Unused Graphics

There's not a spectacular amount of unused content in Metal Slug 2 - a lot of the tiles are merely leftovers from the previous instalment.
A general note: the graphics in Metal Slug 2 are very strangely organised. Player graphics are strewn all over the place and arranged in contradictory manners - sometimes graphics for Tarma and Eri are in the same "full" assembled manner as they are in later games, while at some points they're kept as "headswap" tiles, where only the relevant chunks are stored to be applied to Marco or Fio's graphics. Because of this, some animations are repeated multiple times through the graphic data. I can't really keep track of everything.

Source: 99060

Ivo originally found the cat when looking for rocket sprites in the tile viewer, but esreveR was the one who actually ripped them well. Aside from the camp site in Mission 2, I've no idea where you'd see the cute little thing, what with the rest of the areas being rather unorthodox locations for a cat to chill out in.

Source: 100867

Each of the animal Slugs have two different win icons: One of them standing, one of them sitting. The sitting Camel Slug one is used, but not the standing one. Is left over in Metal Slug X.

Source: 106519

Fio using Eri's win animation. Given the use of "headswap" tiles, this was probably made as a base for Eri later, perhaps.

Source: 113179

Abul Abbas wringing his sword mournfully. Presumably he would do this before waving his surrender flag.

Source: 113365

Abul Abbas stabbing with his sword. This is stored at the end of his walking animation, and it appears to flow smoothly in and out of it. As it is, the only time he's walking is when he's escaping off-screen, so he never interacts with the player characters.

Source: 139358

This is apparently the Aeshi Nero/Mission 2 boss's laser thinning out. But, uh, yeah, I can't understand a lick of these tiles. Thanks esreveR?

Source: 149156 (Fio)

Source: 187763 (Tarma)

Source: 190131 (Marco)

Source: 193996 (Eri)

Unused frames of the fatties looking upwards and turning. This has been used in every game since, and not one of them has used the animation (though MSX did update it so the ladies have their proper legwear).

Source: 149291 (Fio, HMG)

Source: 149363 (Fio, pistol)

Fio and Eri turning and shooting upwards.


Source: 149383 (Fio, pistol)

Source: 164541 (Fio, HMG)

Unused looking up animations.

Source: 178195 (Fio)

Unused crouching and throwing animations, based off the same animations for Marco and Tarma from the first game.

Source: UNKNOWN

According to Ivo, this little scarab beetle is unused. Can't remember which games it's in. Also has a flying animation, thanks to Domino for pointing it out.

Source: UNKNOWN

esreveR pointed out to me that Mission 4's boss, Big Shiee, never has a flame trail on these animations. Yup.

Source: UNKNOWN

tango_311 found these in MS2 near the graphics of the bikers, presumably to be used as part of their debris, but they aren't used at all.

Source: UNKNOWN

This isn’t really an unused sprite, but you never get to see it properly, so I guess it goes here. It’s the animation the soldiers play when they kick down the doors of the carriages in Mission 3. Found by Ivo, in both MSX and MS2.

Here's an incomplete list of leftovers from the first game.

Location Graphic
1024 (8x8)Loading screen monkey (used in NGCD version)
6912 (8x8) Winners Don't Use Drugs
68384 Marco throwing backwards
68708 Marco's unused crouch throw
69035 Marco aiming up (Heavy Machine Gun)
73951 Tarma's unused crouch throw
98523 ending leftovers
108364 Soldier using a hatchet (Mission 1)
112798 Tarma aiming up and turning (Heavy Machine Gun)
141027 Soldier using a pipebomb
142117 Soldier burning (MS1-style)
143724 Soldier in outhouse
144052 Soldier using knife, happy expression
144217 Large graphic of Soldier (Mission 3)
144704 Soldier in rubber ring
146758 Mission 1 jungle scenery
147122 Soldiers humping tank
149551 Tarma throwing backwards
149674 Tarma shooting backwards (Heavy Machine Gun)
187807villagers

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