Super Bomberman 3

Stage 6: Bagura Ship

The final world; there is no opportunity to revisit older worlds by this point. Conveyor belts make a return, with red switches to toggle their direction. The green beam blocks are hard blocks that periodically zap electricity between them, either straight or diagonally. Rockets, if bombed, will fly and land on a random part of the arena; these can destroy soft blocks, detonate bombs and harm Bomberman.

Area 6-1


ENEMIES: Gurun x 4, Dash x 2
ITEMS: Bomb Up x 2, Fire Up, Speed Up, Egg
CORE MECHA: 3

Area 6-2


ENEMIES: Gurun, Dash x 2, Machineda x 4
ITEMS: Bomb Up, Fire up, Remote Control
CORE MECHA: 3

Area 6-3


ENEMIES: Roboid x 3, Bon, Megadon x 3
ITEMS: Bomb Up, Bomb Kick
CORE MECHA: 3

Area 6-4


ENEMIES: Machineda x 6
ITEMS: Bomb Up, Fire Up, Speed Up, 1UP
CORE MECHA: 4

Area 6-5


ENEMIES: Gurun, Machineda x 4, Megadon
ITEMS: Bomb Up, Fire Up, Boyoyon Bomb
CORE MECHA: 3

Area 6-6


ENEMIES: Gurun x 2, Dash x 4, Bon x 2
ITEMS: Bomb Up x 2, Fire Up, Power Glove, Egg
CORE MECHA: 3

Area 6-7


ENEMIES: Dash x 4, Roboid x 3, Bon
ITEMS: Bomb Up, Fire Up
CORE MECHA: 2

Boss Area


Professor Bagura will drift around the arena and periodically raise his shield and launch 4 Boyoyon Bombs onto the map. The bombs have maximum range on their explosions; once they've detonated, he'll lower his shield and move for a while before repeating. The shield is invulnerable to bombs and will harm Bomberman, but Bagura is defenceless without it. If hit, Bagura will spawn 3 to 5 Megadons and become airborne, returning to ground level once he raises his shield again. Requires 4 hits to defeat. Worth 9000 points.


Gattaider / ガッタイダー patrols the upper half of the arena, and can perform one of five attacks, indicated by the icon floating above it representative of the Five Dastardly Bombers:
If you are standing far away, it can spray three volleys of flame: one straight down and two arcing diagonally.
If you are moving, its arms will tremble before firing a plasma beam from each, sweeping diagonally from left to right; it's safest to stay on Gattaider's aisle when this happens.
If you are in front of it or placing lots of bombs, it will launch its magnet arms straight forward; these are harmful and can detonate bombs on contact.
If you are near Gattaider, it will launch two hearts that will run horizontally along the aisle in front of it, spewing explosions: their range will increase as it takes more damage.
If you are behind Gattaider, it will launch homing missiles to pursue you. Their turning circle is large and they disintegrate after 4 seconds.
Requires 8 hits to defeat.

Gurun / : Turns at every second junction. If Bomberman shares its X/Y axis it will fire a missile in his direction, which can destroy soft blocks and detonate bombs. Alternates between ground and hover modes every 8 seconds; while hovering it cannot be hit by bombs and can pass through soft blocks, but will not fire missiles. Requires 2 hits to defeat.

Dash / : Slowly pursues Bomberman; will speed up if Bomberman is nearby.

Machineda / マシンダ: Pursues Bomberman. Multiple Machinedas will link into one chain if they collide; a bomb blast will separate and scatter them. They are only vulnerable when alone/disconnected.

Roboid / : Disguises itself as a soft block until approached or bombed. Pursues Bomberman. Can smash soft blocks to its sides. Requires 2 hits to defeat.

Bon / ボーン: Moves slowly, turning at every junction. Periodically stops to spray fire; this can detonate bombs. Requires 2 hits to defeat.

Megadon / : Moves aimlessly. Periodically stops to detonate; its blasts have full-screen range and can penetrate through soft blocks.

RETURN TO
GAME INDEX
RETURN TO
MASTER GAME LIST
RETURN TO
HOME PAGE
page last modified: 03/05/2015