Pocket Bomberman


In-game artwork

This music was recorded using Drag's GBS rip (except for the ending theme, which his rip didn't include for whatever reason - are there any other tracks it's missing?)
The game has no credits, so I'm not 100% sure who composed the music; Jun Chikuma gets the credit in the Bomberman The Music album.

size: 1.45mb / time: 1:26
Title screen
size: 1mb / time: 0:55
Map screen
size: 537kb / time: 0:35

Area Start

size: 471kb / time: 0:25

Time Over

size: 41kb / time: 0:04


size: 51kb / time: 0:04


size: 34kb / time: 0:03

Game Over

size: 117kb / time: 0:08


size: 567kb / time: 0:34

Forest World

size: 1.3mb / time: 1:03

Ocean World

size: 1.8mb / time: 1:23

Wind World

size: 2.5mb / time: 1:47

Cloud World

size: 1.7mb / time: 1:17

Evil World

size: 2mb / time: 1:27

Vs. Boss

size: 1mb / time: 0:53

Vs. Final Boss

size: 1.5mb / time: 1:14

World Clear!

size: 168kb / time: 0:11


size: 631kb / time: 1:06

Jump Game menu

size: 591kb / time: 0:33

Jump Game

size: 1.8mb / time: 1:35


size: 1mb / time: 0:47

Japanese - English
All regional releases of Pocket Bomberman are compatible with the original monochrome Game Boy and the Super Game Boy, but the English release was delayed by nearly a year so it could be made a launch title for the Game Boy Color, with brand new colourisation! (Wikipedia claims that the original monochrome version did get an American release in April 1998, though I can't cite a source on this)
The copyright is updated, "BY" changed to "TO", and a trademark is added to the logo.

Japanese - English
All the area names remain largely the same. The final world is named "Devil" in the Japanese version, though that was tamed down to merely "Evil" in the English release.

Japanese - English
The previously-monochrome images get a bit of colour up in their business.

Japanese - English
Super Game Boy borders are translated.

Japanese - English
Same again.

Game Boy - Super Game Boy - Game Boy Color
And, of course, the English release gets fully colourised; here's just one example. Everything's bright and colourful and a quite hideously garish, and a lot of the colour choices are rather questionable. Pink killer trees, anyone? Deep red backgrounds? As bad as it looks in the screenshots, it's a bit more subdued on an actual Game Boy Color. Besides, what better way to demonstrate the colour capabilities than by assaulting the player with every goddamned colour under the sun?
You can see the individual world pages, or even just the screenshots page for more examples of the colouring.


Only accessible when played on a Game Boy (Super Game Boy removes the option), the Japanese version comes with an extra option on the main menu - GB KISS.

BASE NECTARIS has a fantastic page talking about the GB KISS, detailing its features, hardware and all kinds of malarkey. I still struggle to wrap my head around it though; apparently GB KISS was some sort of infrared communications thing which allowed the Game Boy to interact with a PC or the internet and share files, or something.
Apparently Pocket Bomberman includes a level editor as part of its GB KISS functionality, though whether this is actually on the cartridge or some kind of downloadable, I don't know.

These graphics are lumped close to each other near the end of the ROM - a bird, a flower, a crumbling stone pillar, and most interestingly, gems resembling the Power Stones. There are five copies of the gems, each with altered background details to fit on each of the game's levels. My best guess is the gems were dropped after defeating each boss and had to be manually picked up. No idea for the birds and whatnot - resources for an in-game cinematic?

Screenshots can be found on this page!
page last modified: 28/01/2012