The goal of every stage is to defeat all enemies, then find the exit door which is hidden beneath a random soft block; you cannot exit until all enemies are defeated. Bomberman begins with only one bomb and a blast radius of one tile; one power-up item is hidden in each stage, allowing Bomberman to gain better equipment as he progresses. New enemies are introduced along the way, each with unique traits.
The game is 50 levels long. Completing the game will display the ending sequence before looping back to Stage 1, but with all of the power-up items you had collected so far.
You are given 200 seconds to complete each stage; each in-game second is approximately 1.46 real-time seconds. If the timer reaches 0, play will continue, but all enemies will be removed and replaced with 10 Pontans.
After every five stages is a Bonus Level, wherein the goal is to destroy as many enemies as possible within the 30 second time limit. Bomberman is invincible for the duration, and enemies will continuously spawn (to a maximum of 10 at a time), encouraging reckless bomb usage.
If you bomb an item, the item will be destroyed, and it will spawn multiple enemies of a single type; enough enemies to fill the population to 10 (unless there are already 10 enemies, in which case no new enemies will spawn). Bombing the exit door will get the same results, and prevent you from exiting until the new enemies are defeated. What enemy type is spawned varies between stages; see the "enemy spawn" marker in the Stages section.
Bomberman begins with 2 lives. Completing a stage will award Bomberman with an extra life. Once all lives are lost (that is, dying when the HUD reads "LEFT 0"), it's Game Over. You must re-enter your password to resume progress.
You will be given a 20-character password on the Game Over screen. This will record your items, what stage you were on, and even your score. It is possible to modify a password to begin with items you wouldn't normally retain after death, or access stages beyond the default 50; see cheats and codes.
| BUTTON | ACTION |
| Control Pad | Move Bomberman. |
| Button 1 | Lay a bomb. |
| Button 2 | Detonate a remote-controlled bomb. |
Items can be found inside of soft blocks; each stage only has one item. All items are worth 1000 points.
All items except Bomb Up, Fire Up, and Speed Up are lost upon death.
Japanese item names are sourced from the Famicom Disk System release.

Allows Bomberman to lay an extra bomb. Maximum of 6.

Extends the blast radius of bombs by one tile. Maximum of 5.

Makes Bomberman walk slightly faster. Maximum of 1. No joke! Cumulative speed ups wouldn't be a thing until later games.

Bombs no longer detonate on a timer, but can be detonated at any time by pressing Button 2.

Allows Bomberman to walk through soft blocks. Standing inside a soft block as it is destroyed will still kill you.

Allows Bomberman to walk through bombs.

Allows Bomberman to survive his own bomb blasts.

Makes Bomberman completely invincible (to enemy collisions and bomb blasts) for 28 seconds.
Each stage can contain up to 10 enemies
Slow speed is slower than Bomberman. Medium speed is on par with Bomberman's default walking speed. Fast is on par with Bomberman equipped with the Speed Up.
If more than one enemy are bombed by an explosion, each successive enemy's score value will be increased in the following orer: 100, 200, 400, 800, and then repeating with an additional 0. (for example, the 1st Minvo will award 800 points, the 2nd 1000 points, the 3rd 2000 points, the 4th 4000 points, the 5th 8000 points) The multiplier caps at 10,000.

An orange balloon. Slow speed. Does not react to Bomberman. Can change direction every 2.2 to 7 seconds.
Points: 100

A blue onion-shaped creature. Medium speed. Will turn towards Bomberman if it sees him on the Y-axis. Can change direction every 1.4 to 4.4 seconds.
Points: 200

A red barrel that squashes and stretches. Medium speed. Will turn towards Bomberman if it sees him on the X-axis. Can change direction every 1.4 to 4.4 seconds.
Points: 400

An orange buck-toothed sphere. Medium speed. Will turn towards Bomberman if it sees him on the X or Y-axis. Can change direction every 1.4 to 4.4 seconds.
Points: 800

A red cartoon ghost-like monster. Medium speed. Can travel through soft blocks. Will turn towards Bomberman if it sees him on the X or Y-axis. Can change direction every 1.4 to 4.4 seconds.
Points: 1000

A blue shapeless mass with a face. Slow speed. Can travel through soft blocks. Does not react to Bomberman.
Points: 2000

An orange sphere with vaguely animalistic features. Fast speed. Will change direction at every junction, but prone to getting stuck between walls and refusing to move.
Points: 4000

An orange spinning disc with a face. Fast speed. Can travel through soft blocks. Will change direction at every junction, and turn towards Bomberman if it sees him on the X or Y-axis. Prone to getting stuck between walls on occasion just like Pass though.
Points: 8000
Bonus Items award huge point bonuses, but require special specifications be met before they appear. Their spawn position is random, and though they cannot be bombed, they disappear after 12.7 seconds, so act fast!
An enemy is not counted as defeated until its death animation has finished.
Kudos to MGN3303 for confirming some of the requirements for certain items.

Defeat all enemies, then partially overlap the exit door (but not enough to exit the level, of course).
Points: 10,000
Stages: 6, 8, 14, 16, 22, 24, 30, 32, 38, 40, 46, 48 (multiples of 8 / 8+6)
There appears to be a glitch where this item will not spawn on Stages 6 and 16.
An object from Star Force (a space shooter by Tecmo, ported to the MSX by Hudson). Also referred to as the

Defeat all enemies, then touch the four corners of the stage. (there is no stipulation to walk along the border like in the Famicom version)
Points: 20,000
Stages: 1, 7, 9, 15, 17, 23, 25, 31, 33, 39, 41, 47, 49 (multiples of 8+1 / 8+7)
The Hudson Soft mascot!

Walk over the exit door. This item does not disappear and will stay indefinitely.
Points: 30,000
Stages: 4, 12, 20, 28, 36, 44 (multiples of 8+4)
Unidentified! I assume it's another cola bottle, like its Famicom equivalent...?

Defeat every enemy, then detonate 248 bombs. Having the Remote Control prevents this item from spawning.
Points: 500,000
Stages: 3, 11, 19, 27, 35, 43 (multiples of 8+3)
Hudson Soft's periphery format for MSX games; this game was released on one of these!

Defeat every enemy, but don't destroy any soft blocks.
Points: 10,000,000
Stages: 2, 10, 18, 26, 34, 42, 50 (multiples of 8+2)
A self-portrait of programmer Shinichi Nakamoto.

Destroy all soft blocks, defeat all enemies, and bomb the exit door 3 times. Any of these steps can be performed in any order; so long as there are no enemies alive when the final step is performed.
Points: 20,000,000
Stages: 5, 13, 21, 29, 37, 45 (multiples of 8+5)
There appears to be a glitch where the "soft blocks destroyed" value might not record every soft block that is destroyed; known occurrences include destroying the block containing the item or exit door, or destroying 3 soft blocks in a tight C-shaped cluster. The safest workaround seems to be ensuring only one soft block is destroyed per explosion, but it's a crapshoot...!
Unidentified! A clock or clocktower?
All stages are 29x11 in dimension, and Bomberman will always begin in the top-left corner. They otherwise feature randomised arrangements for the enemies, soft blocks, item and exit door. The first stage features 55 soft blocks, and that amount increases by 1 every stage, until Stage 50 has 104 soft blocks.
ENEMIES: Ballom×6
ITEM: Fire
ENEMY SPAWN: Ballom
BONUS ITEM: Hachisuke
ENEMIES: Ballom×3, Onil×3
ITEM: Bomb
ENEMY SPAWN: Onil
BONUS ITEM: Nakamoto
ENEMIES: Ballom×2, Onil×2, Dall×2
ITEM: Remote Control
ENEMY SPAWN: Minvo
BONUS ITEM: BeeCard
ENEMIES: Ballom, Onil, Dall×2, Minvo×2
ITEM: Skate
ENEMY SPAWN: Dall
BONUS ITEM: [BONUS4]
ENEMIES: Onil×4, Dall×3
ITEM: Bomb
ENEMY SPAWN: Ballom
BONUS ITEM: [BONUS5]
ENEMIES: Onil×2, Dall×3, Minvo×2
ITEM: Bomb
ENEMY SPAWN: Ballom
BONUS ITEM: Bonus Target
ENEMIES: Onil×2, Dall×3, Ovapi×2
ITEM: Fire
ENEMY SPAWN: Onil
BONUS ITEM: Hachisuke
ENEMIES: Onil, Dall×2, Minvo×4
ITEM: Remote Control
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Onil, Dall, Minvo×4, Kondoria
ITEM: Bomb Pass
ENEMY SPAWN: Ballom
BONUS ITEM: Hachisuke
ENEMIES: Onil, Dall×2, Minvo×3, Ovapi, Kondoria
ITEM: Wall Pass
ENEMY SPAWN: Ballom
BONUS ITEM: Nakamoto
ENEMIES: Onil, Dall, Minvo, Ovapi, Kondoria×4
ITEM: Bomb
ENEMY SPAWN: Ballom
BONUS ITEM: BeeCard
ENEMIES: Dall×3, Minvo×3, Kondoria×2
ITEM: Bomb
ENEMY SPAWN: Dall
BONUS ITEM: [BONUS4]
ENEMIES: Ovapi×7, Parse
ITEM: Remote Control
ENEMY SPAWN: Ovapi
BONUS ITEM: [BONUS5]
ENEMIES: Dall, Minvo×3, Kondoria×3, Parse
ITEM: Bomb Pass
ENEMY SPAWN: Onil
BONUS ITEM: Bonus Target
ENEMIES: Minvo×3, Kondoria×4, Parse
ITEM: Fire
ENEMY SPAWN: Kondoria
BONUS ITEM: Hachisuke
ENEMIES: Dall×5, Kondoria×2, Parse
ITEM: Wall Pass
ENEMY SPAWN: Pontan
BONUS ITEM: Bonus Target
ENEMIES: Ballom×3, Onil×3, Parse×2
ITEM: Bomb
ENEMY SPAWN: Ovapi
BONUS ITEM: Hachisuke
ENEMIES: Ballom, Onil, Dall×3, Ovapi, Parse×2
ITEM: Bomb Pass
ENEMY SPAWN: Minvo
BONUS ITEM: Nakamoto
ENEMIES: Onil, Dall, Minvo, Ovapi, Kondoria×2, Parse×2
ITEM: Bomb
ENEMY SPAWN: Onil
BONUS ITEM: BeeCard
ENEMIES: Ovapi×3, Kondoria×4, Parse×2
ITEM: Remote Control
ENEMY SPAWN: Pontan
BONUS ITEM: [BONUS4]
ENEMIES: Dall×4, Minvo×3, Kondoria, Parse
ITEM: Bomb Pass
ENEMY SPAWN: Pontan
BONUS ITEM: [BONUS5]
ENEMIES: Dall×2, Minvo×2, Ovapi×2, Kondoria×2, Parse
ITEM: Remote Control
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Dall, Minvo, Ovapi×2, Kondoria×4, Parse
ITEM: Bomb
ENEMY SPAWN: Ballom
BONUS ITEM: Hachisuke
ENEMIES: Onil×2, Dall, Minvo, Ovapi×2, Kondoria×2, Parse
ITEM: Remote Control
ENEMY SPAWN: Ovapi
BONUS ITEM: Bonus Target
ENEMIES: Ballom, Onil, Dall, Minvo, Ovapi×2, Kondoria×2, Parse
ITEM: Bomb Pass
ENEMY SPAWN: Pontan
BONUS ITEM: Hachisuke
ENEMIES: Ballom, Onil, Ovapi, Kondoria×5, Parse
ITEM: Invincibility
ENEMY SPAWN: Konoria
BONUS ITEM: Nakamoto
ENEMIES: Onil, Dall×3, Minvo×3, Kondoria, Parse
ITEM: Fire
ENEMY SPAWN: Dall
BONUS ITEM: BeeCard
ENEMIES: Ovapi×5, Kondoria×2, Parse×2
ITEM: Bomb
ENEMY SPAWN: Kondoria
BONUS ITEM: [BONUS4]
ENEMIES: Dall×3, Minvo×2, Ovapi×2, Kondoria, Parse
ITEM: Remote Control
ENEMY SPAWN: Onil
BONUS ITEM: [BONUS5]
ENEMIES: Onil×2, Dall×2, Minvo×2, Ovapi×2, Kondoria×2
ITEM: Fire Barrier
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Onil, Dall, Minvo×3, Kondoria×4, Parse
ITEM: Wall Pass
ENEMY SPAWN: Pontan
BONUS ITEM: Hachisuke
ENEMIES: Dall×2, Minvo×2, Ovapi, Kondoria×3, Parse×2
ITEM: Bomb
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Dall×2, Minvo×3, Kondoria×3, Parse×2
ITEM: Remote Control
ENEMY SPAWN: Ballom
BONUS ITEM: Hachisuke
ENEMIES: Dall×2, Minvo, Ovapi, Kondoria×3, Parse×2
ITEM: Invincibility
ENEMY SPAWN: Ovapi
BONUS ITEM: Nakamoto
ENEMIES: Dall×2, Minvo×2, Kondoria×3, Parse×3
ITEM: Bomb Pass
ENEMY SPAWN: Pontan
BONUS ITEM: BeeCard
ENEMIES: Dall×2, Minvo, Ovapi, Kondoria×3, Parse×3
ITEM: Fire Barrier
ENEMY SPAWN: Kondoria
BONUS ITEM: [BONUS4]
ENEMIES: Dall×2, Minvo×2, Kondoria×3, Parse×3
ITEM: Remote Control
ENEMY SPAWN: Ovapi
BONUS ITEM: [BONUS5]
ENEMIES: Dall, Minvo, Ovapi×2, Kondoria×2, Parse×4
ITEM: Fire
ENEMY SPAWN: Kondoria
BONUS ITEM: Bonus Target
ENEMIES: Dall, Minvo×2, Kondoria×3, Parse×4
ITEM: Wall Pass
ENEMY SPAWN: Onil
BONUS ITEM: Hachisuke
ENEMIES: Dall, Minvo, Ovapi, Kondoria×3, Parse×4
ITEM: Invincibility
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Minvo, Ovapi, Kondoria×3, Parse×5
ITEM: Remote Control
ENEMY SPAWN: Ovapi
BONUS ITEM: Hachisuke
ENEMIES: Minvo, Ovapi, Kondoria×2, Parse×6
ITEM: Wall Pass
ENEMY SPAWN: Minvo
BONUS ITEM: Nakamoto
ENEMIES: Minvo, Ovapi, Kondoria×2, Parse×6
ITEM: Bomb Pass
ENEMY SPAWN: Kondoria
BONUS ITEM: BeeCard
ENEMIES: Ovapi×2, Kondoria×2, Parse×6
ITEM: Remote Control
ENEMY SPAWN: Ovapi
BONUS ITEM: [BONUS4]
ENEMIES: Ovapi×2, Kondoria×2, Parse×6
ITEM: Invincibility
ENEMY SPAWN: Pontan
BONUS ITEM: [BONUS5]
ENEMIES: Ovapi×2, Kondoria×2, Parse×6
ITEM: Wall Pass
ENEMY SPAWN: Minvo
BONUS ITEM: Bonus Target
ENEMIES: Ovapi, Kondoria×2, Parse×6, Pontan
ITEM: Bomb Pass
ENEMY SPAWN: Ovapi
BONUS ITEM: Hachisuke
ENEMIES: Ovapi×2, Kondoria, Parse×6, Pontan
ITEM: Remote Control
ENEMY SPAWN: Kondoria
BONUS ITEM: Bonus Target
ENEMIES: Ovapi×2, Kondoria, Parse×5, Pontan×2
ITEM: Fire Barrier
ENEMY SPAWN: Pass
BONUS ITEM: Hachisuke
ENEMIES: Pontan x 10
ITEM: Invincibility
ENEMY SPAWN: Pontan
BONUS ITEM: Nakamoto
Passwords are generated based on your item inventory, stage, and score. Passwords from the Famicom version should be compatible with Bomberman Special.
Addresses are referenced from BizHawk 2.11.