Bomberman Live: Battlefest

reference

Destructoid: Bomberman Live: Battlefest announced for XBLA/PSN/WiiWare

Dated September 2nd 2009. Jim Sterling breaks the news about the upcoming game, said to be released on all three consoles' digital platforms, the Xbox Live release arriving in Winter 2009 and the WiiWare and PlayStation Network releases scheduled for 2010. These two were ultimately cancelled and the Xbox Live release pushed back to Winter 2010.

Nintendo Life: Bomberman Blast: Battlefest Coming to WiiWare

Dated September 2nd 2009. Notable only for claiming the proposed WiiWare release was to be titled Bomberman Blast: Battlefest (in reference to the WiiWare-exclusive multi-player demo Bomberman Blast). No other source said such a thing so we can safely assume it's bunk.

Hudson Entertainment: Bomberman is Back and Better Than Ever With Bomberman Live: Battlefest (archive)

Dated September 9th 2009, a blog post/press release announcing the upcoming sequel on Hudson Entertainment's website (Hudson Soft's American branch).

Hudson Entertainment: Bomberman Battlefest (archive)

A placeholder game page hyping up the game's new features. Another version with different formatting also existed for some reason.

IGN.com - Bomberman_Blog

A user-made blog run by the staff at Pi Studios, talking about various designs aspects of the game.

Power-Ups: Dated June 7th 2010. Level designer Jeremy Statz discusses the wide variety of bomb types added to the game. The text cuts off midway through describing the Barrier, unfortunately.

Concept Art Development: Dated December 8th 2010. Artist Jessica Oyhenart shows the design process of the costumes, from brain-storming "thumbnails", to orthographic illustrations, and finally 3D models (with a little fine-tuning afterward for ease of visibility)! Also features concept art of Bombysocks, Bombosapien, Tutenbomben, Napoleon Bombaparte and Bomb Reaper.

Gimmicks: Dated December 8th 2010. Jeremy Statz lists some of the ideas he had for arena gimmicks.

foster3d.com

Website of 3D modeller Chris Foster. The Reaper skin has a highlight page showing off its render.

JessiBeans | DeviantArt - "Bomberman Battlefest"

The full render used for the title screen, posted on concept artist Jessica Oyhenart's deviantART gallery.

Official Xbox Magazine (issue 102)

Hudson isn’t shy about admitting that this is largely more of the same, but they’re also quick to point out that it’s packed with new stuff. [...] The emphasis on team-based modes adds a nice new wrinkle to the madness, introducing a welcome bit of co-op flavor.

Dated November 2009. Ryan McCaffrey previews the then-upcoming game (over a year before its eventual release!), offering a "hype level" of 2.5 out of 4. Notably, its developer is listed as Backbone Entertainment, suggesting the developers of the original Bomberman Live were on board before Pi Studios took the reins. Image from the Internet Archive.

Official Xbox Magazine (issue 110)

Battlefest has been delayed significantly since our first look so that developer Digital Eclipse can add even more battle stages. game modes, power-ups, and costumes — including Avatar support! Primarily, though, it's so the networking code could be completely revamped, promises a Hudson spokesman. “All of the [online] problems from [Bomberman Live] should be fixed," he says.

Dated June 2010. Ryan McCaffrey tries out some of the new modes, bumping his "hype level" up to 3 out of 4. Image from the Internet Archive.

Official Xbox Magazine (issue 120)

+ Piles of new content for hardcore Bomberman fans...
+ ...and plenty of customization available for all that content...
- ...but you’re S.O.L. if you don't bring friends along for the ride.
? Where are the Yoshi-like rideable dinosaur things from the 16-bit games? We love those guys!

Dated March 2011. Ryan McCaffrey finally plays the finished product. He hails its multitude of multi-player content, but is disappointed by the lack of single-player options. Awarded 6.5 out of 10. Image from the Internet Archive.

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page last modified: 10/03/2018