Looney Tunes Collector: Martian Alert (E) notes circa June 2024 overworld is 16x16 screens use RAM address 0831 to choose screen (it goes left to right, top to bottom, easier to tell with hex values) entering a new area (or setting RAM address 0834 to value 71dec / 47hex to refresh screen) will load the area bada bing! RAM address 082F relates to interiors or underground areas, as well as any screen in the game - titles, cutscenes, etc locking a value while entering a door or rabbit hole, or just during any menu screen transition, will load the area don't forget rooms! rooms are at RAM address 0829. room values increment in hex-10s (00-10-20, etc., then 01-11-21), rather than 00-01-02 like the overworld value Some areas don't appear to load via ordinary means, dumping you on a white screen; these are marked with an asterisk (*). I assume this is because they need a progress flag to be triggered and are never revisited after they're done -- presumably a RAM value correlates to that...? I just had to play the game normally to reach them and map them! On-screen tiles span from RAM address 3000 to 3168 Tiles are 8x8, so you can get all 256 tiles onto one screen Tile data isn't baked in though, overwriting tiles will still keep the original palettes, etc That data is stored from 3169 to 32CF 0165 object y-pos 02B0 player animation frame -- GLITCHES IF CHANGED 0824 map toggle...?? setting to "2" seems to trap you in mini-game lobby 0829 underworld screen/room 082F underworld area / screen 00 overworld? middle forest x 01 underwater 02 overworld? east haunted area 03 overworld? north-west town x 04 cave 56 05 overworld? top-right x 06 Castle (Black Mountains), 1st floor 07 overworld? 08 overworld? north-east woods 09 overworld? west canyon 0A overworld? bottom desert 0B overworld? smoky canyon south-east 0C overworld? west island x 0D Bugs' cave 0E overworld? Nice Town 0F overworld? east ocean 10* overworld? swamp? x 11 cave x 12 cave x 13 cave x 14 cave x 15 house x 16 house x 17 house x 18 blank room? x 19* boat interior x 1A* boat interior x 1b* boat interior x 1c Castle (Black Mountains), lava floor 1d* boat exterior x 1e house x 1f house x 20 house 21* cutscene: "Bugs Bunny reaches Nice Town" x 22 lobby x 23 shop x 24 warehouse (boat interior) x 25 cave x 26 cave x 27 spark mini-game?? x 28 "walk on the last tile" mini-game x 29 "knock out the other player" mini-game x 2a* boat interior x 2b underwater x 2c cave x 2d mini-game lobby? x 2e mini-game results x 2f cave x 30 cave x 31 cave x 32 mot's house 33 BLANK? 34 cutscene: intro 35 cutscene: "we're arriving, K-9!" 36 cutscene: "gonna blow up this rotten planet" 37 cutscene: K-9 salute 38 cutscene: "bugs bunny is getting ready for his vacation" 39 cutscene: "florida, here i come!" x 3a Castle (Black Mountains), 2nd floor 3b radar item? 3c radar item?? x 3d cave x 3e cave x 3f cave x 40 house (desert) x 41 castle (secret castle) x 42 castle (secret castle) x 43 cave 44 overworld? ocean 45 overworld? ocean 46 overworld? ocean 47 tiled WB logo? x 48 lobby 49 overworld? centre forest 4a simon says mini-game 4b* BLANK? 4c* overworld: mexican village (after yosemite sam's shipwreck) 4d tiled WB logo? 4e gallery x 4f cave lair x 50 marvin's spaceship? x 51 marvin's lair? 52 cutscene: marvin's ship 53 BLACK SCREEN? b 54 desert hedge maze 55 CORRUPTED TITLE x 56 marvin's ship 57 cutscene: marvin's control panel 58 cutscene: marvin laughing 59 game over 5A glitch? crash? 5B cutscene: "finally, a dream vacation!" 5c cutscene: "now read the book!" 5d cutscene: witch hazel's ending 5e cutscene: yosemite sam's ending 5f credits 60 "you are a 3 star looney tune collector!" 61 language select 62 cutscene: bugs sleeping (Nice Town, into 6D) 63 cutscene: marvin & k-9 exploding 64 ^ 65 cutscene: other characters ending 66 cutscene: "the teleporter is swinging furiously" 67 cutscene: "it has exploded!" 68 cutscene: "what's that it's spitting out?" 69 cutscene: 6a cutscene: "what's inside those spheres?" 6b cutscene: "a storm beats down on the ship" 6c personal serial number 6d* cutscene: UFO flying over Nice Town 6e* ^ x 6f underwater 70 file select 71 link screen 72 WB presents 73 infogrames 74 infogrames curtain x 75 bedroom 76* cutscene: (after beating Bloodcount, transition to Foghorn Leghorn sequence) 77 cutscene: sleeping bugs 78* cutscene: "dawn already" (after beating yosemite sam on boat) x 79 house x 7a ^ x 7b ^ x 7c cutscene: sleeping bugs 7d cutscene: sleeping bugs 7e CORRUPTED TITLE 7f "that's all folks!" 80 CORRUPTED TITLE 81 french minigame menu 82 title screen 83 title screen - spanish 84 title screen - dutch 85 title screen - italian 86 title screen - german 87 licensed by nintendo 88 title screen - american? (Alert!) 89 "marvin will be back...!" 8a easter egg screen "salut Jeremie" 8b language select (usa, spanish, french) 8c debug screen?? shows the current time 8d "this game can only be played on game boy color" 8e~ BLANK 0831 overworld screen 0834 RELOAD AREA (set to 71dec) 0861 health 0862 equipped item (27dec map) 0868 carrots # 0869 map 086C ammunition # 0872 dynamite # 0874 bag of seeds # 0885 money (2-byte) 08D2 player x-pos 08D4 player y-pos 08DC player state (147dec to 'jump', walk over pits) so long as you're walking left/right?? 08DD player state (155dec to 'jump', walk over pits) 08E0 player character (exit area to change) 0 bugs 1 daffy 2 witch hazel 3 elmer fudd 4 sylvester 5 foghorn leghorn 6 penelope 7 marc antony[?] 8 tweety 9 road runner 10 mot 11 [bear? 12 speedy gonzales 13 lola bunny 14 daffy 15 swimming daffy 16 bugs 17 daffy 18 steamboat 19 FREEZE 08E1 player vertical height 08E4 oxygen metre 0907 room x 0908 room y 091C enemy object id??? seems to crash, look into it though 3000~3168 tiles 3169~32CF tile data? palettes, rotation, etc...? Looney Tunes Collector: Martian Revenge (E) 0819 underworld screen 081f underworld area # = unchanged/leftover from Martian Alert 00 overworld x 01 underwater 02 BLANK? 03 overworld x 04 cave 05 overworld? top-right x 06 castle 07 overworld? 08 overworld? north-east woods 09 overworld? west canyon 0A overworld? bottom desert 0B overworld? smoky canyon south-east 0C BLANK? # 0D Bugs' cave 0E overworld? east town 0F overworld? east ocean 10 BLANK? x 11 cave 12 BLANK? # 13 cave x 14 cave # 15 house # 16 house 17 BLANK? # 18 house x 19 ship 1A glitched? # 1b ship x 1c lava castle x 1d ship exterior x 1e house x 1f cave x 20 house 21 cutscene: marvin hypontising x 22 lobby # 23 shop x 24 warehouse # 25 cave 26 BLANK? # 27 mini-game, "set the bomb with the spark" # 28 mini-game, "walk on the last tile" # 29 mini-game, "knock out the other player" x 2a ship? # 2b underwater # 2c cave (minor tile change, error?) 2d mini-game lobby 2e mini-game results x 2f cave x 30 cave x 31 cave 32 cutscene: k-9 hypnotising? 33 cutscene: speedy gonzales hypnotising 34 cutscene 35 cutscene 36 cutscene 37 cutscene 38 cutscene 39 cutscene 3a cutscene 3b cutscene 3c cutscene 3d cutscene x 3e cave x 3f cave 40 house x 41 castle x 42 castle x 43 cave 44 overworld: ocean 45 overworld: ocean 46 overworld: ocean x 47 shop x 48 lobby 49 overworld? 4a mini-game, "stay on the green squares" x 4b underwater 4c cutscene: k-9 4d wb tiled bg 4e gallery x 4f spaceship x 50 spaceship x 51 spaceship 52 cutscene 53 blank? x 54 jungle 55 title x 56 spaceship 57 cutscene 58 cutscene 59 title 5A "this game can only be played on game boy color" 5B glitched # 5c ending: daffy # 5d ending: witch hazel # 5e ending: yosemite sam # 5f credits # 60 diploma 61 language select (EUR) # 62 cutscene: bugs sleeping # 63 cutscene: marvin & k-9 exploding # 64 ^ # 65 cutscene: other characters ending 66 blank 67 blank 68 blank 69 blank 6a blank 6b blank 6c personal serial number 6d cutscene 6e cutscene 6f glitched 70 file select 71 link 72 wb presents 73 infogrames 74 infogrames curtain x 75 bedroom 76 space map 77 cutscene: sleeping bugs 78 cutscene: sleeping marvin x 79 bedroom x 7a lobby x 7b bedroom x 7c lobby # 7d cutscene: sleeping bugs 7e blank title screen? 7f "that's all folks!" 80 blank title screen? 81 GLITCH 82 GLITCH 83 GLITCH 84 GLITCH 85 GLITCH 86 GLITCH 87 licensed by nintendo 88 GLITCH 89 tetriski easter egg 8a cutscene: sleeping marvin 8b language select (USA) # 8c debug screen?? shows the current time 8d "this game can only be played on.." x 8e marvin's spaceship taking off x 8f cave x 90 cave x 91 shop x 92 cave x 93 cave 94 smokey the genie tile game x 95 cave 96 cutscene: intro x 97 castle 98 radar? 99 map? x 9a cave x 9b K-9's brain 9c cutscene 9d cutscene 9e cutscene: 9f cutscene: a0 cutscene: power gauge a1 cutscene: a2 cutscene: a3 cutscene: a4 cutscene: the end a5~ BLANK 0821 overworld screen 08D7 player y-pos 08E3 character 0918 screen x 0919 screen y