Bomberman Story presents itself like an overhead-view adventure game. Your ultimate goal is to find the Base and defeat the boss, which will allow you to progress to the next Zone. Finding the Base requires you to follow typical RPG tradition - exploring, talking to people, solving puzzles, collecting items and Karabons, and other such activities. There are 4 Zones and a final dungeon. |
A unique feature are the inclusion of Karabons. These colourful creatures all have a unique ability that can be used on the overworld to aid in Bomberman's progress. In addition, Karabons can be battled in the Karabon Coliseum or at certain points during the game's plot.
Further details on Karabons and the battle system can be found here.
There are various places and people that are encountered multiple times throughout the quest - Shops will sell you items. Bomb Shops will grant you a new bomb should you have a bomb crafting item on hand.
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Details on the Battle Mode can be found here.
BUTTON | ACTION (gameplay) | ACTION (menu) |
Control Pad | Move Bomberman. | Move cursor, toggle item menu. |
A Button | Lay a bomb; pick up bomb, double-tap to Line Bomb. | Accept. |
B Button | Use Karabom ability. | Cancel. |
L Button | Display map. | Return to game. |
R Button | Display inventory. | Return to game. |
START Button | Pause game. | n/a |
SELECT Button | Display save menu. | n/a |
Field Zone | Beach Zone | Snow Zone | Desert Zone | Sky Castle |
The Battle Game can be played alone or with up to 4 players. Only one game cartridge is required.
The goal is to defeat all other players; the player with the most victories (can be set from 1 to 5) is declared the winner (and can optionally play a Fishing mini-game if the option is set to "Yes" - see below).
Items are found in soft blocks. If a player is defeated, all items they held will be scattered across the arena. Throwing a bomb on a player's head will knock one random item out of them.
The Timer can be set to 1, 2, 3 or 5 minutes long, or be disabled entirely. Sudden Death when 1 minute is left on the clock (40 seconds if the Timer is only 1 minute) - hard blocks will rain down from the upper-left in a clockwise formation and won't stop until the entire arena is filled. Players will be fatally crushed if a hard block lands on them.
Shuffle will randomise the starting positions of each player at the start of each round.
Skull changes the properties of the Skull items: If set to "Stay", they will only bounce away if bombed; if set to "Burn", they can be destroyed like any other item. See the Skull item below for further ramifications.
Revenge is a setting where defeated players will remain in the game until Sudden Death begins. Defeated players can float on the left or right side of the screen and throw one bomb on-screen at a time (with a three-tile blast radius). Bombs are thrown five tiles in, but if an opponent is within that range the bomb will land at where they are currently positioned. Players can swap sides of the screen by pressing left or right.
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If this option is set on, whoever wins the match will take part in a Fishing mini-game - cast your lure and try to pick up an attractive item panel! The red gauge determines how far the cast is thrown (and in turn, give you a better range of control). Press Right to slow the lure down and move it closer to the boat, and press Down to make it speed up and sink straight downwards. Watch out for the Clogs! |
Names in brackets are new names from the English manual.
In the Normal Game, have Elekong selected as your Karabon, and die by any means. Choose "quit" and begin a Battle Game match - Bomberman can still walk through soft blocks!
This does not work with any other Karabons. I don't yet know if this works when playing a link-up game.
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page last modified: 23/05/2012 |