Bomberman Portable

stages


This world features no gimmickry.

Stage 1-1


ENEMIES: Fuwafuwa×2, Buubuu×3
ITEMS: Bomb Up×3, Fire Up×3, Speed Up×2 Bomb Kick, Power Bomb

Stage 1-2


ENEMIES: Fuwafuwa×3, Buubuu×3
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×2, Penetration Bomb, Remote Control, Clock, Bomb Pass, Line Bomb

Stage 1-3


ENEMIES: Fuwafuwa×3, Buubuu×1, Pyonpyon
ITEMS: Bomb Up×2, Fire Up×3, Bomb Kick, Line Bomb, Landmine, Power Bomb, Wall Pass, Heart

Stage 1-4


ENEMIES: Fuwafuwa×5, Pyonpyon
ITEMS: Bomb Up×4, Fire Up×2, Bomb Kick, Line Bomb, Bomb Pass, Penetration Bomb

Stage 1-5


ENEMIES: Buubuu, Pyonpyon, Saucer×3
ITEMS: Bomb Up×2, Full Fire, Speed Up×2, Bomb Kick, Remote Control, Penetration Bomb Wall Pass, Key

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×2, Full Fire, Power Bomb, Penetration Bomb, Dangerous Bomb, Fireman, Glasses, Heart, 1UP

Stage 1-6


ENEMIES: Fuwafuwa×4, Pyonpyon×2, Saucer
ITEMS: Bomb Up×3, Fire Up×2, Speed Up×4, Power Bomb, Fireman, Clock

Stage 1-7


ENEMIES: Fuwafuwa, Buubuu×3, Pyonpyon×2, Saucer
ITEMS: Bomb Up×2, Fire Up×4, Speed Up, Bomb Kick, Remote Control, Penetration Bomb×2, Dangerous Bomb, Wall Pass, Glasses, Heart, Fire Suit, 1UP

Stage 1-8


ENEMIES: Fuwafuwa, Buubuu×2, Pyonpyon×2, Saucer×2
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×3, Line Bomb, Power Bomb×2, Landmine, Bomb Pass, Wall Pass

Stage 1-9


ENEMIES: Byonbyon×2, Saucer×3
ITEMS: Bomb Up, Full Fire, Bomb Kick, Line Bomb Penetration Bomb, Glasses, Bomb Pass, Fireman, Key

Stage 1-10 (boss)

This battle is against 3 Mecha Bombers (メカボンバー). They typically walk 2 to 4 steps before placing a bomb, which has a 2-tile blast radius. They are equipped with a Bomb Kick, and on rare occasions may kick one of their own bombs forward. They occasionally become tired, temporarily immobilising them. They do not have collision damage, and are safe to walk through.
Requires 4 hits each to defeat. 2000 points each.

This world features foliage that will hide anything inside it from view.

Stage 2-1


ENEMIES: Pyonta×3, Gain×2
ITEMS: Bomb Up, Fire Up, Speed Up×3, Power Bomb, Remote Control, Wall Pass, Clock

Stage 2-2


ENEMIES: Gain×3, Saucer×2
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Dangerous Bomb, Landmine, Line Bomb, Bomb Pass, Glasses, Fire Suit, Heart

Stage 2-3


ENEMIES: Pyonta×2, Gain, Saucer, Megadon
ITEMS: Bomb Up×2, Fire Up×2, Speed Up×2, Bomb Kick, Power Bomb, Penetration Bomb Dangerous Bomb, Fireman, 1UP

Stage 2-4


ENEMIES: Pyonta, Gain×2, Saucer, Megadon
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×4, Penetration Bomb, Landmine, Wall Pass, Clock, Heart

Stage 2-5


ENEMIES: Pyonta, Gain×2, Megadon×2
ITEMS: Fire Up×3, Full Fire, Speed Up×2, Bomb Kick, Line Bomb, Penetration Bomb, Dangerous Bomb

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×3, Fire Up×3, Speed Up×3, Full Fire, Landmine, Dangerous Bomb, Bomb Kick, Fire Suit

Stage 2-6


ENEMIES: Pyonta×2, Megadon×2
ITEMS: Bomb Up×5, Fire Up, Full Fire, Speed Up×2, Power Bomb, Bomb Pass, Fireman

Stage 2-7


ENEMIES: Pyonta×2, Gain, Saucer, Megadon
ITEMS: Bomb Up, Fire Up×2, Speed Up×2, Bomb Kick, Landmine, Bomb Pass, Clock, 1UP

Stage 2-8


ENEMIES: Pyonta, Gain×2, Saucer, Megadon
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Dangerous Bomb×2, Remote Control, Bomb Pass, Wall Pass×2, Glasses, Heart

Stage 2-9


ENEMIES: Gain×3, Saucer×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up×2, Power Bomb, Landmine Line Bomb, Fire Suit, Clock

Stage 2-10 (boss)

Spiderer (スパイダル) will make a few steps in one direction towards Bomberman's location, before stopping and launching 4 bombs into the air, which land in a cluster close to Bomberman's position. Its eye opens during this attack, and closes once its bombs detonate; the boss can only be damaged by bombing it in the eye.
Its bombs begin with a 3-tile blast radius, but after 5 hits, their radius extends to 7 tiles. Its bombs cannot land in the bottom row of tiles, and so long as you are standing to the side when its eye closes, you can prevent the boss from encroaching on that lane.
Requires 7 hits to defeat. Worth 5000 points.

This world features warp holes, depicted as quicksand; entering one will relocate Bomberman out of another random warp hole.

Stage 3-1


ENEMIES: Megadon, Farah×2, Golem, Regin
ITEMS: Bomb Up, Fire Up×3, Speed Up, Power Bomb, Line Bomb, Fireman, Glasses, Clock

Stage 3-2


ENEMIES: Farah×3, Golem×2, Regin
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×3, Line Bomb, Power Bomb, Landmine, Dangerous Bomb, Bomb Pass,

Stage 3-3


ENEMIES: Farah×2, Regin, Gattain, [pyonta2]×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Bomb Kick×2, Penetration Bomb, Remote Control, Fire Suit

Stage 3-4


ENEMIES: Megadon, Farah, Golem, Gattain, [pyonta2],
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up×2, Power Bomb, Landmine, Dangerous Bomb, Wall Pass, Fireman×2, Heart

Stage 3-5


ENEMIES: Megadon, Golem×2, Regin, Gattain, [pyonta2]
ITEMS: Bomb Up, Fire Up×2, Speed Up×2, Penetration Bomb×2 Remote Control, Dangerous Bomb, Bomb Pass

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up, Power Bomb, Remote Control, Landmine, Dangerous Bomb, Fire Suit, Clock, Heart, 1UP

Stage 3-6


ENEMIES: Golem×4, [pyonta2]×2
ITEMS: Bomb Up×2, Fire Up, Speed Up, Power Bomb, Penetration Bomb, Fireman, Glasses, Clock, 1UP

Stage 3-7


ENEMIES: Megadon, Golem×2, Regin, Gattain, [pyonta2]
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×2, Dangerous Bomb, Bomb Kick×2, Line Bomb, Glasses×2, Heart

Stage 3-8


ENEMIES: Megadon, Farah×2, Golem×4, Regin, [pyonta2]
ITEMS: Bomb Up×4, Fire Up×2, Speed Up×3, Power Bomb, Landmine, Dangerous Bomb, Wall Pass, Clock×2

Stage 3-9


ENEMIES: Farah×2, Golem×3, Regin×4
ITEMS: Bomb Up×3, Fire Up×3, Speed Up×3, Penetration Bomb, Remote Control, Line Bomb, Bomb Pass×2

Stage 3-10 (boss)

Sorcery (ソーサリー) will move a few tiles towards Bomberman (erasing any bombs it collides with) before performing one of two attacks.
Its body will rotate before it rises into the air and drills into the ground on Bomberman's current position. The screen will shake, and it rises a few seconds later, shooting a harmful projectile in Bomberman's direction; wherever Bomberman is standing when the screen first begins to shake is where it will rise. The boss cannot be harmed during this attack phase until its animation has fully completed. If the projectile touches a bomb, the bomb will detonate and the projectile will be destroyed.
Its other attack is to tuck its body around itself in a circle, and float in a straight line towards Bomberman's current position, redirecting towards his new position after touching the arena's wall. Will cease doing this after being bombed, or after a random number of times touching the wall.
Requires 7 hits to defeat. 5000 points.

As you destroy more soft blocks, the screen will darken.

Stage 4-1


ENEMIES: Robodash, Doronpa, Gargoyle, Mummy×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Full Fire, Power Bomb, Remote Control, Bomb Kick, Bomb Pass

Stage 4-2


ENEMIES: Robodash×2, Gargoyle×2, Mummy×2
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×3, Penetration Bomb×2, Bomb Kick, Line Bomb, Clock

Stage 4-3


ENEMIES: Robodash, Doronpa×2, Gargoyle×2, Mummy
ITEMS: Bomb Up×3, Fire Up×4, Speed Up×3, Penetration Bomb Remote Control, Landmine, Line Bomb, Bomb Pass, Fire Suit, Glasses, Heart

Stage 4-4


ENEMIES: Gattain×2, Doronpa×2
ITEMS: Fire Up, Speed Up×2, Power Bomb×2, Bomb Kick×2, Fireman Clock, Glasses

Stage 4-5


ENEMIES: Doronpa×3, Mummy×2
ITEMS: Bomb Up×3, Full Fire, Speed Up, Penetration Bomb, Remote Control, Line Bomb, Wall Pass×2

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Power Bomb, Penetration Bomb×2, Remote Control, Fire Suit, Clock, Heart, 1UP

Stage 4-6


ENEMIES: Gattain, Doronpa, Gargoyle×3, Mummy
ITEMS: Bomb Up×3, Fire Up×3, Speed Up×3, Power Bomb, Landmine×2, Bomb Kick, Bomb Pass, Clock

Stage 4-7


ENEMIES: Robodash, Doronpa×2, Gargoyle×2, Mummy
ITEMS: Bomb Up×2, Fire Up×4, Full Fire, Speed Up×2, Power Bomb×2, Penetration Bomb, Bomb Kick, Wall Pass, 1UP

Stage 4-8


ENEMIES: Doronpa×2, Gargoyle×3, Mummy×2
ITEMS: Bomb Up×2, Fire Up×4, Full Fire, Speed Up×3, Penetration Bomb, Dangerous Bomb, Line Bomb, Fireman, Glasses

Stage 4-9


ENEMIES: Robodash, Doronpa×2, Gargoyle×2, Mummy×2
ITEMS: Bomb Up×2, Fire Up×5, Speed Up×2, Remote Control, Landmine, Line Bomb, Bomb Pass×2, Wall Pass, Heart

Stage 4-10 (boss)

Buggler (プロフェッサー・バグラー) moves two tiles at a time, typically stopping to do an attack at every other junction.
He will first spawn two Gargoyle enemies to roam the arena. If both Gargoyles are defeated, Buggler will spawn them again at the next opportunity.
Will stop and throw two bombs 4 tiles out from his left and right, with a 3-tile blast radius. Buggler is shielded during this attack, and cannot be harmed until after the bombs detonate and he lowers his arms. After 5 hits, the blast radius of his bombs will increase to 8 tiles.
Requires 6 hits to defeat. 10000 points.

This world features slippery ice; after stepping on it, Bomberman will not stop moving until he touches a solid object.

Stage 5-1


ENEMIES: Icetower×2, [block], Snow Bomb Head
ITEMS: Bomb Up, Fire Up×2, Speed Up×3, Power Bomb, Landmine, Bomb Kick, Fireman

Stage 5-2


ENEMIES: Icetower, Snow Bomb Head×2, Missile Man×2
ITEMS: Bomb Up×3, Fire Up×2, Full Fire, Speed Up×2, Bomb Pass, Wall Pass×2, Fire Suit

Stage 5-3


ENEMIES: Icetower×2, Snow Bomb Head, Missile Man
ITEMS: Bomb Up×4, Fire Up×3, Speed Up×2, Landmine, Power Bomb, Remote Control, Dangerous Bomb, Bomb Kick, Line Bomb, Glasses, Clock

Stage 5-4


ENEMIES: Golem, Icetower×2, Missile Man×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up×4, Penetration Bomb×2, Wall Pass, Heart

Stage 5-5


ENEMIES: Golem×3, Snow Bomb Head×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up×2, Power Bomb, Penetration Bomb×2, Glasses

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up, Penetration Bomb, Remote Control, Dangerous Bomb, Line Bomb, Fireman, Clock, Glasses, Heart

Stage 5-6


ENEMIES: Golem×2, Icetower, Snow Bomb Head×2, Missile Man
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Landmine×2, Dangerous Bomb, Bomb Kick, Bomb Pass, Wall Pass, Fire Suit, 1UP

Stage 5-7


ENEMIES: Golem×2, Icetower, Snow Bomb Head, Missile Man×2
ITEMS: Bomb Up×4, Speed Up×2, Power Bomb, Wall Pass, Glasses, Clock

Stage 5-8


ENEMIES: Golem, Icetower, Snow Bomb Head, Missile Man
ITEMS: Bomb Up×3, Fire Up×2, Speed Up, Power Bomb, Landmine, Bomb Kick×2, Line Bomb, Bomb Pass, Heart

Stage 5-9


ENEMIES: Golem, Icetower, Snow Bomb Head, Missile Man
ITEMS: Bomb Up×3, Fire Up×2, Full Fire, Speed Up, Remote Control, Wall Pass, Fireman, Clock

Stage 5-10 (boss)

Bigalon will move slowly, typically strafing Bomberman's position, erasing any bombs it touches.
If Bomberman is standing to its side, it will throw its hammer in an arc like a boomerang. Its hitbox is deceptive, and it can harm Bomberman even when standing close to Bigalon's side; moving far away, or standing right in front of Bigalon, seems to be the safest options.
If Bomberman is in front of Bigalon, it will strike its hammer in a 5x5 span in front of it, damaging Bomberman. After 5 hits, the range of it hammer strike appears to increase.

Bigalon will never do the same attack three times in a row: this means if you goad it into two hammer strikes, its next attack will be the boomerang throw, so stand clear! It's recommended to equip at least 2 Speed Ups if you intend to bait its hammer strikes and be able to outrun them.
Requires 10 hits to defeat. 10000 points.

This world features gaps instead of hard blocks (marked as red on the maps), meaning bomb blasts will extend over them. Another hazard are breakaway tiles, which can be identified by their yellow borders; they will fall after being walked over, rendering the tile impassable.

Stage 6-1


ENEMIES: [firetower], Fiber×2, Gashin×2
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up×3, Bomb Kick

Stage 6-2


ENEMIES: [firetower], Fiber×2, Gashin×2, [pod]×2
ITEMS: Bomb Up, Fire Up×2, Speed Up×4, Remote Control, Landmine, Dangerous Bomb, Wall Pass×2, Fire Suit, Clock

Stage 6-3


ENEMIES: [firetower]×2, Gashin×3, [pod]×2
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×3, Power Bomb, Penetration Bomb, Line Bomb, Bomb Pass, Glasses, Heart

Stage 6-4


ENEMIES: [firetower], Fiber×3, Gashin, [pod]
ITEMS: Bomb Up×4, Fire Up×2, Speed Up×2, Penetration Bomb, Dangerous Bomb, Wall Pass, Fireman

Stage 6-5


ENEMIES: [firetower], Fiber×2, Gashin, [pod]
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Penetration Bomb×2, Bomb Kick, Wall Pass, 1UP

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Power Bomb×2, Remote Control, Landmine, Dangerous Bomb, Bomb Pass×2, Wall Pass

Stage 6-6


ENEMIES: [firetower]×2, Fiber×2, Gashin×2, [pod]×2
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up, Power Bomb, Penetration Bomb, Line Bomb×2, Fireman, Clock

Stage 6-7


ENEMIES: Fiber×3, Gashin×3, [pod]
ITEMS: Bomb Up, Fire Up×3, Remote Control, Bomb Kick×2, Bomb Pass, Wall Pass, Glasses×2, Heart

Stage 6-8


ENEMIES: [firetower]×2, Fiber×2, Gashin×3, [pod]×2
ITEMS: Bomb Up×3, Fire Up×4, Full Fire, Speed Up×2, Power Bomb, Remote Control, Landmine, Bomb Kick, Line Bomb, Bomb Pass, Clock

Stage 6-9


ENEMIES: [firetower]×2, Gashin×3, [pod]×2
ITEMS: Bomb Up×2, Fire Up×2, Speed Up×3, Dangerous Bomb, Line Bomb, Wall Pass×2

Stage 6-10 (boss)

Spriggan will slowly move left and right at the top of the arena, and cycle between its two attacks.
First, it will launch its two fists forward; their range spans 5 tiles in front of the boss. (technically it only covers a 1x5 tile span, but if the boss is ever so slightly off-centre, you can still be harmed even if you're standing to the left or right of its fists. don't get overconfident!)
After moving again for a little while, it will then extend its arms and spin them as it drifts in a straight line towards Bomberman's current position, before retreating. Spriggan's hitbox spans a 10x10 tile area during this attack, so stand well clear.

Despite appearances, this is not an "open plan" arena like the previous boss fights, but a grid with breakaway tiles.
Spriggan's body spans 3x2 tiles, and each of its fists 1x2 tiles; you can stand between the body and the fists, but it's a lot of trouble for very little benefit. Spriggan cannot walk through bombs except during its spin attack, and will cycle its two attacks until the bomb is gone.
The boss's default movement speed will increase after every hit; this does not effect its speed during its spinning attack.
Requires 7 hits to defeat. 15000 points.

This world features electricity panels; they activate every 3 seconds, lighting up for 1 second and stun Bomberman for just as long if he steps on them.

Stage 7-1


ENEMIES: Gattain, [saucer2], Magnehel, Denden×2, [block2]
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Penetration Bomb, Remote Control Dangerous Bomb, Bomb Pass, Fire Suit, Clock×2

Stage 7-2


ENEMIES: Gattain, Magnehel×2, Denden×2
ITEMS: Bomb Up, Fire Up×3, Speed Up×3, Power Bomb, Landmine×2, Lne Bomb Fireman

Stage 7-3


ENEMIES: [megadon2], Gattain, [saucer2], Magnehel×2, Denden
ITEMS: Bomb Up, Fire Up×2, Speed Up, Dangerous Bomb Bomb Kick×2, Glasses, Clock Heart

Stage 7-4


ENEMIES: [saucer2]×2, Magnehel×2, [block2]×2
ITEMS: Bomb Up×4, Fire Up×2, Full Fire, Speed Up×2, Penetration Bomb, Bomb Pass, Wall Pass×2, Glasses, 1UP

Stage 7-5


ENEMIES: [saucer2], Magnehel, Denden×2, [block2]
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Penetration Bomb, Landmine, Wall Pass, Clock

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×3, Fire Up×2, Full Fire, Speed Up×2, Remote Control×2, Dangerous Bomb, Fireman, Fire Suit Heart, 1UP

Stage 7-6


ENEMIES: Magnehel×3, Denden×3
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Landmine, Bomb Kick, Line Bomb, Bomb Pass×2

Stage 7-7


ENEMIES: [megadon2]×3, Magnehel×2, Denden×2, [block2]
ITEMS: Bomb Up, Fire Up×3, Speed Up, Power Bomb×2, Dangerous Bomb, Bomb Pass, Clock, Heart

Stage 7-8


ENEMIES: [megadon2], [saucer2]×3, Magnehel×2, Denden×2
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up×2, Penetration Bomb×2, Remote Control, Line Bomb, Fireman, Glasses

Stage 7-9


ENEMIES: Gattain, Magnehel×2, Denden×2, [block2]
ITEMS: Fire Up×2, Full Fire, Speed Up×2, Remote Control, Landmine, Bomb Kick, Bomb Pass

Stage 7-10 (boss)

Rangey will move in one direction and slowly follow Bomberman, attempting to keep him in front of itself, or on its cardinal directions.
It will periodically open its door (which can also harm Bomberman on contact). If Bomberman is in front of it, it will attempt to stab him with its tail, spanning the length of the arena.
If Bomberman is to any of its side, it will shoot beams of electricity up, down, left and right from its middle.
If its door is closed, its only attack is to swallow a bomb directly in front of its door; Bomberman will be harmed if he is standing in range of this animation.

The boss can only be harmed when its door is open, during which time it is vulnerable to bomb attacks from any direction. After 4 hits, its electricity attack will now shoot in 8 directions, covering more area with diagonal beams as well.
Requires 7 hits to defeat. 15000 points.

This world features press machines; 2x2 tiles that are periodically flattened after 6 seconds by a weight from above, detonating any bombs and killing any enemies placed on them.

Stage 8-1


ENEMIES: Robodash×2, Speeder×2, Typhoon
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Power Bomb×2, Landmine, Line Bomb, Bomb Pass

Stage 8-2


ENEMIES: Robodash, [saucer2]×2, Speeder×2, Typhoon
ITEMS: Bomb Up×2, Fire Up×2, Speed Up, Speed Up, Dangerous Bomb, Bomb Kick, Fire Suit, Wall Pass×2, Heart

Stage 8-3


ENEMIES: [megadon2]×2, [saucer2]×2, Speeder×2, Typhoon
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×3, Full Fire, Penetration Bomb, Landmine, Bomb Pass, Fireman, 1UP

Stage 8-4


ENEMIES: [saucer2], Speeder×2, Typhoon, [pod]×2
ITEMS: Bomb Up, Fire Up, Speed Up×2, Penetration Bomb, Remote Control×2, Bomb Kick, Wall Pass, Glasses, Clock

Stage 8-5


ENEMIES: [saucer2], Speeder×3, Typhoon
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up, Penetration Bomb×2, Line Bomb Heart

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×2, Full Fire×2, Speed Up×3, Power Bomb×2, Remote Control, Bomb Pass×2, Wall Pass

Stage 8-6


ENEMIES: [megadon2]×2, Speeder×2, Typhoon, [pod]×3
ITEMS: Bomb Up×2, Fire Up×4, Full Fire, Speed Up×2, Landmine×2, Dangerous Bomb, Bomb Kick, Line Bomb, Fire Suit, Glasses, Heart

Stage 8-7


ENEMIES: [saucer2]×3, Speeder×3, Typhoon
ITEMS: Bomb Up, Fire Up×3, Speed Up×2, Power Bomb, Dangerous Bomb, Fireman, Clock, 1UP

Stage 8-8


ENEMIES: [megadon2]×2, [saucer2]×2, Speeder×3, Typhoon, [pod]×2
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×2, Power Bomb×2, Penetration Bomb×2, Bomb Kick×2, Line Bomb Bomb Pass, Wall Pass, Glasses

Stage 8-9


ENEMIES: Speeder×2, Typhoon, [pod]×2
ITEMS: Bomb Up×3, Fire Up, Full Fire, Speed Up, Remote Control, Bomb Pass, Heart

Stage 8-10 (boss)

A retread of the World 5 boss, but now it's got two hammers!
The hammer strike covers approximately 7x5 tiles.
Its boomerang attack throws both hammers at once in opposite directions, covering a wider area and negating the safe spot in front of the boss.
Requires 10 hits to defeat. 20000 points.

This world features conveyor belts; it will slowly carry objects in the direction they are moving.

Stage 9-1


ENEMIES: [speeder2]×2, Bibin×2, [yellow]×2
ITEMS: Fire Up×2, Full Fire, Speed Up×2, Power Bomb, Landmine×2, Dangerous Bomb Bomb Kick, Glasses 1UP

Stage 9-2


ENEMIES: Dash, Gattain, [speeder2], Bibin×2, [yellow]×2
ITEMS: Bomb Up×3, Fire Up×2, Speed Up×2, Power Bomb×2, Penetration Bomb×2, Bomb Kick, Bomb Pass, Wall Pass×2,

Stage 9-3


ENEMIES: Gattain×2, Bibin×2, [yellow]×2
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up×2, Remote Control, Line Bomb, Bomb Pass, Fire Suit, Clock×2, Heart

Stage 9-4


ENEMIES: [speeder2], Bibin×4, [yellow]×2
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up×2, Power Bomb×2, Penetration Bomb×2, Bomb Kick, Line Bomb, Bomb Pass, Fireman, Glasses, Heart

Stage 9-5


ENEMIES: [saucer2]×2, Bibin×2, [yellow]
ITEMS: Bomb Up, Fire Up, Full Fire, Speed Up, Penetration Bomb×2, Landmine, Dangerous Bomb, Wall Pass, Glasses

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up×2, Fire Up×2, Full Fire, Speed Up, Power Bomb, Remote Control×2, Line Bomb, Bomb Pass, Fire Suit, Clock, Glasses, 1UP

Stage 9-6


ENEMIES: Dash×2, [speeder2]×2, Bibin×2, [yellow]×2
ITEMS: Bomb Up×4, Fire Up×5, Speed Up×2, Power Bomb, Penetration Bomb, Landmine, Bomb Kick, Wall Pass, Fireman, Glasses, Heart×2

Stage 9-7


ENEMIES: Gattain, [saucer2]×2, Bibin×2, [yellow]×2
ITEMS: Bomb Up, Full Fire×2, Speed Up×2, Dangerous Bomb, Landmine, Line Bomb, Wall Pass, Glasses

Stage 9-8


ENEMIES: [saucer2]×2, [speeder2]×2, Bibin×2, [yellow]×2
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×2, Bomb Kick, Penetration Bomb, Remote Control, Landmine, Bomb Kick, Bomb Pass, Clock, Heart

Stage 9-9


ENEMIES: Robodash×2, [speeder2]×2, Bibin×2
ITEMS: Bomb Up×4, Fire Up×3, Full Fire, Speed Up×3, Power Bomb, Penetration Bomb×2, Landmine, Remote Control, Wall Pass, Fire Suit, Glasses

Stage 9-10 (boss)

Skeleguard will move left and right, trying to remain above Bomberman at all times.
If it pauses, it will charge forward, erasing any bombs in its path before returning to its starting position, laying 6 bombs vertically in front with a 2-tile blast radius.
If it flexes its claws, its claws will thrust forward to the bottom of the arena, before shooting a stream of fire from the skull that will turn left or right towards Bomberman's current position. Standing close but off-centre to the skull will prevent it from targetting Bomberman.

The boss cannot attack you if you stand directly to its left or right; equipping at least one Speed Up will allow you to lay a bomb on the far wall and lure it towards it, and give you enough time to avoid its attacks and repeat on the opposite wall.
Requires 10 hits to defeat. 20000 points.

This world features magnetic poles; they activate every 7 seconds, and for 3 seconds will draw bombs within 3 tiles of their position towards them.

Stage 10-1


ENEMIES: Kuroman Red×2, Kuroman Blue×2, Fantoma
ITEMS: Bomb Up, Fire Up×3, Full Fire, Speed Up×2, Power Bomb×2, Dangerous Bomb

Stage 10-2


ENEMIES: Kuroman Red×3, Kuroman Blue×3, Fantoma
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×2, Penetration Bomb, Remote Control, Bomb Kick, Line Bomb, Wall Pass, Fireman, Heart, 1UP

Stage 10-3


ENEMIES: [pod], Kuroman Red×3, Kuroman Blue×2, Fantoma
ITEMS: Bomb Up×2, Fire Up×3, Full Fire, Speed Up, Speed Up, Penetration Bomb, Landmine, Dangerous Bomb×2, Fire Suit, Fireman, Glasses, Clock×2

Stage 10-4


ENEMIES: [pod]×3, Kuroman Blue×3
ITEMS: Bomb Up×2, Fire Up×3, Speed Up×4, Power Bomb, Penetration Bomb, Remote Control, Bomb Kick, Bomb Pass×2, Glasses, Heart

Stage 10-5


ENEMIES: [saucer2]×4, Fantoma
ITEMS: Bomb Up, Fire Up×2, Speed Up×3, Penetration Bomb×2, Line Bomb, Wall Pass, Key

Bonus Stage


ENEMIES: Pontan×10
ITEMS: Bomb Up, Fire Up, Full Fire×2, Speed Up×2, Remote Control×2, Landmine, Dangerous Bomb, Line Bomb, Fireman, Fire Suit, Wall Pass, Heart

Stage 10-6


ENEMIES: [megadon2]×2, Kuroman Red×3, Kuroman Blue×2, Fantoma
ITEMS: Bomb Up×2, Fire Up×3, Speed Up, Power Bomb, Penetration Bomb×2, Bomb Kick, Bomb Pass×2, Wall Pass, Glasses, Clock

Stage 10-7


ENEMIES: [megadon2]×4, Kuroman Blue×2, Fantoma
ITEMS: Bomb Up×2, Fire Up×4, Speed Up×2, Penetration Bomb, Bomb Kick, Line Bomb, Bomb Pass, Glasses, Heart, 1UP

Stage 10-8


ENEMIES: [megadon2]×2, Kuroman Red×2, Kuroman Blue×2, Fantoma
ITEMS: Bomb Up×3, Fire Up×5, Speed Up×3, Remote Control, Landmine×3, Dangerous Bomb×2, Wall Pass, Fire Suit, Heart

Stage 10-9


ENEMIES: [saucer2]×2, Kuroman Red×2, Kuroman Blue×3, Fantoma
ITEMS: Bomb Up×3, Fire Up×4, Full Fire, Speed Up×2, Power Bomb, Penetration Bomb, Remote Control, Dangerous Bomb, Bomb Kick×2, Line Bomb, Fireman, Clock, Key

Stage 10-10 (boss)

Bomber Robo is a four-legged walker that takes slow steps towards Bomberman, moving two legs at a time, often laying bombs when it lifts each leg. Bomberman cannot walk through the legs, and will be harmed if he is stepped on.
If Bomberman is below the boss, it might raise its front legs and slam them both on his current position, placing two bombs with a 2-tile blast radius in the process.
When its legs are evenly placed, it might lower its body and deploy a roaming missile, which tracks Bomberman -- it has minimal evasive properties, and will happily wedge itself against a bomb if Bomberman is on the other side of it.

The boss can only be harmed when its body is lowered. Its movement speed will subtly increase after every hit, and its bomb blast radius will increase by 1 tile.
Requires 10 hits to defeat. 30000 points.

"Fast" enemies move on par with Bomberman's Speed Up stat at 2.
Names are largely sourced from the enemies' previous appearances; see trivia.

Buubuu: Orange drone. Moves slowly and aimlessly, stopping frequently. 100 points.

Fuwafuwa: Yellow legless robot. Will pursue Bomberman until it loses sight of him. Otherwise moves slowly and aimlessly, stopping frequently. 100 points.

Pyonpyon: Pink spring. Moves aimlessly, stopping occasionally. 200 points.

Saucer: Blue UFO. Moves aimlessly, stopping occasionally. Can pass through soft blocks. 200 points.

Pyonta: Green armless thing with ears. Moves aimlessly. 200 points.

Gain: Cyan clam. Moves aimlessly, stopping occasionally. 200 points.

Megadon: Bomb with eyes. Moves aimlessly. Randomly stops to turn into a bomb, detonating with a 3-tile blast radius. 400 points.

Farah: Green-skinned pharaoh. Moves aimlessly. 400 points.

Golem: Stone hominid. Moves slowly and aimlessly. Requires 3 hits to defeat. 1000 points.

Regin: Sand-coloured jar. Doesn't move far before burrowing itself in the sand, only visible by its tip. Will rise once the tile is stepped on before finding a new place to burrow. 400 points.

Gattain: Green mechanical orb. Moves aimlessly, stopping frequently, its three components joined like a snake. When bombed once, the three components will separate and move independently. 200 points each.

[pyonta2]: Yellow armless thing with ears. Moves fast. 400 points.

Robodash: Purple armless robot. Moves fast. Requires 2 hits to defeat. 800 points.

Doronpa: Ghost. Moves slowly, stopping frequently. Can pass through soft blocks. Randomly disappears and teleports to a new location. 400 points.

Gargoyle: Blue winged imp. Moves fast. Will float in the air for 5 seconds when it sees a bomb, before landing and stopping for 5 seconds. 800 points.

Mummy: A mummy! Will pursue Bomberman until it loses sight of him. Otherwise moves aimlessly. 400 points.

Icetower: A fanged spire of ice. Moves slowly and aimlessly. 800 points.

[block]: A hard block with legs. Randomly stops and lowers itself, seemingly when Bomberman is nearby or on its lane, masquerading as a hard block for a variable length of time. 1000 points.

Snow Bomb Head: A snowman with sunglasses. Moves fast. Will pursue Bomberman until it loses sight of him. 400 points.

Missile Man: Blue and red jet engine with skis. Moves aimlessly. Will speed up and dash towards Bomberman on sight. 400 points.

[firetower]: A fanged spire of red ice. Moves fast but in short steps. Will pursue Bomberman until it loses sight of him. 800 points.

Fiber: An orange thing with lips. Moves a few steps before stopping to breathe 3 tiles of fire in a random direction; the fire will hurt Bomberman and detonate bombs. 1000 points.

Gashin: Rock with a mouth. Moves aimlessly. Can eat bombs, removing them from the field. 1000 points.

[pod]: Grey egg-shaped drone. Moves slowly and aimlessly. Will periodically stop and create a soft block behind itself. 400 points.

[saucer2]: Red UFO. Moves fast, stops frequently. Will pursue Bomberman until it loses sight of him. 400 points.

Magnehel: Blue helmet. Moves aimlessly. If it sees Bomberman, will stop for 3 seconds and try to draw him towards it with magnetism. 1500 points.

Denden: Red cylinder with a tongue. Moves aimlessly, rarely idle. 800 points.

[megadon2]: Red bomb. Moves aimlessly. Randomly stops to turn into a Penetration Bomb, detonating with a 5-tile blast radius. 800 points.

[block2]: A hard block with legs. Randomly stops and lowers itself, seemingly when Bomberman is nearby or on its lane, masquerading as a hard block for a variable length of time. 800 points.

Speeder: Red-rimmed wheel. Moves aimlessly. 1000 points.

Typhoon: Blue circular fan. Moves aimlessly. If it sees Bomberman, will stop for 3 seconds and try to push him back using its wind. 1500 points.

[speeder2]: Yellow-rimmed wheel. Moves fast. 1500 points.

Bibin: Yellow hominid with blue headphones. Moves aimlessly, stops occasionally. If it sees Bomberman while stopped, it will fire a harmful projectile that can detonate bombs. 1500 points.

[yellow]: Yellow creature with red feet. Moves fast. Will pursue Bomberman until it loses sight of him. 1000 points.

Kuroman Blue: Blue hominid. Moves fast. 1000 points.

Kuroman Red: Red hominid. Moves aimlessly, rarely idle. Requires 2 hits to defeat. 1500 points.

Fantoma: Red rocket. Moves aimlessly. When bombed, will turn into a rocket and fly off-screen, before landing on Bomberman's then-current position 3 seconds later, detonating with a 3-tile blast radius. 1500 points.

Pontan (Pong-Tang): Pink and yellow spinning disc. Will pursue Bomberman, but retreats to the opposite side of the screen upon touching a bomb. 100 points.