|
001 - Stealth |
Slug modifier |
Mission 3 |
"Equipped with stealth capability." |
You must turn this card on or off, you have the choice.
By having it on, you can press L when in a Slug to turn on stealth and
become invisible to enemies. However, you cannot fire any weapon, and
because L now has a new function, you cannot crash the Slug anymore. Press
L again to turn off stealth. |
Part 2, in a box at the end of the area, before the
swarm of bats. |
|
002 - Marsnium |
Slug modifier |
Mission 3 |
"Slug now invincible but HP decreasing." |
Like stealth, you can have this card either on or off.
When it is on, when you are in a Slug it cannot be damaged but it's health
is constantly decreasing slowly. Once it runs out, one hit will destroy
the Slug unless you get the gas power up. This card is pretty useless as
it means you can't use Slugs for a good amount of time. |
Shoot the top left part of the ceiling in the left Cave
Maze room in part 2. |
|
003 - S.S.Sword |
Player modifier |
Mission 2 |
"Allows attacks on enemy tanks with
knife." |
Like the above two cards, you have to have this card
turned on or off. I would certainly have it turned on. It means you can
use melee attacks on enemy vehicles, which is useful and can save you
special weapon ammo. |
In the dynamite cave, shoot the top left area just at
the edge of the gate's right sign. |
|
004 - Paper Thin |
Player modifier |
Mission 3 |
"One hit will destroy." |
With this card turned on, you will die with one hit,
making any mission a great challenge to play through. If you get into a
Slug though, one hit will not destroy it. It essentially makes the game
more like the arcade versions. |
With Cave Maze, enter the right room in part 2 and shoot
the right indent. |
|
005 - Type-R |
Slug modifier |
Mission 4 |
"Transforms metal slugto Type-R." |
You can either have this turned on or off.
With it turned on, all Metal Slugs will be replaced with Type-Rs. These turn
the Metal Slugs brown, reverse their turret controls (so they'll point
back when you move forward) and removes the brief stop and recoil whenever
it is attacked. The latter is useful, but the former is not, so just wait
for the Black Hound. |
The second black spot in the rock formations. |
|
006 - Black Hound |
Slug modifier |
Mission 5 |
"Transforms metal slugto Black hound." |
With this card turned on, all Metal Slugs will be
replaced with Black Hounds. The Black Hound looks just like a Metal Slug
but coloured black, and instead of a heavy machine gun it has a very
useful homing rocket launcher. This is the best Slug of the lot so as soon
as you get the card, turn it on. |
Go up, then down, and shoot at the camera. |
|
007 - Slug Gunner |
Slug modifier |
Dungeon |
"Transforms metal slugto Slug gunner." |
By turning this card on, all Metal Slugs will be
replaced with Slug Gunners. These Slug Gunners are mech suit type things
which are slow moving but have good armour, but the normal Metal Slugs are
better. If you hold down to duck when it one of these things, it will
deploy some tracks out and let you roll out, but it is still slow. |
See Dungeon. |
|
008 - H.M. Clip |
Weapon modifier |
Mission 3 |
"Doubles heavy machine gun ammo." |
Gives you more ammo for this weapon which is useful
since it has a fast firing rate. |
Part 2, drop down and shoot at the indent in the wall.
The prisoner has it. |
|
009 - R.L. Clip |
Weapon modifier |
Mission 5 |
"Doubles rocket launcher ammo." |
Doubles the ammo for this powerful weapon. |
Down, up, up, up, down, shoot above the first toilet. |
|
010 - L.S. Clip |
Weapon modifier |
Mission 4 |
"Doubles laser shot ammo." |
This card doubles the ammo for the laser shot and is a
great card to have since the laser shot burns through ammo quickly. |
From a prisoner sitting on a rock. You can't miss him. |
|
011 - S. Clip |
Weapon modifier |
Mission 1 |
"Doubles shotgun ammo." |
This is another great card to have because the shotgun
is a very powerful weapon and is even better with twice the ammo. |
Shoot at the top left once you begin and a prisoner will
supply you with this. |
|
012 - F.S. Clip |
Weapon modifier |
Mission 5 |
"Doubles flame shot ammo." |
Doubles the amount of ammo for the flame shot. This is
great since the flame shot is a powerful weapon. |
Go down, down again and rescue the prisoner. |
|
013 - I.L. Clip |
Weapon modifier |
Mission 2 |
"Doubles iron lizard ammo." |
Gives you twice as much ammo for the Iron Lizard. |
Shoot the tip of the log at the beginning for a prisoner
to give you it. |
|
014 - E.C. Clip |
Weapon modifier |
Mission 4 |
"Doubles enemy chaser ammo." |
Doubles the ammo for this great weapon. |
Before the hole where the rocket launcher soldier pops
out of. |
|
015 - D.S. Clip |
Weapon modifier |
Mission 2 |
"Doubles drop shot ammo." |
Doubles the ammo for this weapon. |
Jump off the log at the beginning and keep firing at a
dangling prisoner. He has it. |
|
016 - S.G. Clip |
Weapon modifier |
Mission 3 |
"Doubles super grenade ammo." |
This card is great since it gives you twice as much ammo
for this powerful weapon. |
Take the lift up and shoot at the hole. You'll need
Weird Ruins for the elevator. |
|
017 - Grenade Clip |
Weapon modifier |
Mission 3 |
"Doubles supply of grenades." |
This gives you twice as many grenades, so you will have
20 to use from the start of each mission. |
Drop down the first pit and shoot above the hole. A
prisoner will drop and give you the card. |
|
018 - Handgun+ |
Weapon modifier |
Mission 1 |
"Enhances handgun attack power." |
This card will make the handgun, your standard weapon,
more powerful which is very useful. |
With Tutor's Love, shoot the first bookcase in the
secret area. |
|
019 - H. Machn Gun+ |
Weapon modifier |
Mission 5 |
"Enhances heavy machine gun attack power." |
Makes the Heavy Machine Gun more powerful. |
Go up, then down twice, into the next room and shoot at
the left blinking dot. |
|
020 - R.Launcher+ |
Weapon modifier |
Mission 2 |
"Enhances rocketlauncher attack power." |
Makes this powerful weapon even moreso. |
Shoot the root of the platform above the entrance to the
dynamite cave. |
|
021 - L.Shot+ |
Weapon modifier |
Mission 5 |
"Enhances laser shot attack power." |
This makes the Laser Shot more powerful. |
Follow H.Machn Gun+'s path, and go into the next room.
Shoot the X poster. |
|
022 - Shotgun+ |
Weapon modifier |
Mission 4 |
"Enhances shotgun attack power." |
This makes the shotgun very powerful, so much so that it
can destroy most enemy vehicles with two hits or less. |
Part 2, get across the gap and climb up the staircase to
reach the prisoner. |
|
023 - F.Shot+ |
Weapon modifier |
Mission 5 |
"Enhances flame shot attack power." |
Makes the Flame Shot more powerful. |
After the room with L.Shot+. Shoot the ruins of the
tank. |
|
024 - I.Lizard+ |
Weapon modifier |
Mission 3 |
"Enhances iron lizerd attack power." |
Makes this weapon more powerful. |
You need Weird Ruins and Ancient Soul to reach this.
Shoot the skull at the end of the crawling path. |
|
025 - E.Chaser+ |
Weapon modifier |
Mission 4 |
"Enhances enemy chaser attack power." |
Makes this great weapon more powerful. |
Part 2, to the left of the top of the stairs after where
the Slug is lies a box with the card. |
|
026 - D.Shot+ |
Weapon modifier |
Mission 2 |
"Enhances drop shot attack power." |
Makes the Drop Shot more powerful. |
Jump off the last log and release the dangling prisoner.
He'll give you it. |
|
027 - S.Grenade+ |
Weapon modifier |
Mission 1 |
"Enhances super grenade attack power." |
Makes this very powerful weapon even more powerful. |
With Tutor's Love, enter the bottom path at the end of
the level and free the prisoner. |
|
028 - Super TNT |
Weapon modifier |
Mission 4 |
"Enhances grenades attack power." |
Makes your grenades more powerful. |
Part 2, jump off the highest platform after the first
steps and you'll see a dangling prisoner. He has it. |
|
029 - Army Knife |
Weapon modifier |
Mission 4 |
"Slightly enhances knife attack power." |
This card makes the knife attack (melee) a bit more
powerful, but not by much. |
At the end of part 2 in a box. |
|
030 - Demon God |
Weapon modifier |
Mission 5 |
"Enhances grenades attack power." |
This makes the knife/melee attacks much stronger than
usual. |
Keep choosing the lower paths until you reach the area
before Allen Jr. Shoot the fuse box. |
|
031 - Flak Jacket |
Player modifier |
Mission 5 |
"Decreases damage to player by 10%." |
With this card, Walter or Tyra will receive less damage
from attacks, but not by much. |
Down, up, up, up, up, shoot the camera. |
|
032 - L.1 Armor |
Slug modifier |
Mission 2 |
"Decreases damage to slug by 10%." |
Any Slug you are in will have slightly stronger armour. |
The prisoner up the third log has it. |
|
033 - L.2 Armor |
Slug modifier |
Mission 3 |
"Decreases damage to slug by 20%." |
Any Slug you are in will have slightly stronger armour. |
The second dangling prisoner near the end of part 2 has
it. |
|
034 - L.3 Armor |
Slug modifier |
Mission 4 |
"Decreases damage to slug by 30%." |
Any Slug you are in will have stronger armour. |
Part 3, in the fifth hole at the beginning. |
|
035 - L.4 Armor |
Slug modifier |
Mission 5 |
"Decreases damage to slug by 40%." |
With this card your Slug will be much stronger and take
many more hits. |
Go down, down again and shoot at the ceiling above the
rightmost crate. |
|
036 - L.5 Armor |
Slug modifier |
Mission 3 |
"Decreases damage to slug by 50%." |
The final Slug armour card. This card will give your
Slug some very heavy armour meaning it can take many hits. |
With Ancient Soul and Weird Ruins, shoot the ceiling
above the skull at the end of the path. |
|
037 - Hyper Vulcan |
Slug modifier |
Mission 3 |
"Enhances slug's vulcan cannon power." |
This card make's a Slugs vulcan turret more powerful. |
Shoot at the ceiling at the locked camera area, slightly
above the pit. Be careful. |
|
038 - Hyper Cannon |
Slug modifier |
Mission 5 |
"Enhances slug's cannon power." |
This makes your Slug's main cannon/missile attack more
powerful. |
Down, down, shoot at the rightmost box. |
|
039 - Thruster+ |
Slug modifier |
Mission 5 |
"Increases height of slug's jump." |
Make sure to have this card turned on. It means your
Slug will be able to jump much higher than usual and this can be very
useful for saving some prisoners and if you use a Slug against mission 5's
boss. |
Down, up, up, in the box. |
|
040 - A.P. Cannon |
Slug modifier |
Mission 5 |
"Makes slug's cannon shell fly straight." |
You can have this card on or off. With it turned on,
your slug's cannon will shoot straight instead of dip. This prevents you
from harming the boss of mission 3, which is a bummer. |
Down, up, up, up, shoot at the wall-mounted box. |
|
041 - Crawler+ |
Slug modifier |
Mission 3 |
"Stomp on enemy tanks and damage them." |
This card means you can run over enemy vehicles, which
is nice. Also makes the boss of mission 1 a breeze. |
Use the Weird Ruins elevator and crawl along until you
see a prisoner. He has the card. |
|
042 - IR Sensor |
Area modifier |
Dungeon |
"Reveals spots of unseen hostages." |
You can either have this turned on or off. With it on,
it turns on infrared. With this extremely useful card, you can see where
there are any hidden prisoners by looking for red spots in each mission.
Shoot at the red spot to reveal the prisoner. This card makes the dungeon
mission much easier. |
See Dungeon. |
|
043 - X-Ray Sensor |
Area modifier |
Dungeon |
"Reveals spots for hidden items." |
Does the same thing as the card above but this time
shows hidden items and the spots are green instead of red. |
See Dungeon. |
|
044 - M1 Clear |
Decoration |
Mission 1 |
"Proof of clearing mission 1." |
Doesn't do a thing. |
Complete mission 1 for this card. |
|
045 - M2 Clear |
Decoration |
Mission 2 |
"Proof of clearing mission 2." |
Doesn't do a thing. |
Complete mission 2 for this card. |
|
046 - M3 Clear |
Decoration |
Mission 3 |
"Proof of clearing mission 3." |
Doesn't do a thing. |
Complete mission 3 for this card. |
|
047 - M4 Clear |
Decoration |
Mission 4 |
"Proof of clearing mission 4." |
Doesn't do a thing. |
Complete mission 4 for this card. |
|
048 - M5 Clear |
Decoration |
Mission 5 |
"Proof of clearing mission 5." |
Doesn't do a thing. |
Complete mission 5 for this card. |
|
049 - All Clear |
Decoration |
Mission 5 |
"Proof of clearing all mission." |
Doesn't do a thing. |
Complete mission 5 for this card. |
|
050 - Weird Ruins |
Area modifier |
Dungeon |
"Makes ruin's steps passable." |
When you get this card, whenever you go into the first
part of mission 3, you will see a large platform which will take you up to
a hidden area. |
See Dungeon. |
|
051 - Pandora |
Area modifier |
Dungeon |
"Clears poison gas in the cave's depths." |
When you get this card, the purple poison gas in the
second part of mission 3 will be gone. |
See Dungeon. |
|
052 - Tutor's Love |
Area modifier |
Dungeon |
"Lets you enter the secret training camp." |
Opens up a hidden area at the near end of the third part
of mission 1. |
See Dungeon. |
|
053 - Cave Maze |
Area modifier |
Dungeon |
"Lets you enter hidden stage in the cave." |
With this card, you can enter two previously blocked off
secret areas in the second part of mission 3. |
See Dungeon. |
|
054 - Ancient Soul |
Area modifier |
Dungeon |
"Lets you enter hidden stage in the ruins." |
Opens up a hidden area in mission 3, used with Weird
Ruins card. |
See Dungeon. |
|
055 - Dungeon |
New level |
Mission 5 |
"Lets you enter the dungeon." |
Collect this card to open up the extra dungeon mission. |
Choose the up paths and shoot at the barrel. |
|
056 - Coin |
Decoration |
Mission 3 |
"gold coins that could be lucky." |
Picture card of a single golden coin. |
With Cave Maze, enter the right opened room and rescue
the prisoner to get it. |
|
057 - Red Jewel |
Decoration |
Mission 1 |
"Red jewel with a deep brilliance." |
Picture card of the jewel. |
Shoot the bottom right of the second-to-last trench. |
|
058 - Amber Jewel |
Decoration |
Mission 2 |
"Amber jewel with a bright sheen." |
Picture card of the jewel. |
After the submarine, shoot at the platform above and a
prisoner will drop and give you it. |
|
059 - Blue Jewel |
Decoration |
Mission 3 |
"Blue jewel with a strange glow." |
Picture card of the jewel. |
In the right Cave Maze room in part 2, shoot at the
ceiling when you enter. The prisoner will give you it. |
|
060 - Treasure Box |
Decoration |
Mission 4 |
"Treasure box with ancient riches inside." |
A picture of a red treasure chest. |
Part 3, get the lift to the third floor (one above
start) and go to the shoot above the door with the sign on its right. |
|
061 - Turkey |
Decoration |
Mission # |
"Piping hot turkey made on the island.." |
Picture card of a turkey. |
Collect a turkey. |
|
062 - Canned Food |
Decoration |
Mission # |
"Rations. No food, no fight!" |
Picture of a food can. |
Collect a tin of canned food. |
|
063 - Banana |
Decoration |
Mission # |
"Offers loads of much needed fiber." |
Picture of three bananas. |
Collect a banana. |
|
064 - Bread |
Decoration |
Mission # |
"Daily bread you can find it anywhere." |
A picture card of a loaf of bread. |
Collect a loaf of bread. |
|
065 - Fish |
Decoration |
Mission # |
"Fresh seafood from the sea." |
A picture card of a fish. |
Collect a fish. |
|
066 - Walter |
Decoration |
Mission 1 |
"New PF recruit joined to find true
worth." |
A picture card of Walter. |
Shoot the bottom left of the second wooden structure. |
|
067 - Tyra |
Decoration |
Mission 1 |
"Do-gooder who really hates evil-doers." |
A picture card of Tyra. |
Shoot the bottom left of the second-to-last trench. |
|
068 - Mama |
Decoration |
Dungeon |
"Walter's mama. One wild lady!" |
A picture card of Walter's mother. |
See Dungeon. |
|
069 - Angelica |
Decoration |
Dungeon |
"Tyra's dear dog. a really friendly pug!" |
A picture card of Tyra's dog. |
See Dungeon. |
|
070 - Marco |
Decoration |
Mission 2 |
"Leader of PF squid 1." |
A picture card of Marco, who is a playable character
in every Metal Slug game. Except this one. |
Shoot skyward on the log above the first energy blast
cannon. The prisoner has it. |
|
071 - Tarma |
Decoration |
Mission 3 |
"Hobby is customising motercycles." |
Picture card of Tarma, who was player 2
in the first Metal Slug game and has been in a lot of Metal
Slug games. |
Bottom right of part 2, the prisoner located above the
poison spray has it. |
|
072 - Eri |
Decoration |
Mission 4 |
"Trained as a first-class secret agent." |
Picture card or Eri, who first appeared in Metal Slug 2. |
Part 3, jump across the gap at the beginning and shoot
above the garage door. The prisoner has it. |
|
073 - Fio |
Decoration |
Mission 5 |
"Sole daughter of Italy's main magnate." |
Picture card or Fio, who also debuted in Metal Slug 2. |
In the room after Flak Jacket, shoot the camera. |
|
074 - Rumi |
Decoration |
Mission 2 |
"Ubiquitous guy of supply. Bad at
navigation." |
A picture card or Rumi, the supply girl of the PF squad. |
Part 2, shoot the middle of the second tree trunk at the
beginning. |
|
075 - Madoka |
Decoration |
Mission 3 |
"Rumi's twin also bad at directions." |
A picture card of Madoka, who obviously looks just like Rumi. |
In the left Cave Maze room in part 2, rescue the
prisoner and you'll receive it. |
|
076 - Hyakutaro |
Decoration |
Mission 4 |
"A brave ally who'll always bail you
out." |
Another picture card, this of a character who didn't
make it into the game. |
Part 3, take the lift to the third floor and shoot above
the garage door to your right. The prisoner has it. |
|
077 - Allen Jr |
Decoration |
Mission 5 |
"Allen's son he shadows the PF squad." |
A picture card of the mini boss you can face in mission
5 if you want to. |
Keep taking the downward path and you'll find him.
Defeat him and the card is yours. |
|
078 - Metal Slug |
Decoration |
Mission 2 |
"All-purpose prototype army's pride." |
A picture card of the Metal Slug. |
Shoot the tip of the ledge at the crossway before the
submarine. |
|
079 - Formor |
Decoration |
Mission 1 |
"3 times bigger than a regular metal
slug." |
Picture card of mission 1's boss. |
Destroy it quickly
to get this card. |
|
080 - Emain Macha |
Decoration |
Mission 2 |
"Two in one tank called "Twins"." |
A picture card of mission 2's boss. |
Destroy it quickly
to get this card. |
|
081 - Kaladgolg |
Decoration |
Mission 3 |
"Troop train with mounted laser cannon." |
A picture card of mission 3's boss. |
Destroy it quickly
to get this card. |
|
082 - The Keesi III |
Decoration |
Mission 4 |
"New bomber for use in local battles." |
A picture card of mission 4's boss. |
Destroy it quickly
to get this card. |
|
083 - Cabracan |
Decoration |
Mission 5 |
"Weapon that creates earthquakes." |
A picture card of mission 5's boss. |
Destroy it quickly
to get this card. |
|
084 - Decoration |
Decoration |
Mission # |
"Given for clearing with "PAPER THIN"." |
Picture card of a trophy. |
To get this picture card, complete any mission with Card
004 Paper Thin turned on. |
|
085 - Washout |
Decoration |
Mission # |
"Given for not killing a single enemy." |
Picture card of a bummed-out Walter. |
To get this picture card, don't kill anyone. Just start
a mission and have a soldier clobber you. |
|
086 - Soldier A |
Decoration |
Menu |
"Proof of courage. Must kill 100 foes." |
Soldier picture card. |
Kill 100 enemies. |
|
087 - Soldier B |
Decoration |
Menu |
"Proof of warrior. Must kill 200 foes." |
Soldier picture card. |
Kill 200 enemies for this picture card. |
|
088 - Soldier C |
Decoration |
Menu |
"Proof of warrior. Must kill 300 foes." |
Soldier picture card. |
Kill 300 enemies. |
|
089 - Soldier D |
Decoration |
Menu |
"Proof of a hero. Must kill 999 foes." |
Soldier picture card. |
Kill 999 enemies. The Dungeon's Japanese soldier
spawning areas are helpful for this. |
|
090 - Prisoner A |
Decoration |
Menu |
"Proof of saving 10 hostages." |
Hostage picture card. |
Save 10 prisoners. |
|
091 - Prisoner B |
Decoration |
Menu |
"Proof of saving 20 hostages." |
Hostage picture card. |
Save 20 prisoners. |
|
092 - Prisoner C |
Decoration |
Menu |
"Proof of saving 30 hostages." |
Hostage picture card. |
Save 30 prisoners. |
|
093 - Prisoner D |
Decoration |
Menu |
"Proof of saving 40 hostages." |
Hostage picture card. |
Save 40 prisoners. |
|
094 - Prisoner E |
Decoration |
Menu |
"Proof of saving 50 hostages." |
Hostage picture card. |
Save 50 prisoners. |
|
095 - Prisoner F |
Decoration |
Menu |
"Proof of saving 60 hostages." |
Hostage picture card. |
Save 60 prisoners. |
|
096 - Prisoner G |
Decoration |
Menu |
"Proof of saving 70 hostages." |
Hostage picture card. |
Save 70 prisoners. |
|
097 - Prisoner H |
Decoration |
Menu |
"Proof of saving 80 hostages." |
Hostage picture card. |
Save 80 prisoners. |
|
098 - Prisoner I |
Decoration |
Menu |
"Proof of saving 90 hostages." |
Hostage picture card. |
Save 90 prisoners. |
|
099 - All Saved |
Decoration |
Menu |
"Proof of saving 10 hostages." |
Hostage picture card. |
Rescue every prisoner there is. |
|
100 - All Cards |
Decoration |
Menu |
"Special card for getting 99 cards." |
Picture card of our heroes. |
Collect every card there is. |