Animations ripped by swapping the mini-map sprite (RAM address 0200B086 in VisualBoyAdvance) for one of the players, then changing palette accordingly and cycling animations. Though it's probably safe enough just screenshotting, I think I saved using the OAM viewer for best results, given how the game can scale and rotate sprites. ---2001 proto [notes made circa March 2021] http://www.dkc-atlas.com/forum/viewtopic.php?f=10&p=34056 02003FA6:05 Player's voice 0200AFC6:03 Player's sprite 0200AFCA:06 Player's palette 01/01 diddy 02/05 dixie 03/06 donkey 04/02 krunch 05/03 cranky 06/04 K.Rool 0200AFBC player x-pos relative to camera? 0200AFBE player y-pos relative to camera? 2-byte 0200AFC0 player z-pos relative to camera? 2-byte 0200AFC2 player sprite scaling 4-byte 0200AFC4 player sprite animation (2-byte?) 0200AFC8 player palette 0200B07B minimap x-pos (3-byte?) 01CE = centre of scr 0200B07D minimap y-pos (3-byte?) 0106 = centre of scr 0200B084 minimap SPRITE FLIP (1st bit 0 = proper view) 0200B086 minimap SPRITE SWAP 00 01 diddy pal 01 02 dixie pal 05 03 dk pal 06 04 kritter pal 02 05 cranky pal 03 06 krool pal 04 07 palm tree 08 cannon 09 hut 0A orb? eye? 0B nut? 0C 0D 0E 0F 10 fire 11 tree 12 tree (dupe) 13 igloo? 14 teepee 15 tree 16 FINAL LAP FLAG 17 lap 2 flag 18 pause menu 19 ghost 1A pumpkin 1B skull 1C spooky tree 1D log 1E ghost 2 pal 14 1F spooky face 20 tree dkr style 21 chicken 22 rabbit 23 rotating plant 24 egg 25 tree at an angle 26 frog diving 27 frog sitting 28 water dragon head? 29 target flat-bug? 2A ^ 2B tree 2C worm 2D candy mugshot pal 53 2E cranky mugshot pal 54 2F diddy mugshot pal 55 30 dixie mugshot pal 56 31 dk mugshot pal 57 32 ghost mugshot pal 58 33 krool mugshot pal 59 34 kritter mugshot pal 5a 35 diddy win pal? 36 dixie win 37 cranky win 38 _____win f 39 krool win 3A _____win f 3B _____win f 3C _____win f 3D _____win f 3E _____win f 3F 15-ton item pal? 40 5-potion item 41 rocket item 42 rocket item 43 coconut item 44 ? item 45 10-potion item 46 magnet item 47 magnet 2 item 48 > item 49 ^ 4A boost item 1 4B boost item 2 4C eyes item 4D _____ item 4E _____ item 4F twister item 50 _____ item 51 _____ item 52 question item 53 shadow 54 face coin? 55 dk coin 56 question balloon 57 start flag 58 checker ball 59 star 5A stack of barrels 5B banana big 5C banana small 5D spiny balloon 5E boost 5F 1st/2nd etc 60 final lap banner 61 rare coin 62 lap 2 63 minimap 1 64 minimap 2 65 66 minimap 3 beach 67 minimap 4 68 minimap 5 69 minimap 6 6A minimap 7 6B minimap 8 6C minimap 8 dupe 6D minimap 9 6E minimap 10 6F minimap 9 dupe with "1/3" in middle? 70 minimap 11 71 minimap 12 72 minimap 13 73 minimap player dot 74 1st/2nd hud marker 75 8x16 number font 76 16x32 number font 77 hud arrows 78 dots & stars seen on bottom of screen 79 Go! 7A Get ready 7B Finish 7C Retire 7D hud barrels / reverse arrow 7E CRASH 96 garbled sprites. doesn't crash though! 0200B088 minimap SPRITE ANIMATION 0200B08A minimap PALETTE 0200B2DD pause menu x/y pos 0200B2E6 pause menu sprite (changes when unpause?) 0200429C player y-pos? 020042A0 player/camera direction 2-byte 020042B8 camera height 0200E038 changes when SAVE4 minimap sprite is changed? 081A4A00 kritter viewed from behind up-tilt 081A79B0 kritter viewed from behind down-tilt 081c4ec0 krool viewed from above (paused) 081d5330 value correlates to rom graphic pointers, but trying to swap this makes the player reload the minimap sprite in its place. no hope of swapping in spaceworld characters it seems. 0200000E menu screen 02 main menu 03 select story 04 select character 05 ? 06 base battle 07 select level 0200000F main menu selection 0200010A main menu bookanim 0200010B freezes main menu anim before selectiign 02000118 timer until menu auto-selects 3a4b30 chara select stuff, all single sprites w/ palettes 3aef68 diddy intro pal ? 3b2694 ? 3b8c24 ? 3ba86c ? 326e0c mugshots pal 32c80c 3dadb8 magic lamp pal 3dc138 palette??? 33D480 DIXIE continue from 357868