Sketch's animation frame is at RAM address 5768, and its 2-byte value can display any sprite in the game from the looks of it. Values increment by 2; odd-numbered values will crash the game, and lots of values will freeze, crash, or reset the game. Sketch seems the best candidate for sprite-swapping, as doing so with enemies or NPCs gets bad results more often than not. Background colours are from C040 to C082; changing their values to 244 (decimal) makes them green, because I forgot how to disable background layers, hurf. Sketch's shadow is at RAM address 5740; changing it to 0 will remove it, but seemingly cause hiccups when swapping to certain sprites. It might be easier to simply edit the savestate to remove those sprites. biz hawk addresses BF04 health BF18 health BFF4~C008 camera pos C002 camera y-pos 5740 shadow x-pos? 5742 x-pos 5746 animation famres? --- 5768 sketch animation frame!!! c040 palettes? change to 233 dec for green bg 6117 lady gen intro head?? freezes if changed, no dice 692E savestate 5 bat anim (also freezes if changed, hm) 5F5F question mark 3600 idle 3644~3652 6 idle 2 3666~3680 hurt 3684 3890 block super effects 4900~ fireball 5000~ block prelim? 5084 5338 duck 6650 up 6800 punch 6950 ? 7050 kick 8000 knife item 8050 beckon 9500 mortus hand 10572 sketch lever roadkill 10842 12000 roadkill 12500 paper cut? 12600 hook enemy 12800 hook enemy 38000 final boss? 40000 girl - damsel nothing the 40100-ish point...?