SSF.exe+6481EC0 willy z-pos (Float?) SSF.exe+6481EC4 willy x-pos (Float?) SSF.exe+6481EC8 willy y-pos (Float?) 6.062437546E-41 high! SSF.exe+647EF36 camera (in-game) SSF.exe+647EF37 camera (in-game) SSF.exe+647EF38 camera (in-game) (decimal) 0 SSF.exe+647EF39 camera (in-game) SSF.exe+647EEE0 camera (map) (hex) 00010000 SSF.exe+647EEF8 display map (1375993857 4-1 decimal add 1 to current decimal value to show map! even works on cutscenes/stages with no map panel some stages don't show the map but will show Willy's position + exit maybe play with z-pos, rotating, zooming if that's the case? SSF.exe+647EEF9 map z-pos (hex) ##------ SSF.exe+647EEFa map z-pos (hex) --##---- SSF.exe+647EEFb map z-pos (hex) --####-- SSF.exe+647EEFC map z-pos (hex) ----#### SSF.exe+647EEFD map z-pos (hex) ------## SSF.exe+647EEFe map z-pos (hex) -------# tampering in any way just makes the map vanish? SSF.exe+647EF15 map y-pos (hex) ##------ SSF.exe+647EF16 map y-pos (hex) ####---- SSF.exe+647EF17 map y-pos (hex) --####-- SSF.exe+647EF18 map y-pos (hex) ----#### SSF.exe+647EF19 map y-pos (hex) ------## SSF.exe+647EF1A map y-pos (hex) ------## up from 0000 to go SSF.exe+647EF29 map x-pos (hex) ##------ SSF.exe+647EF2A map x-pos (hex) --##---- SSF.exe+647EF2B map x-pos (hex) --####-- SSF.exe+647EF2C map x-pos (hex) ----#### SSF.exe+647EF2D map x-pos (hex) ------## SSF.exe+647EF2e map x-pos (hex) -------# (the addresses seem to copy the values?? ----FFFF in 2C is --FFFF-- in 2B size of jump of digits: 3rd, 4th, 1st, 2nd increase values from 0000 to go right (based on camera 0) decrease values from FFFF to go left (based on camera 0) the map seems to vanish if X/Y position goes past a certain point? usually below A for y-pos zoom out seems to rectify it? SSF.exe+647EF3b map zoom SSF.exe+647EF3C map zoom (18000 hex default?) not an actual feature in-game? gets a bit laggy if entire map is shown but works decent