seconds; it has a 5-tile blast radius and is invulnerable while in bomb form. 400 points.

Korisuke / コリスケ

Behaves like Ballom. Is the fastest enemy in the game. 1000 points.

Maron / マロン

Moves slowly and aimlessly. Will periodically charge in one direction at a faster speed, unable to turn until it hits an obstacle.

RETURN TO
GAME INDEX
RETURN TO
MASTER GAME LIST
RETURN TO
HOME PAGE
page last modified: 24/10/2012