The only data I can provide for each stage are the enemies, the item, and the size of the stage. The stage size is marked by (H) (horizontal scrolling) or (V) (vertical scrolling); if not marked, it is a single-screen level.
World names come from the American manual.
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 1-1![]() ![]() ![]() ITEM: Fire Up |
Stage 1-2![]() ![]() ![]() ITEM: Bomb Up |
Stage 1-3![]() ![]() ![]() ![]() ITEM: Speed Shoes |
Stage 1-4![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 1-5 (V)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 1-6 (V)![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 1-7 (V)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Stage 1-8![]() ![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 2-1![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Stage 2-2![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit |
Stage 2-3 (V)![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 2-4 (V)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 2-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 2-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 2-7 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Stage 2-8![]() ![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 3-1 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 3-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 3-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit |
Stage 3-4 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 3-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 3-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Speed Shoes |
Stage 3-7 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Stage 3-8 (H)![]() ![]() ![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 4-1 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 4-2(H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 4-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 4-4 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 4-5 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Stage 4-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 4-7 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 4-8 (H)![]() ![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 5-1 (H)![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Stage 5-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Stage 5-3 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit |
Stage 5-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 5-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 5-6 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 5-7 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 5-8 (H)![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 6-1 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 6-2 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 6-3 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Stage 6-4 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 6-5 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Suit |
Stage 6-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 6-7 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation SWitch |
Stage 6-8 (H)![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 7-1 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 7-2 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 7-3 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 7-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 7-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 7-6 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 7-7 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Wall Pass |
Stage 7-8 (H)![]() ![]() ![]() ![]() ITEM: n/a |
Enemies in this world:
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Stage 8-1 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 8-2 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Fire Up |
Stage 8-3 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 8-4 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Detonation Switch |
Stage 8-5 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Up |
Stage 8-6 (V)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: 1UP |
Stage 8-7 (H)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ITEM: Bomb Pass |
Stage 8-8![]() ![]() ![]() ![]() ![]() ITEM: n/a |
Because the manual only names a scant portion of the enemies, I'm left with the unfortunate task of - gasp! - having to cite a variety of sources! Names come from the Japanese manual, the Bombeman II manual, and the Bomberman Maniax guidebook. Names in brackets are from the English manual.
Ballom / バロム (Balom)![]() Moves in a repetitive manner. Only changes direction upon hitting a wall. 100 points. |
Ekutopu / エクトプ![]() Moves erratically. 400 points. |
Boyon / ボヨン![]() Moves aimlessly, but is willing to change direction randomly. 1000 points. |
Pass / パース (Parce)![]() Will pursue Bomberman at fast speed. 2000 points. |
Pomori / ポーモリ![]() Can move through soft blocks. Moves aimlessly. 800 points. |
Terupyo / テルピョー (Telpio)![]() Can move through soft blocks. Moves aimlessly. Faster than Boyon. 1000 points. |
Gacha / ガチャ![]() Moves aimlessly. 100 points. |
Onil / オニール![]() Moves aimlessly. 400 points. |
Uotan / エクトプ![]() Moves aimlessly. 400 points. |
Boma / ボマ![]() Behaves like Ballon. |
Minvo / ミンボー![]() Behaves like Ballom. 100 points. |
Bafa / バッファ![]() Moves aimlessly. 400 points. |
Flapper / フラッパー![]() Behaves like Ballom. 100 points. |
Shashakin / シャシャキン![]() Moves aimlessly. 400 points. |
Nagacham / ナガチャム![]() Behaves like Ballom. 100 points. |
Korisuke / コリスケ![]() Moves aimlessly. 400 points. |
Maron / マロン![]() Behaves like Ballom. 100 points. |
Ojin / オジン![]() Behaves like Ballom. 400 points. |
Pontan / ポンタン![]() Can move through soft blocks. Will pursue Bomberman at top speed. 200 points. |
Kondoria / コンドリア![]() Can move through soft blocks. Moves aimlessly. Exclusive to Battle. |
Boss of Rounds 1 and 3. Pursues Bomberman, alternates between a slow and fast pursuit. When bombed its body segments change colour, from blue to yellow to red. Is defeated when made entirely red. 20000 points.
Boss of Rounds 2 and 5. Moves relatively aimlessly at first, deploying pink clouds () that slowly pursue you (worth 100 points). Eventually the remaining clouds form a circle around him and he pursues Bomberman. Requires 2 hits to defeat. 20000 points.
Boss of Rounds 4 and 6. Moves aimlessly and periodically teleports to a different location. Generates one-eyed blobs () to pursue you which require 3 hits to defeat, though they are automatically destroyed once the boss is gone. Requires 3 hits to defeat. 30000 points.
Boss of Round 7. Moves aimlessly, periodically stopping to surround itself with a force field and spray fire. The fire travels in four directions for four tiles. Requires 3 hits to defeat. 30000 points each.
Boss of Round 8. Begins the fight with an inpenetrable force field and four Bombermen backing him up - as long as the other Bombers are alive, he is invincible.
The Bombers move aimlessly but will periodically turn into fireballs, shooting a projectile in four directions as they transform. They will pursue you if you get close, and will detonate any bombs on contact while fiery. They require 2 hits (in their normal forms) to defeat. 1000 points each.
After the four Bombers are defeated, Black's second pattern begins. He will move aimlessly, dropping bombs occasionally and usually in a line. His force field will periodically activate and deactivate, and he will sometimes teleport to another area of the map, where he will spray a four-tile reach of flames in four directions before walking. Requires 5 hits to defeat. 50000 points.
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page last modified: 22/09/2012 |