Area 2-1ENEMIES: Chibimaru Red x 3 ITEMS: Bomb Up, Fire, Speed Up TIMER: 3:59 PASSWORD: 7793 |
Area 2-2ENEMIES: Chibimaru Blue x 3 ITEMS: Bomb, Bomb Pass TIMER: 3:59 PASSWORD: 6428 |
Area 2-3ENEMIES: Chibimaru Green x 3 ITEMS: Speed Up, Bomb Kick, Push TIMER: 3:59 PASSWORD: 8492 |
Area 2-4ENEMIES: Ponpon x 2, Missile Man x 3 ITEMS: Bomb UP, Speed Up, 1UP TIMER: 3:59 PASSWORD: 7490 |
Area 2-5ENEMIES: Daruman x 2, Swim x 2 ITEMS: Bomb Up, Power Glove, Time, Cage TIMER: 3:59 PASSWORD: 4270 |
Area 2-6ENEMIES: Pakkunga x 2, Perrin x 2 ITEMS: Fire, Punch, Power Glove, Heart, Cage TIMER: 3:59 PASSWORD: 6682 |
Area 2-7ITEMS: Bomb Up, Fire, Speed Up, Bomb Kick, Remote Control, Select Item TIMER: n/a PASSWORD: 4677 Jet Bomber can fly at great speeds, leaving a trail of flames behind him. His bombs have a 4-tile blast radius and he can also Push you, so grabbing all the items quickly is recommended. Requires 4 hits to defeat. 800 points. |
Area 2-8TIMER: n/a PASSWORD: 4692 Machineda / マシンダー moves side to side and fires bombs out from its cannons at various ranges. The bombs only have a 3-tile blast radius, so they should be easy to avoid. Any bombs Machineda overlaps are erased, though even with no Fire Ups you shouldn't have any trouble hitting the boss. Requires 9 hits to defeat. |
Chibimaru Red / チビ丸赤: Move aimlessly and can disappear for a moment, leaving a bomb in their place. 400 points.
Chibimaru Blue / チビ丸青: Can jump over explosions. 400 points.
Chibimaru Green / チビ丸緑: Will throw a shuriken at Bomberman on sight, but can be stopped by placing a bomb. 400 points.
Ponpon / ポンポン: Can punch bombs. Becomes an egg after defeat. 200 points.
Missile Man / ミサイルマン: When hit, will fly into the air and crash in a random location, with huge blast radius. 200 points.
Daruman / ダルマン: When bombed, will flip upside down and move faster before reverting to normal. Can only be harmed when right-side up. Becomes an egg after defeat. 200 points.
Swim / スイム: Requires 2 hits to defeat. Becomes an egg after defeat. 200 points.
Pakkunga / パックンガー: Can hop on bombs and detonate them while remaining unharmed; tricky in tight corners. Becomes an egg after defeat. 400 points.
Perrin / ペラン: Can turn into squiggly lines which supposedly makes them harder to see. 200 points.
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page last modified: 13/04/2015 |