Unused Graphics
There's not a spectacular amount of unused content in Metal Slug 2 - a lot of the tiles are merely leftovers from the previous instalment.
A general note: the graphics in Metal Slug 2 are very strangely organised. Player graphics are strewn all over the place and arranged in contradictory manners - sometimes graphics for Tarma and Eri are in the same "full" assembled manner as they are in later games, while at some points they're kept as "headswap" tiles, where only the relevant chunks are stored to be applied to Marco or Fio's graphics. Because of this, some animations are repeated multiple times through the graphic data. I can't really keep track of everything.
Source: 99060
Ivo originally found the cat when looking for rocket sprites in the tile viewer, but esreveR was the one who actually ripped them well. Aside from the camp site in Mission 2, I've no idea where you'd see the cute little thing, what with the rest of the areas being rather unorthodox locations for a cat to chill out in.
Source: 100867
Each of the animal Slugs have two different win icons: One of them standing, one of them sitting. The sitting Camel Slug one is used, but not the standing one. Is left over in Metal Slug X.
Source: 106519
Fio using Eri's win animation. Given the use of "headswap" tiles, this was probably made as a base for Eri later, perhaps.
Source: 113179
Abul Abbas wringing his sword mournfully. Presumably he would do this before waving his surrender flag.
Source: 113365
Abul Abbas stabbing with his sword. This is stored at the end of his walking animation, and it appears to flow smoothly in and out of it. As it is, the only time he's walking is when he's escaping off-screen, so he never interacts with the player characters.
Source: 139358
This is apparently the Aeshi Nero/Mission 2 boss's laser thinning out. But, uh, yeah, I can't understand a lick of these tiles. Thanks esreveR?

Source: 149291 (Fio, HMG)
Source: 149363 (Fio, pistol)
Fio and Eri turning and shooting upwards.

Source: 178195 (Fio)
Unused crouching and throwing animations, based off the same animations for Marco and Tarma from the first game.
Source: UNKNOWN
According to Ivo, this little scarab beetle is unused. Can't remember which games it's in. Also has a flying animation, thanks to Domino for pointing it out.
Source: UNKNOWN
esreveR pointed out to me that Mission 4's boss, Big Shiee, never has a flame trail on these animations. Yup.
Source: UNKNOWN
tango_311 found these in MS2 near the graphics of the bikers, presumably to be used as part of their debris, but they aren't used at all.
Source: UNKNOWN
This isn’t really an unused sprite, but you never get to see it properly, so I guess it goes here. It’s the animation the soldiers play when they kick down the doors of the carriages in Mission 3. Found by Ivo, in both MSX and MS2.
Here's an incomplete list of leftovers from the first game.
| Location |
Graphic |
| 1024 (8x8) | Loading screen monkey (used in NGCD version) |
| 6912 (8x8) |
Winners Don't Use Drugs |
| 68384 |
Marco throwing backwards |
| 68708 |
Marco's unused crouch throw |
| 69035 |
Marco aiming up (Heavy Machine Gun) |
| 73951 |
Tarma's unused crouch throw |
| 98523 |
ending leftovers |
| 108364 |
Soldier using a hatchet (Mission 1) |
| 112798 |
Tarma aiming up and turning (Heavy Machine Gun) |
| 141027 |
Soldier using a pipebomb |
| 142117 |
Soldier burning (MS1-style) |
| 143724 |
Soldier in outhouse |
| 144052 |
Soldier using knife, happy expression |
| 144217 |
Large graphic of Soldier (Mission 3) |
| 144704 |
Soldier in rubber ring |
| 146758 |
Mission 1 jungle scenery |
| 147122 |
Soldiers humping tank |
| 149551 |
Tarma throwing backwards |
| 149674 |
Tarma shooting backwards (Heavy Machine Gun) |
| 187807 | villagers |
