Bomberman Generation
reference
American manual
Download here (4.4MB Zip file) (thanks to Plasma Captain for scanning this!)
European manual
Download here (12.1MB Zip file)
page 4, "Story">
The nefarious Mujoe and his gang of Hige Hige Bandits are back, and as usual, they're scheming to conquer the universe. This time, thy're after the Bomb Elements, powerful crystals that will give them the power to dominate the universe. However, a space freighter carrying the Bomb Elements has been destroyed by an attack from the Hige Hige Bandits. Now, the Elements lay scattered over the uncivilized planet of Tentacalls.
As Bomberman, you have ben given the order by Professor Ein to retrieve the Bomb Elements. Defeat your foes with Bombs, outsmart the fraps that lie in wait for you, and clear the Stages that stand between you and retreiving the Bomb Elements.
Hurry! The universe is counting on you!
Details on the story, characters, bombs, and a whole heap of screenshots... at least, that's what it was when it was active. Do you have a backup of this page?
A basic promotional page as part of the Space World 2001 coverage.
A basic promotional page that repeats most of the Space World text.
The official English Flash site, featuring screenshots and pages for Bomberman Max 2. The Internet Archive's mirror is missing images and the "about the game" page.
Dated June 3rd 2002. A marketing piece talking about the game's features as well as its kid-friendly appeal and control scheme. Also mentions Hudson's sponsorship of the Italian national football team and prize campaign to win autographed football and Bomberman goodies.
Official UK Nintendo Magazine (issue 123)
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The one-player adventure is slow-paced with poor level design and laying bombs to blow up trees and rocks is nowhere near as fun as the old battle games. But if you're a fan of the old Bomberman titles, this is worth picking up for the multiplayer games alone. [...] Our score would be much lower with these mate-bashing treats.
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Dated December 2002, awarded 7 out of 10. Also called "Bomberman Heroes" for some reason?
Weekly Famitsu / 週刊ファミ通
[what issue is this from, and does anyone have a scan?]
Awarded 27 out of 40. [src]
Transcribed from the European manial.
Hudson Soft
SUPERVISOR
Shigeki Fujiwara
DESIGN DIRECTOR
Shoji Mizuno
DIRECTOR
Kotaro Hayashida
PROJECT MANAGER
Naoki Nishiya
PRODUCER
Hidetoshi Endo
Yoichi Miyaji
EXECUTIVE PRODUCER
Hiroshi Kudo
GAME DESIGN CHIEF
Osamu Harada
BATTLE-GAME DESIGN
Tatsumitsu Watanabe
PROGRAM CHIEF
Kazuhiro Irie
BATTLE-GAME PROGRAM
Dai Okada
NORMAL-GAME PROGRAM
Naoki Kudo
CHARABOM-BATTLE PROGRAM
Hiroyuki Koyama
SYSTEM MENU PROGRAM
Akimitsu Oba
GRAPHIC CHIEF
Masahiko Koyama
MAIN BG GRAPHIC
Koji Kato
MAIN CHARACTER GRAPHIC
Emi Imamura
BG GRAPHIC
Kentaro Takahashi
Toshiharu Kawashlma
Go Matsumoto
BG MODELING/GIMMICK MAKING
Eiji Mochizuki
Takashi Suzuki
Masami Sakakura
Jun-ichi Ota
Takashi lkeda
Emi Sakamoto
MOTION GRAPHIC
Satoru Endo
BATTLE-GAME GRAPHIC
Yozo Kageyama
WINDOW DESIGN
Taku Aoyagi
DESIGN ASSISTANT DIRECTOR
Kozue Narai
SOUND CHIEF
Takahiro Nishi
MUSIC
Shohei Bando
SOUND EFFECTS
Isao Machida
Yutaka Iraha
DATA WORK
Shin Koyama
DEBUG
Yukiko Mikami
SPECIAL THANKS
Hitoshi Okuno
Majesco Sales, Inc.
MAJESCO CREATIVE DIRECTOR
Joseph Sutton
DIRECTOR OF DEVELOPMENT
David Elmekies
EXECUTIVE PRODUCER
Dan Kitchen
MARKETING DIRECTOR
Ken Gold
PRODUCT MANAGER
Kevin Brannan
MANUAL
Corry Fitchpatric
PACKAGE & MANUAL DESIGN
Chris Moryl
Lesley Zinn
QA MANAGER
David Kobrin
TESTING
Eric Jezercak
Kevin Kurdes
Russ Mock
Luis Antonio Torres
Rai Iodice
AUDIO PRODUCTION SERVICES
Duke Clement for TJC Productions
SPECIAL THANKS
Morris Sutton
Jesse Sutton
Joseph Sutton
Adam Sutton
Gary Rogers
Toshi Horii