Bomberman II

reference

Japanese manual

Download here (3.1MB Zip file) (thanks to DragonBomber for scanning this!)

from page 4, "Story"

ホワイトボンバーマンは、鉱山で働ぐまじめな青年だった。しかし、ライバルのブラックボンパーマンの陰謀により、逮捕され、刑務所に入れられてしまった。ホワイトボンパーマンは、白分の無実を証明するために、爆弾を使って脱走を試みた。

(translation)

White Bomberman was an earnest young miner. However, a sinister plot conceived by his rival, Black Bomberman, resulted in him being framed for a crime he didn't commit. In order to prove his innocence, White Bomberman blasted his way out of jail.

American manual

The American manual can be downloaded at Games Database.

from page 5, "It's a Blast!"

The Normal Mode (1-Player) action begins as Bomberman's evil twin pulls a bank heist! He sets up our hero in a frame for the dastardly deed. As the story unfolds, the true Bomberman is whisked off to jail! Is he done for?

Not likely! Proving that no cell can hold him, Bomberman sets off to blast out of the vermin filled jail and put the real culprit behind bars. Multiple levels of intense play await you in this riveting action/maze style adventure!

intro

White Bomberman walks down the street, and witnesses Black Bomberman entering and promptly exiting a bank.

Black Bomberman dumps a sack of stolen money at White's feet and legs it. Just as White eventually grasps that he's being framed, a police car drives by and wastes no time in immediately arresting White Bomberman, hauling him off to jail.

Area 1 - Prison

The first world takes place in the prison, where Bomberman has to blast his way out.

Area 2 - Forest

He then escapes to a forest.

Area 3 - Mountain

He then supposedly advances upon a mountain, but the in-game stages are coated with trees, so it's probably another forest. Or just a forest-y mountain.

Area 4 - Marsh

The fourth world takes our hero to an inhospitable marsh.

Area 5 - Cave

The marsh then leads him to a cave.

Area 6 - Prison revisited

For the final world, Bomberman digs himself into a second jail, this one more dilapidated than the last.

ending

Black Bomberman stands in the middle of the road for no apparent reason, minding his own business. White Bomberman enters from the left, startling Black.

White gives chase, but eventually chooses to run in the opposite direction.

Black Bomberman is suitably baffled and stops. White Bomberman loops around on the other side of the screen and startles him. Knowing he can't run forever, Black Bomberman admits defeat and grovels for forgiveness. One can only assume he had a really good apology.

Aktueller Software Markt (Nr. 10)

Dated October 1992, reviewed by Michael Suck. Awarded 8 out of 12. Scan from the Internet Archive.

Micromania (Número 56)

Dated January 1993. The individual scores average to 7 out of 10. Scan from the Internet Archive.

Nintendo Power (volume 45)

Dated February 1993, Nintendo Power does its darndest to shill a two year old game from a last-gen console.
Cheers to oldgamemags.com for the scans.

Weekly Famitsu


[what issue was this in, and does anyone have a scan?

Awarded a 27 out of 40. [src]

White Bomberman / ホワイトボンバーマン

A bank robbery. A bomber in black. A hard working young miner. The chase begins.
After being arrested for a crime he didn't commit, White Bomberman blasts his way out of jail and treks across fields, rivers and mountains, all just to get back at a Black Bomberman. As far as revenge tales go, it's a pretty crummy one.

Black Bomberman / ブラックボンパーマン

If we're to assume this follows the PC Engine game, then obviously Black Bomberman hadn't learnt his lesson after having his castle destroyed. For no reason other than to be a right arsehole, he frames White Bomberman for a bank robbery - in broad daylight! He doesn't even make a getaway, he just hangs around the scene of the crime until White comes back and chases him a bit. Not exactly a shining moment for either of them.

police car

Responsible for throwing White Bomberman in the clink. Had this fella the sense to ask a few questions first before hauling him to the slammer, we could've avoided this entire ordeal. Such is life.

Transcribed from gameplay.
MAIN PROGRAM
YASUHIRO KOSAKA

GRAPHIC DESIGN
MIKA SASAKI

GAME DESIGN
HITOSHI OKUNO

MUSIC COMPOSE
ATSUSHI CHIKUMA

SOUND PROGRAM
HITOSHI OKUNO
OSAMU NARITA

PRODUCE
SHIGEKI FUJIWARA

SPECIAL THANKS
BENHUR NAGACHAN
ONJI KUWAHARA

SECRET PASSWORD
PCDEFGAB (Japan version)
K3456712 (English version)
ETC

COPYRIGHT 1991 HUDSON SOFT

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page last modified: 02/12/2017