A full Japanese text dump of the game can be found here!
And right here for the English text!
(text dumps might have errors in formatting or leftover junk code)
[story summary coming whenever!]
Highlights all the features of the game. Also, lots of low-res artwork!
Promotional page that hypes up the multi-player mode more than the main game. Who can blame them?
Another "this game exists" page.
Super Game Power (issue 49)
Dated September 2001. Awarded 8.5 out of 10. Image from Retro Scans.
Official Nintendo Magazine (issue 07)
BOMBERMAN TOURNAMENT: Ignore the Pokemon-style colletathon and bomb your mates in the top-down grid. The addictive multiplayer mode needs only one cart for four-way fights.
Dated September 2006, a brief after-the-fact review from a list of 50 great Game Boy Advance games.
Weekly Famitsu
[what issue was this in, and does anyone have a scan?
Awarded a 26 out of 40. [src]
Transcribed from the English credits.
BOMBERMAN TOURNAMENT
STAFF
Game Design
Tatsuya Akaishi
Norio Ohkubo
Programmers
Norio Suzuki
Hideki Takeshige
Mamoru Shiratani
Hironori Tanaka
Masakazu Kobayashi
Char. Design
Shoji Mizuno
Kozue Sato
Graphic Design
Takako Nakamura
Shinobu Matsuzawa
Youichi Kato
Akio Nishijima
Music
Kouichi Seiyama
Sound Operator
Choukou Ohara
Sound Manager
Keisuke Mitsui
Battle Music
Jun Chikuma
Mastering
Yukiko Mikami
Advertising
Shouichi Togashi
Kentaro Murayama
Megumi Kirayama
Special Thanks
Yoshinori Inoue
Keita Hoshi
Yoshinori Yamagishi
Tetsuma Yoshida
Hiroyuki Arai
Game Director
Shigeki Fujiwara
Project Manager
Naoki Nishiya
Producer
Hiroyuki Mikami
ACTIVISION STAFF
Senior Vice President
Bill Swartz
Executive Producer
Mika Hayashi
Sr. Associate Producer
Tad Horie
Production Coordinator
Austin Keys
QA Mgr, Console Testing
Joe Favazza
QA Night Manager
Jeeremy Gage
QA Senior Lead
Adam Hartsfield
QA Project Lead
Anthony Hatch Korotko
Testers
Kirk Kosinski
Patrick Hearne
Erin Martel
Frank So
Development Team
H U D S O N