The only data I can provide for each stage are the enemies, the item, and the size of the stage. The stage size is marked by (H) (horizontal scrolling) or (V) (vertical scrolling); if not marked, it is a single-screen level.
World names come from the American manual.
Enemies in this world:
Ballom,
Ekutopu,
Boyon,
Pass,
Pomori,
Terupyo | |
Stage 1-1Ballom x 3ITEM: Fire Up |
Stage 1-2Ballom x 2, EkutopuITEM: Bomb Up |
Stage 1-3Ballom x 2, Ekutopu x 2ITEM: Speed Shoes |
Stage 1-4Ballom x 2, Ekutopu x 2, BoyonITEM: Detonation Switch |
Stage 1-5 (V)Boyon x 2, Ekutopu x 2, Boyon x 2ITEM: Bomb Pass |
Stage 1-6 (V)Ballom x 2, Ekutopu, Boyon, PassITEM: 1UP |
Stage 1-7 (V)Ballom x 2, Boyon x 2, Pass, PomoriITEM: Wall Pass |
Stage 1-8Aron, Terupyo x 2ITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Onil,
Gacha | |
Stage 2-1Boyon, Onil x 2, Gacha x 2ITEM: Fire Up |
Stage 2-2Ballom x 2, Boyon x 2, Onil x 2ITEM: Fire Suit |
Stage 2-3 (V)Boyon x 2, Pass, Gacha x 2ITEM: Bomb Up |
Stage 2-4 (V)Pass, Pomori, Onil x 2, Gacha x 2ITEM: Bomb Pass |
Stage 2-5 (H)Boyon x 2, Pass x 2, Pomori, TerupyoITEM: Detonation Switch |
Stage 2-6 (H)Boyon x 2, Pass x 2, Pomori, Onil, TerupyoITEM: 1UP |
Stage 2-7 (V)Boyon, Pass x 2, Gacha x 5ITEM: Wall Pass |
Stage 2-8Bubbles, Pomori, TerupyoITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Uotan,
Boma | |
Stage 3-1 (V)Boyon x 2, Pass x 2, Pomori, Uotan, BomaITEM: Detonation Switch |
Stage 3-2 (H)Boyon x 2, Pass, Pomori x 2, Boma x 2ITEM: Bomb Up |
Stage 3-3 (H)Boyon, Pass x 2, Uotan x 2, BomaITEM: Fire Suit |
Stage 3-4 (V)Boyon x 2, Pass x 2, Uotan x 2, BomaITEM: Bomb Pass |
Stage 3-5 (H)Boyon x 2, Pass x 3, Terupyo, Uotan x 2ITEM: 1UP |
Stage 3-6 (H)Boyon x 3, Pass, Terupyo, Uotan, Boma x 2ITEM: Speed Shoes |
Stage 3-7 (V)Boyon, Pass x 2, Pomori, Uotan x 2, Boma x 3ITEM: Wall Pass |
Stage 3-8 (H)Aron x 2, Pomori, TerupyoITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Minvo,
Bafa | |
Stage 4-1 (V)Boyon x 2, Pass x 2, Pomori, Minvo x 2ITEM: Bomb Up |
Stage 4-2(H)Boyon x 2, Pass x 2, Minvo x 3, BafaITEM: 1UP |
Stage 4-3 (H)Boyon x 2, Pass x 2, Pomori x 2, MinvoITEM: Bomb Pass |
Stage 4-4 (V)Boyon x 2, Pass x 5, Terupyo, Minvo x 2, BafaITEM: Detonation Switch |
Stage 4-5 (V)Boyon, Pass x 3, Terupyo x 3, Minvo x 2, BafaITEM: Fire Up |
Stage 4-6 (H)Boyon, Pass x 3, Minvo, Bafa x 3ITEM: Bomb Pass |
Stage 4-7 (H)Pass x 3, Bafa x 5ITEM: Bomb Up |
Stage 4-8 (H)Warpman, Terupyo x 2ITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Flapper,
Shashakin | |
Stage 5-1 (H)Boyon, Pass x 2, Flapper x 3, Shashakin x 3ITEM: Wall Pass |
Stage 5-2 (H)Boyon x 4, Pass x 2, Flapper x 2, Shashakin x 3ITEM: Fire Up |
Stage 5-3 (V)Pomori, Terupyo, Flapper x 3, Shashakin x 3ITEM: Fire Suit |
Stage 5-4 (H)Pass x 3, Pomori x 2, Flapper x 3, ShashakinITEM: Bomb Up |
Stage 5-5 (H)Boyon x 2, Pass x 3, Pomori, Terupyo, Shashakin x 3ITEM: Detonation Switch |
Stage 5-6 (V)Boyon x 2, Pass x 3, Flapper x 2, ShashakinITEM: Bomb Pass |
Stage 5-7 (H)Boyon x 3, Terupyo x 2, Pomori, Shashakin x 3ITEM: 1UP |
Stage 5-8 (H)Bubblex x 2ITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Nagacham,
Korisuke | |
Stage 6-1 (H)Boyon x 2, Pass x 3, Nagacham x 3, Korisuke x 2ITEM: Bomb Up |
Stage 6-2 (V)Boyon x 2, Pass x 3, Pomori x 3, Nagacham x 2, Korisuke x 3ITEM: Bomb Pass |
Stage 6-3 (H)Boyon, Pass x 3, Terupyo x 2, Nagacham x 3, KorisukeITEM: Fire Up |
Stage 6-4 (V)Boyon x 3, Terupyo x 2, Pomori, Nagacham x 2, Korisuke x 2ITEM: Bomb Up |
Stage 6-5 (V)Boyon x 3, Pass x 3, Terupyo x 2, Korisuke x 2ITEM: Fire Suit |
Stage 6-6 (H)Boyon x 4, Pass x 4ITEM: 1UP |
Stage 6-7 (V)Boyon x 3, Pass x 4, Nagacham x 2, KorisukeITEM: Detonation SWitch |
Stage 6-8 (H)Warpman x 2ITEM: n/a |
Enemies in this world:
Boyon,
Pass,
Pomori,
Terupyo,
Maron,
Ojin | |
Stage 7-1 (H)Boyon x 3, Pass x 3,Terupyo, Maron x 2, Ojin x 2ITEM: Bomb Up |
Stage 7-2 (V)Boyon x 2, Pass x 4, Pomori x 2, Maron x 2, Ojin x 2ITEM: 1UP |
Stage 7-3 (V)Boyon x 2, Pass x 4, Pomori x 4, Maron x 4, Ojin x 2ITEM: Bomb Pass |
Stage 7-4 (H)Boyon x 3, Pass x 2, Terupyo x 2, Ojin x 3ITEM: Detonation Switch |
Stage 7-5 (H)Boyon x 3, Pass x 4, Terupyo, Pomori x 2, Ojin x 4ITEM: 1UP |
Stage 7-6 (H)Boyon x 3, Pass x 4, Terupyo x 2, Maron x 2, OjinITEM: Bomb Up |
Stage 7-7 (V)Boyon x 5, Terupyo x 2, Maron x 3, Ojin x 3ITEM: Wall Pass |
Stage 7-8 (H)Setsutore x 4ITEM: n/a |
Enemies in this world:
Ballom,
Boyon,
Pass,
Pomori,
Terupyo,
Onil,
Pontan | |
Stage 8-1 (H)Ballom x 2, Boyon x 2, Pass x 2, Pomori x 2, Terupyo x 2, Onil x 3ITEM: 1UP |
Stage 8-2 (H)Ballom, Boyon x 2, Pass x 3, Terupyo x 3, PontanITEM: Fire Up |
Stage 8-3 (V)Ballom x 2, Boyon x 2, Pass x 4, Terupyo x 3, Onil x 2, PontanITEM: Bomb Pass |
Stage 8-4 (H)Boyon x 2, Pass x 2, Pomori x 2, Terupyo x 3, Onil x 2, Pontan x 2ITEM: Detonation Switch |
Stage 8-5 (H)Ballom x 3, Boyon x 3, Pass x 2, Pomori, Terupyo x 2, Onil x 3, Pontan x 2ITEM: Bomb Up |
Stage 8-6 (V)Boyon x 3, Pass x 3, Pontan x 3ITEM: 1UP |
Stage 8-7 (H)Ballom x 3, Boyon x 3, Pass x 2, Terupyo x 2, Onil x 2, Pontan x 2ITEM: Bomb Pass |
Stage 8-8Black Bomberman, Bomberman x 4ITEM: n/a |
Because the manual only names a scant portion of the enemies, I'm left with the unfortunate task of - gasp! - having to cite a variety of sources! Names come from the Japanese manual, the Bombeman II manual, and the Bomberman Maniax guidebook. Names in brackets are from the English manual.
Ballom / バロム (Balom)Moves in a repetitive manner. Only changes direction upon hitting a wall. 100 points. |
Ekutopu / エクトプMoves erratically. 400 points. |
Boyon / ボヨンMoves aimlessly, but is willing to change direction randomly. 1000 points. |
Pass / パース (Parce)Will pursue Bomberman at fast speed. 2000 points. |
Pomori / ポーモリCan move through soft blocks. Moves aimlessly. 800 points. |
Terupyo / テルピョー (Telpio)Can move through soft blocks. Moves aimlessly. Faster than Boyon. 1000 points. |
Gacha / ガチャMoves aimlessly. 100 points. |
Onil / オニールMoves aimlessly. 400 points. |
Uotan / エクトプMoves aimlessly. 400 points. |
Boma / ボマBehaves like Ballon. |
Minvo / ミンボーBehaves like Ballom. 100 points. |
Bafa / バッファMoves aimlessly. 400 points. |
Flapper / フラッパーBehaves like Ballom. 100 points. |
Shashakin / シャシャキンMoves aimlessly. 400 points. |
Nagacham / ナガチャムBehaves like Ballom. 100 points. |
Korisuke / コリスケMoves aimlessly. 400 points. |
Maron / マロンBehaves like Ballom. 100 points. |
Ojin / オジンBehaves like Ballom. 400 points. |
Pontan / ポンタンCan move through soft blocks. Will pursue Bomberman at top speed. 200 points. |
Kondoria / コンドリアCan move through soft blocks. Moves aimlessly. Exclusive to Battle. |
Boss of Rounds 1 and 3. Pursues Bomberman, alternates between a slow and fast pursuit. When bombed its body segments change colour, from blue to yellow to red. Is defeated when made entirely red. 20000 points.
Boss of Rounds 2 and 5. Moves relatively aimlessly at first, deploying pink clouds () that slowly pursue you (worth 100 points). Eventually the remaining clouds form a circle around him and he pursues Bomberman. Requires 2 hits to defeat. 20000 points.
Boss of Rounds 4 and 6. Moves aimlessly and periodically teleports to a different location. Generates one-eyed blobs () to pursue you which require 3 hits to defeat, though they are automatically destroyed once the boss is gone. Requires 3 hits to defeat. 30000 points.
Boss of Round 7. Moves aimlessly, periodically stopping to surround itself with a force field and spray fire. The fire travels in four directions for four tiles. Requires 3 hits to defeat. 30000 points each.
Boss of Round 8. Begins the fight with an inpenetrable force field and four Bombermen backing him up - as long as the other Bombers are alive, he is invincible.
The Bombers move aimlessly but will periodically turn into fireballs, shooting a projectile in four directions as they transform. They will pursue you if you get close, and will detonate any bombs on contact while fiery. They require 2 hits (in their normal forms) to defeat. 1000 points each.
After the four Bombers are defeated, Black's second pattern begins. He will move aimlessly, dropping bombs occasionally and usually in a line. His force field will periodically activate and deactivate, and he will sometimes teleport to another area of the map, where he will spray a four-tile reach of flames in four directions before walking. Requires 5 hits to defeat. 50000 points.
RETURN TO GAME INDEX |
RETURN TO MASTER GAME LIST |
RETURN TO HOME PAGE |
page last modified: 22/09/2012 |