SSF.exe+6481EAC willy's direction (hex) 00000000 right 00400000 down 00800000 left 00C00000 up SSF.exe+6481EF8 willy's animation/action (hex) 98D30106 idle A8D30106 FREEZE WILLY ACD40106 walk ACD50106 CRASH ACD60106 jump ACD70106 B8D50106 dash 2CDE0106 slash D8DC0106 boomerang SSF.exe+6481EA4 willy's animation loop (01020100 = frame 1, 02020100 = frame 2) 00000100 idle 1 01000100 idle 2 02000100 idle 3 01010100 hurt 00020100 walk 1 01020100 walk 2 02020100 walk 3 03020100 walk 4 04020100 walk 5 05020100 walk 6 01030100 dash 2 01040100 jump 2 01050100 fall 2 01060100 boomerang 2 01070100 slash 2 01080100 big fall 2 01090100 somersault 2 010A0100 hurt? 010B0100 dynamic jump?? 010C0100 shaking head 010D0100 hanging from chain 010E0100 dizzy/dead 010F0100 talking??? 01100100 talking??? other direction 01110100 more talking?? 01120100 more talking?? other direction 01130100 emote??? (14 beyond is nothing, 19 or higher will corrupt the BG graphics) SSF.exe+6481EEC willy's animation frame (6AE32000 = 1, 6ACE32000 = 2) A6662000 hurt SSF.exe+6481EA3 willy's sprite????? 00010001 by default, changing the first 1 to anything crashes, changing third digit to 1 will make Willy vanish