The Louies were tile-ripped, and I just did my best approximation of any unused animations, I ought to double-check them sometime. Player characters were ripped by editing memory addresses: RAM address 179A denotes what animation they play when walking right. This game's sprites are unique for only using 8 colours, an outlier from the previous game's 15 (16 w/ transparency). bizhawk ram addresses 079F p1 anim? 07ff p1 anim frame 179a p1 anim (walking right correlates to anim in list below) 17E2 p1 anim frame timing (freeze to stop it stuttering) 16C2 p1 chara 16DA p1 palette p1 animation (hex) 01 walk right 02 walk down 03 walk left 04 walk up 05 ride right 06 ride down 07 ride left 08 ride up 09 ride 0A ride 0B ride 0C ride 0D ride 0E ride 0F ride 10 ride 11 ride 12 ride 13 ride 14 ride 15 wait 16 death 17 jump right 18 jump down 19 jump left 1a jump up 1b wobble on ledge right 1c wobble on ledge down 1d wobble on ledge left 1e wobble on ledge up 1F frustrated?? ability right (kick Louie) 20 victory 21 stunned punch 1 down 22 spin in place? 23 minecart right 24 minecart down 25 minecart left 26 minecart up 27 punch right 28 punch down 29 punch left 2A punch up 2B power glove pick up right 2C power glove pick up down 2D power glove pick up left 2E power glove pick up up 2F power glove walk right 30 power glove walk down 31 power glove walk left 32 power glove walk up 33 power glove throw right 34 power glove throw down 35 power glove throw left 36 power glove throw up 37 power glove ? right 38 power glove ? down 39 power glove ? left 3a power glove ? up 3b revenge throw right 3c revenge throw down 3d revenge throw left 3e revenge throw up 3F ride down 40 ride 41 ride ability right (Magicarui) 42 revenge 43 revenge 44 revenge 45 revenge 46 idle right 47 idle down 48 idle left 49 idle up 4A power glove idle right 4B power glove idle down 4C power glove idle left 4D power glove idle up 4E stunned 4F~5F BLANK 60 61 62 63 64 65 66 revenge right