The IDs below are listed in decimal. Cheers to Ivo for cataloguing and describing these.
0 | Panicked running rebel
|
1 | Rebel tip toes back and forth, likes throwing grenades
| 2 | X (unknown)
| 3 | X (unknown)
| 4 | Rebel laughing/taunting L
| 5 | Rebel lauhging/taunting R
| 6 | Rebel run, prone toss mine, flee. Mine is harmless on foot?
| 7 | ^
| 8 | Rebel gets close, spams jumping knife attack
| 9 | ^
| 10 | ^
| 11 | ^
| 12 | Rebel gets close, jump knifes (some times he falls through the level after killing me), then sometimes switches to grenades?
| 13 | ^
| 14 | ^
| 15 | ^
| 16 | ^
| 17 | ^ Same as above, except this one likes throwing mines.
| 18 | ^
| 19 | ^
| 20 | Cautious rebel, then gains confidence and begins frequently attacking with rollers
| 21 | ^ Same except with the firework rockets
| 22 | ^ same except both firework rockets and rollers. Switches between the two
| 23 | Vine slider R > L, knife jumps, will eventually get scared and run away after failed attackss
| 24 | Vine slider L > R, looks like he wants to jump onto a tank. knifes if you get close, eventually runs away
| 25 | Vine slider R > L. Immediately goes into a run animation after letting go of the vine, slowly falls from gravity. Likes doing the "sneak" animation, and throwing grenades
| 26 | ^ except L > R
| 27 | crouched "ready" soldier. Goes into crouched panic if you get close, panic runs if you shoot nearby
| 28 | Hanging rebel facing L Continuously throws grenades
| 29 | Missile turret rebel
| 30 | Siren rebel
| 31 | Window rebel, throws grenades
| 32 | ^
| 33 | ^
| 34 | Window rebel hanging arm out of window looking stupid. When you get close he notices you and resumes standard window rebel procedure
| 35 | Window rebel "lookout". Gets shocked if you approach
| 36 | Window rebel waving his finger. Notices if you approach
| 37 | Window rebel going "huh" Notices if you approach
| 38 | Window rebel laughing, notices etc
| 39 | Window rebel laughing, but the animation is choppy because it goes from the last frame to the first frame instead of reversing the animation
| 40 | Rebel coming out of a door L > R, cautious then throws grenades
| 41 | ^, rebel runs at player and jump knives. Saw him randomly go prone once as well.
| 42 | Rebel crawling out of hatch L > R, cautious, throws grenades
| 43 | ^ cautious, then jump knives
| 44 | Rebel panic running out of door L > R, scared
| 45 | Rebel running out of door R > L, throws grenades
| 46 | ^ except jump knife
| 47 | Rebel crawls out of hatch R > L, cautious, throws grenades
| 48 | ^ except jump knife
| 49 | Rebel panic running out of door R > L, scared
| 50 | Stationary Dikokka, has rpger, permanent wreck
| 51 | ^ except no rpg
| 52 | Stationary dikokka, no rpg, wreck explodes
| 53 | Melty honey, no shield, very weak, jump knifing rebel bails out of it, and the wreck is permanent
| 54 | ^
| 55 | ^
| 56 | mini ufo going left
| 57 | mini ufo going left, but extremely choppy movement
| 58 | mini ufo going left, more bobbing
| 59 | bullchan driving into position if destroyed another one will replace it
| 60 | girida on landseek. If landseek is destroyed before girida, girida will drive off. Permanent landseek wreck
| 61 | ^
| 62 | 256 hill bunker, no top turret
| 63 | ^
| 64 | Girida destruction animation(??)
| 65 | Stationary girida
| 66 | Iron iso, neutral turret permanent wreck
| 67 | Iron iso aiming left permanent wreck
| 68 | ^
| 69 | Iron iso neutral turret permanent wreck
| 70 | Iron iso aiming left permanent wreck
| 71 | ^
| 72 | Iron iso aiming left permanent wreck
| 73 | ^
| 74 | ^
| 75 | Flying tara, blue, missile
| 76 | Bazooka motorcycle going right
| 77 | Bazooka motorcycle going left
| 78 | suicide motorcycle going right
| 79 | suicide motorcycle going left
| 80 | suicide motorcycle with sidecar going right. Sidecar throws grenades
| 81 | suicide motorcycle with sidecar going left. Sidecar throws grenades
| 82 | Motorcycle going right does wheelie, rider bails and runs away, motorcycle splashes into water
| 83 | ^ except left
| 84 | X (unknown)
| 85 | X (unknown)
| 86 | Girida (driving)
| 87 | ^
| 88 | ^
| 89 | ^
| 90 | girida driving to player position, aiming up
| 91 | ^ except aiming "down"
| 92 | girida driving near player position, aiming up
| 93 | ^ except aiming "down"
| 94 | Rebel innertube
| 95 | ^ except it appears at the players current position
| 96 | bazooka rebel
| 97 | ^
| 98 | ^
| 99 | Bazooka rebel crawling out of hatch
| 100 | ^
| 101 | ^
| 102 | Bazooka rebel
| 103 | ^
| 104 | Bazooka rebel sprinting at player, when close switches animation to stepping animation, runs past player, crouches, stands and fires blindly at nothing
| 105 | ^ same except instead of crouching he jumps off screen
| 106 | Bazooka parachute
| 107 | ^
| 108 | shield rebel (orange) turns into a scared green rebel and drops a medal when the shield is blown away
| 109 | ^
| 110 | Snowball rebel L > R
| 111 | hairbuster ribberts arrives on the screen
| 112 | small background hairbuster ribberts R > L
| 113 | ^ L > R
| 114 | Shoe and Karn (purple and grey)
| 115 | Shoe? Brown R > L
| 116 | ^ L > R
| 117 | tani-oh
| 118 | Iron nokana
| 119 | Missile heading straight down
| 120 | Morden Hi-do final boss
| 121 | Morden Hi-do destroying the bridge
| 122 | outhouse
| 123 | ^
| 124 | ^
| 125 | Rebel lounger - soda
| 126 | rebel lounger - newspaper
| 127 | Rebel campfire, rebels immediately panic and flee
| 128 | rebel campfire, rebels ignore
| 129 | riverboat
| 130 | riverboat with loungers
| 131 | riverboat
| 132 | X (unknown)
| 133 | 256 bunker, bazooka bottom cannon top - spiked
| 134 | 256 bunker, bazooka top, cannon bottom, spiked
| 135 | 256 bunker, cannon top, spiked
| 136 | 256 bunker, bazooka top, spiked (bazooka idle clips through the structure)
| 137 | Flying tara's from the submarine sequence
| 138 | Darin - stationary
| 139 | darin, driving left and dumping i-beams
| 140 | darin reversing
| 141 | scuba diver
| 142 | R-Shobou that shows up, hovers for a second, then flies off screen
| 143 | X (unknown)
| 144 | Sandbags (tall)
| 145 | ^
| 146 | Sandbags (short)
| 147 | ^
| 148 | ^
| 149 | Car (blue)
| 150 | ^
| 151 | X (unknown)
| 152 | X (unknown)
| 153 | dog
| 154 | dog
| 155 | dog sniffing then running
| 156 | Credits Morden
| 157 | Gun grave with flowers - Only animates after touching player
| 158 | Gun grave - no flowers - only animates after touching player
| 159 | Satiko Suzuki - hat flys off after touching player
| 160 | deer
| 161 | bird pecking ground
| 162 | bird flying upward
| 163 | bird pecking ground
| 164 | bird standing on ground
| 165 | fly
| 166 | fly
| 167 | dolphin
| 168 | stick grenade rebel that is frozen in place (killable)
| 169 | frozen running rebel
| 170 | rebel scared then frozen stick nade
| 171 | unused boss 1 machine gun turret
| 172 | POW (sitting) (drops nothing)
| 173 | POW (rope) (rope causes massive lag)
| 174 | Civilian man running (blue)
| 175 | ^ except hes coming out of a building
| 176 | Chef that keeps bumping into the rock that he spawned into
| 177 | ^
| 178 | ^ except he spawns outside of the rock, slams into it, turns and runs away super fast
| 179 | ^ except he comes from a building
| 180 | unused otter
| 181 | unused flopping fish
| 182 | bird
| 183 | small debris
| 184 | squirrel
| 185 | Dead fish with lots of flies
| 186 | lone fly that flies randomly
| 187 | the previous but doesn't stray as far
| 188 | rainbow
| 189 | blinking star 1
| 190 | blinking star 2
| 191 | shooting star
| 192 | Pow (stake)
| 193 | unused boss 1 cannon turret - player mountable and aimable
| 194 | rebel runs past
| 195 | running woman (Mission 4)
| 196 | ^ but faster
| 197 | running woman (2P ending)
| 198 | ^ but faster
| 199 | ^ but wearing red (unused)
| 200 | ^ but faster
| 201 | teal woman coming out of building
| 202 | ^ but fast
| 203 | Blue woman coming out of building
| 204 | ^ but fast
| 205 | red woman coming out of building
| 206 | ^ but fast
| 207 | cat lady
| 208 | kid - injured - teal
| 209 | kid - running - teal
| 210 | kid - shorts - teal
| 211 | kid - bug net - teal
| 212 | kid - injured - blue
| 213 | kid - running - blue
| 214 | kid - shorts - blue
| 215 | kid - bug net - blue
| 216 | kid - injured - red
| 217 | kid - running - red
| 218 | kid - shorts - red
| 219 | kid - bug net - red
| 220 | man, pantless, shocked when player runs past
| 221 | underwear washing woman, looks when player runs past
| 222 | unused woman teal
| 223 | unused woman blue
| 224 | unused woman red
| 225 | unused woman 2
| 226 | unused woman 3
| 227 | DEMO TITLE
| 228 | shooting a golden rebel makes it use that hit sprite
| 229 | ^
| 230 | dead rebel
| 231 | dead dikokka
| 232 | dead melty honey
| 233 | ^
| 234 | dead bull chan
| 235 | dead landseek
| 236 | dead girida
| 237 | dead girida (slope)
| 238 | ^ alt
| 239 | dead iron-iso
| 240 | dead slug (gold)
| 241 | dead slug (gold) 2 |
| 242 | toilet
| 243 | golden slug driving left
| 244 | credits (flies up really fast)
| 245 | Satiko Suzuki (screen-locked to top-right corner)
| 246 | Go! sfx (heard but not seen)
| 247 | x (unknown)
| 248 | GO! sign
| 249 | Grenade spamming rebel
| 250 | x (unknown)
| 251 | x (unknown)
| 252 | saluting reb
| 253 | branch
| 254 | cloud 1
| 255 | cloud 2
| 256 | cloud 3
| 257 | cloud 4
| 258 | explosive barrels (bridge)
| 259 | explosive barrel (yellow)
| 260 | explosive barrel (big red, cant shoot)
| 261 | Mission 1 dock rock
| 262 | small wooden platform?
| 263 | Messes up the camera, can see beyond normal limits
| 264 | x (unknown)
| 265 | Arrow sign
| 266 | x (unknown)
| 267 | snow level lift (raises and lowers)
| 268 | snow level destroyable gate (vanishes after 1 frame)
| 269 | APC
| 270 | red sea mine
| 271 | electric coils from mission 2 |
| 272 | sandbags (tall)
| 273 | sandbags (short)
| 274 | soldier flying towards screen (yeeeaaaaargh)
| 275 | x (unknown)
| 276 | that one unused basic platform
| 277 | basic unused edge
| 278 | ^
| 279 | ^ (red)
| 280 | ^
| 281 | rebel running to player, standard knife, but refuses to turn around if you dodge R > L
| 282 | ^ L > R
| 283 | submarine machine gun
| 284 | heavy machine gun pickup (1 shot)
| 285 | rocket launcher pickup (1 shot)
| 286 | shotgun pickup (1 shot)
| 287 | flame shot pickup (1 shot)
| 288 | heavy machine gun pickup (200 shots)
| 289 | ammobox pickup
| 290 | grenade pickup
| 291 | gas pickup
| 292 | metal slug but the mg can only aim in the rear
| 293 | wooden box (drops a HMG)
| 294 | doll
| 295 | doll (bear)
| 296 | rose
| 297 | medal
| 298 | letter
| 299 | turkey
| 300 | canned food
| 301 | pig
| 202 | frog
| 303 | coin
| 304 | medal in frame
| 305 | bread
| 306 | mushrooms
| 307 | fruit
| 308 | bird nest
| 309 | snake R
| 310 | fish flopping
| 311 | cat
| 312 | monkey
| 313 | monkey 2 |
| 314 | old man in rags
| 315 | poo
| 316 | x (unknown)
| 317 | snake L
| 318 | metal slug machine guns flopping on ground (causes freeze)
| 319 | basic platform
| 320 | x (unknown)
| 321 | x (unknown)
| 322 | x (unknown)
| 323 | x (unknown)
| 324 | x (unknown)
| 225 | x (unknown)
| 326 | x (unknown)
| 327 | x (unknown)
| 328 | Allen (doesnt drop HMG on death)
| 329 | game crash
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