The final world; there is no opportunity to revisit older worlds by this point. Conveyor belts make a return, with red switches to toggle their direction. The green beam blocks are hard blocks that periodically zap electricity between them, either straight or diagonally. Rockets, if bombed, will fly and land on a random part of the arena; these can destroy soft blocks, detonate bombs and harm Bomberman.
Gurun / : Turns at every second junction. If Bomberman shares its X/Y axis it will fire a missile in his direction, which can destroy soft blocks and detonate bombs. Alternates between ground and hover modes every 8 seconds; while hovering it cannot be hit by bombs and can pass through soft blocks, but will not fire missiles. Requires 2 hits to defeat.
Dash / : Slowly pursues Bomberman; will speed up if Bomberman is nearby.
Machineda / マシンダ: Pursues Bomberman. Multiple Machinedas will link into one chain if they collide; a bomb blast will separate and scatter them. They are only vulnerable when alone/disconnected.
Roboid / : Disguises itself as a soft block until approached or bombed. Pursues Bomberman. Can smash soft blocks to its sides. Requires 2 hits to defeat.
Bon / ボーン: Moves slowly, turning at every junction. Periodically stops to spray fire; this can detonate bombs. Requires 2 hits to defeat.
Megadon / : Moves aimlessly. Periodically stops to detonate; its blasts have full-screen range and can penetrate through soft blocks.
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page last modified: 03/05/2015 |