Download here (10.3MB zip file)
The American manual can be downloaded at Games Database.
from page 3, "BOMBERMAN STORY"
Danger has again come to the once peaceful Earth... Suddenly the figures of Magnet Bomber, Golem Bomber, Pretty Bomber, Brain Bomber, and Plasma Bomber appear before our hero, BomberMan.
These five cyborgs, called the "Five Bad Bombers", say they have been built by aliens who plan to take over the universe, and that they have come to capture the original BomberMan. Though BomberMan valiantly attempts to fight off the Five Bad Bombers, he is taken captive. Later, BomberMan awakens in an underground prison cell in the base of the Five Bad Bombers. And once again he rises to protect world peace. Our future is in his hands. He must fight hordes of enemies scattered throughout the huge alien base. Avoid countless traps which ahve been set for him. Only then can he face the Five Bad Bombers who await him...
Will BomberMan ever see an end to all this fighting!?
A huge mobile fortress drifts through space. On board, the Five Dastardly Bombers appear.
The fortress approaches a planet and floats above a city.
If we're going to assume the authorial intent, Bomberman and Plasma Bomber probably scrap before he's captured and taken aboard, going by the story from the game manual.
Bomberman battles through the fortresss and defeats Magnet Bomber, Pretty Bomber, Golem Bomber and Brain Bomber; destroying their parts of the ship after they are defeated.
The first three are disabled after their defeat, but Brain Bomber vanishes after his fight, leaving only his cloak behind.
Bomberman battles the leader of the Five Dastardly Bombers, Plasma Bomber, and destroys his war machine. Humbled, Plasma Bomber steps forward and extends his hand to Bomberman...
... only to get blasted in the back by his seemingly-disabled mech. The mech explodes, revealing the alien mastermind behind this scheme - G. Ganzu!
G. Ganzu is defeated (by having a crap-ton of bombs thrown at his face), and what remains of the ship begins to explode. Bomberman runs around panicking before the vessel finally combusts.
Bomberman is sent hurtling through space, but through the power of convenient storytelling, is on a direct course for his home planet...
Broadcast November 3rd 1994 on CITV. The game receives favourable reviews from the boys and the girls, earning a 4 out of 5 from both. Presenter Andy Cranes remarks "had it been an original, it would have got 5 out of 5, but because it's a sequel, our panel decided to make it down by one," though welcomes viewers to write in with their thoughts.
Footage from user DynamiteHeaddy on YouTube. |
The release of Bomberman 2 has seen those big-headed bomb-tossers make something of a comeback, nowhere moreso than Japan, where the country is in the grip of Bomberman mania, a condition exacerbated by a daily diet of these bizarre but strangely irresistable ads.
Broadcast December 6th 1994 on Channel4. The Japanese TV commercials are spotlighted in the News section.
Footage from user DynamiteHeaddy on YouTube.
The trick is that Super Bomberman 2 epitomizes the Japanese art of taking a ludicrously simple concept, and then executing that concept faultlessly. The control is superb, the graphics are ultimately functional (if not oddly cute), the play is balanced to perfection - and four players won't have more fun doing anything else. We mean it. Warcraft 2, Quake, Daytona USA - they're all great multiplayer games. But Super Bomberman 2 is better.
Dated September 1996, from the "Top 100 Games of All Time" feature. Super Bomberman 2 clocks in at a surprising #3, beating out heavy hitters and entire franchises - the only games to trump it are Tetris and Super Mario 64. Scan from the Internet Archive.
Dated July-August 1994, reviewed by Gabrio Secco. Awarded 91%. Scans from the Internet Archive.
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