all data is found inside BOMB.BIN FPX 2E 46 50 58 01 stage maps? begins +10 from header name FPL 2E 46 50 4C 01 sprite sheets XPS 2E 58 50 58 00 variable-width sprites XPS header is 8 bytes per animation frame 11 22 33 44 55 66 77 88 11 = width (14hex is 20dec, 18hex is 24dec, 1C is 28dec, etc) 22 = height (24hex = 36dec, etc) 55 = beginning byte XPs header files... Big Endian 8bpp Linear 256 x 256 canvas archive size 19000hex ? two .FPX headers, but second one is 256 x 128 endian big idstring ".FPX" SOME CHARACTERS HAVE BLANK ENTRIES seeming marked by width/height bytes "04 01" TiledGGD can't handle 1-pixel dimensions so it screws with everything after change these to "02 02" 74 sprites per battle chara? XPS sprites begin with over 300 bytes before the sprites begin. are these data to acknowledge canvas width? can that be used to streamline ripping them? begin from width value in XPS sprite header set up Cheat Engine to access 2-byte width and height in TiledGGD use macro + 6 second auto PREVENT IT FROM ENTERING 00, THAT CRASHES TILEDGGD Still gotta set up correct position + palette...! 90 sheets = 15 charas + 6 palettes... approx 12 minutes per sheet = 2280c pal 2a820 1C691 item sprites, palettes seem iffy? 79100 stage pal 91030 89014 92000 stage pal aa030 1d7010 garden stage pal 1ef030 1f0000 garden stage Pal 208030 209000 1 222000 1 23B000 2 254000 2 pal 1ef1020 f11ed0 louie + animals F95810 HUd heads f99010 HUD head - PALETTE 1204021 character select 136BBe1 hud heads but different...? 13f9b21 victory charas 1a3bb23 PLAYERS victory animations? different from player sheets? get!! 1bcc4a3 normal game cutscenes 1c6a663 bomber yoyo minigame sprites 22b0800 normal game - white & bazooka password entry player addresses minus palette from next address by 17F0hex 715388# bomber chen pal 724010 715000 725800# bomber kid pal 73D010 73E800# cossack bomber 754000# metal bomber pal 769810 76B000# mexican bomber 782800# bomberman 796000# pretty bomber 7A7800# bomber uhho 7C2000# bazooka bomber 7D9800# lady bomber 7EF000# hammer bomber 807800# jet bomber 823000 great bomber 838800# kotetsu 852000# honey pal 868810 86A000# bomber chen 879010 black 87A800# bomber kid pal 892010 893800# cossack bomber 8A9000# metal bomber 8C0000# mexican bomber 8D7800# bomberman 8EB000# pretty bomber pal 8FB010 8FC800# bomber uhho pal 915010 917000# bazooka bomber 92E800# lady bomber 944000# hammer bomber 95C800# jet bomber 978000# great bomber 98D800# kotetsu 9A7000# honey pal 9BD810 9BF000# bomber chen red 9CF800# bomber kid 9E8800# cossack bomber pal 9FC810 9FE000# metal bomber pal A13810 A15000# mexican bomber A2C800# bomberman A40000# pretty bomber pal A50010 A51800# bomber uhho A6C000# bazooka bomber A83800# lady bomber pal a97010 A99000# hammer bomber AB1800# jet bomber ACD000# great bomber AE2800# kotetsu AFC000# honey pal B12810 B14000# bomber chen blue B24800# bomber kid pal B3C010 B3D800# cossack bomber B53000# metal bomber pal B68810 B6A000# mexican bomber B81800# bomberman B95000# pretty bomber pal BA5010 BA6800# bomber uhho BC1000# bazooka bomber BD8800# lady bomber BEE000# hammer bomber C06800# jet bomber C22000# great bomber C37800# kotetsu C51000# honey pal C67810 C69000# bomber chen C78010 green C79800# bomber kid pal C91010 C92800# cossack bomber pal CA6810 CA8000# metal bomber pal CBD810 CBF000# mexican bomber CD6800# bomberman CEA000# pretty bomber pal CFA010 CFB800# bomber uhho D16000# bazooka bomber D2D800# lady bomber D43000# hammer bomber D5B800# jet bomber D77000# great bomber D8C800# kotetsu DA6000# honey DBE000# bomber chen DCD010 gold DCE800# bomber kid DE7800# cossack bomber pal DFB810 DFD000# metal bomber pal E12810 E14000# mexican bomber E2B800# bomberman E3F000# pretty bomber pal E4F010 E50800# bomber uhho E6B000# bazooka bomber E82800# lady bomber E98000# hammer bomber EB0800# jet bomber ECC000# great bomber EE1800# kotetsu EFB000# honey pal f11810