Bomber Boy

reference

Bomber Boy manual

After all this time, it turns out the Japanese manual has no semblance of story, nor any exclusive artwork. You would not believe how disappointing this is. We'll never learn the name of the Panel Shop girl now!
Download here (1.3MB Zip file)

Dynablaster manual

If you're looking for any kind of flavour in this, forget it. The story is barely alluded to, there's no detail on the enemies, and there's no artwork whatsoever. What do they think this is, an instruction manual!?
Download here (1.4MB Zip file)

Atomic Punk manual

This is the little gem that gave us the hilarious American storyline. It has unique artwork of most of the enemies and gives them brand new names.
Download here (2.8MB Zip file) (thanks to DragonBomber for scanning this!)

Bomber Boy (GAME A)

THANK YOU! KID!

After completing a stage, Bomberman will rescue the captive robots. Upon returning to the Stage Select, the stage will explode and become a ruin. This scene plays after every stage.



After Faria is completed (and the previous scene plays), Bomberman escapes from the tower as it crumbles and explodes.


The robots celebrate his victory as he marches through a parade.


Standing atop a building, he stares into the horizon as the camera pans. The End.

Bomber Man (GAME B)

CONGRATULATIONS
AT LAST BOMBERMAN
HAS ESCAPED THE
UNDERGROUND EMPIRE
AND BECOME HUMAN

Bomberman runs across the screen. At the halfway point he transforms into Lode Runner; he keeps running and loops around the screen before stopping in the center.

Bomberman Collection page

A basic description of the game and its modes. Nothing special.

Mean Machines (issue 7)

JULIAN: This is quite an outstanding little package. [...] All the games on this cartridge are very addictive, and offer plenty of long-term appeal. Put it at the top of your shopping list.

MATT: [...] An interesting game, but perhaps not one of the best around at the moment.

Dated April 1991, Matt Regan and Julian Rignall give brief yet positive reviews of the game. Check out those numbers - it got 82% playability!! THOSE NUMBERS ARE SO HIGH.
The two reviewers compare the game to the PC Engine Bomberman, although it was released several months after this game (though given the delayed overseas release of both titles, this error is understandable).
Hit up the Mean Machines Archive for a scanned image and full transcription.

Hobby Consolas (#007)


[does anyone have a scan?]

Dated April 1992. Awarded 65%.

Game Boy Tsushin / ゲームボーイ通信 (1990 Number 8)

A pack-in with Famitsu (ファミコン通信).

Game Boy Tsushin / ゲームボーイ通信 (1990 Number 10)

A pack-in with Famitsu (ファミコン通信).

Nintendo Power (issue 30)

Graphics and Sound: 2.6
Play Control: 3.1
Challenge: 2.7
Theme and Fun: 2.8

Dated November 1991. No review, only scores; the individual scores average out to 2.8 out of 5.

Total! (issue 2)

Dynablaster is a superb game. It's so simple to get into, yet Game 'A' gives you lots of scope for tactics and strategy too. Unfortunately I've run out of space to tell you the other things which are brilliant about it, so just take my word or it and go and find out for yourself. Buy this game!

Dated February 1992, Andy Dyer offers a quick history lesson on Bomberman and its various name changes, barely having the page space to say why he likes it. He likes it a lot, though! Awarded 93%. Image from the Internet Archive.

Weekly Famitsu / 週刊ファミ通


[what issue is this from, and does anyone have a scan?]

Awarded 29 out of 40. [src]

Transcribed from gameplay.

PLANNER AND PROGRAMMER
TOSHIMASA EBINA
TAKAHIRO HAGA

CHARACTER DESIGNER
KOUJI MATSUURA
HISAO OKADA
TOMOAKI URITA

SOUND PROGRAMMER
KATSUNORI TAKAHASHI

MUSIC BY
YASUHIRO FUKUDA

MUSIC OPERATER [sic]
TAKASHI MORIO

MUSIC DIRECTOR
NORIYUKI NAKAGAMI

PRODUCER
TOSHINORI OYAMA
KAPPY MATSUNAGA

SUPERVISOR
HIROMASA IWASAKI

SPECIAL THANKS TO
DENKI-MIRAI CO.,LTD
HIDEKI SAHASHI
SATORU SUGIMOTO
TAKASHI SAWAGUCHI
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page last modified: 18/11/2017