You can select any of the three stages in any order; once all three are completed, you progress to the next stage select, and after that, the final Devil Stage.
Soft block positions are randomised, and have been omitted for clarity.
Round 1-1 | このエリアを せんきょしている テキを すベて たおすのだ!
Defeat all enemies in the area! ENEMIES: [bug-eyed] x 3
A simple introduction. Nothing of note. |
Round 1-2 | このエリアにある テキのアジトを すベて はかいせよ!
Destroy all traps in the area! TARGET: 3
The traps/targets in this stage are enemy generators - if the enemy nearest it is destroyed, it will respawn after 6 seconds. You'll need to bomb the tree to cross the river. |
TARGET: 3
ENEMIES: [bugeyed] x 3 ITEMS: Bomb Up, Fire Up x 2 | |
Round 1-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [flowerpot] x 2
[flowerpot]s will spray a slow projectile in Bomberman's direction if he gets too close. |
ENEMIES: [flowerpot] x 2
ITEMS: Bomb Up, Fire Up x 2, Timer, Skull | |
Round 1-4 | もりのモンスター「バリバリ」をばくふうで うまく ゆうとうして もりを けがす どくキノコを すベて たべさせるのだ!
Provoke the forest monster Baribari and make it eat the mushrooms! TARGETS: 3
Clear out a path first before you bomb the Baribari. |
TARGETS: 3
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Round 1-5 | テキにうばわれた「ラピスボール」を すベて さがしだすのた! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Find the hidden Lapis Balls! Collect Crystals to amass Bomber Balls! TARGET: 3
Chest contents are partially randomised, and may contain [flame] enemies. |
TARGET: 3
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Round 1-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy!
Bosura (ボスラ) will fly to Bomberman's position and land for 2 seconds, deploying a single Bosura Larva enemy, before moving to the top of the screen and moving from left to right, stopping to firing two projectiles downward if it lines up with Bomberman, before repeating.
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This stage features electricity traps (電流トラップ), which generate electricity every second; touching it will harm Bomberman, so cross carefully!
Round 2-1 | このエリアを せんきょしているテキを すベて たおすのだ!
Defeat all enemies in the area! ENEMIES: [biker] x 3
The biker enemies can destroy soft blocks, so be prepared to defend yourself. |
Round 2-2 | このエリアにある テキのアジトを すベてのスイッチを オンにして こうしょぅの きのうを かいふくさせるのだ!
Activate all the switches to open the exit! ENEMIES: [biker] x 2
You can walk over switches, though bomb blasts will not penetrate through them. |
ENEMIES: [biker] x 3
This area introduces elevations. If there's no springboard or staircase to get down from, double-tap the D-Pad against the edge to drop down. | |
Round 2-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [cannonface] x 2
There are three chambers that can only be accessed via teleporter. The left warp (1) takes you right, and the right one (2) takes you down. |
ENEMIES: [cannonface] x 2
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Round 2-4 | せいびちゅうの テキの えんばんを すベて はかいせよ!
Destroy the enemy saucers! TARGET: 2
The saucers fire zig-zagging projectiles downward every 3 seconds; they will not fire if they are off-screen. The projectiles always zag right first, so standing left of their cannon is safe. Bomb the cannon twice to destroy them. |
TARGET: 4
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Round 2-5 | このエリアにある すベての スイッチを オンにして こうじょうの きのうを かいふくさせるのだ! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとくせよ!
Activate all of the switches! Collect Crystals to get Bomber Balls! TARGET: 3
The camera slowly auto-scrolls around the edge of the stage, traveling clockwise. Bomberman cannot walk past the boundaries of the screen, and will be killed if crushed against the screen's edge and an object.
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TARGET: 3
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Round 2-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy! Kandenger (カンデンガー) travels in half-circles across the top and bottom halves of the arena, stopping in the middle to launch a projectile in Bomberman's direction. Every 4 seconds it will fire 2 projectile straight downward; they're spaced out in such a way that Bomberman can stand between them and avoid damage.
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This entire world is coated in slippery ice: if Bomberman moves more than a full tile, he will slide forward an additional tile upon stopping, or if he reverses direction. This makes it easy to accidentally trap yourself behind bombs - plan accordingly!
Round 3-1 | このエリアを せんきょしているテキを すベて たおすのだ!
Defeat all enemies in the area! ENEMIES: [skier] x 3
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Round 3-2 | このエリアを せんきょしてい るテキを すベて たおすのだ! ただし このエリアで ばくだんを たくさん つかうと なだれが おこるので きをつけて こうするようこ!
Defeat all enemies in the area! However, use too many bombs and there'll be an avalanche! ENEMIES: [skier] x 3
After every fifth bomb detonation, a plume of snow will fall from the top of the screen above Bomberman's current position. It will harm Bomberman on contact, but does not affect enemies. |
ENEMIES: [skier] x 4
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Round 3-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [spider] x 2
The [spider]s can potentially target Bomberman from off-screen, so be careful. Walking on the tile above them will harm Bomberman; they are safe to walk under when standing, but when walking may become harmful. |
ENEMIES: [spider] x 2
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Round 3-4 | このエリアにある テキのアジトを すベて はかいせよ!
Destroy all traps in the area! TARGET: 3
The traps/targets in this stage are enemy generators - if the enemy nearest it is destroyed, it will respawn after 6 seconds. The black balls will circle the block between them and are harmful to touch; they can be destroyed with a bomb. |
ENEMIES: [skier] x 3
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Round 3-5 | テキにうばわれた「ラピスボール」を すベて さがしだすのた! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Find the hidden Lapis Balls! Collect Crystals to amass Bomber Balls! TARGET: 2
A snowball will roll around the level, following a predetermined path and harming Bomberman on contact: it travels to the bottom-right, rolls left and along the centre, before crossing the top and repeating. |
TARGET: 3
The snowball rolls around the outer ring of the level. | |
Round 3-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy! Snow Bomber (スノーボンバー) pursues Bomberman, stopping every 3 seconds to stop and drop a snowball from the top of the screen: it lands on a random position before detonating into four diagonal projectiles. The snowball and projectiles can be destroyed with a bomb.
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Round 4-1 | このエリアにある テキのアジトを すベて はかいせよ!
Destroy all traps in the area! TARGET: 3
The traps/targets in this stage are cannons - they fire every 3 seconds in one direction, and need bombed twice to be destroyed. |
TARGET: 4
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Round 4-2 | このエリアに ようまをはっする 「せきばん」が ふくすうある! それらを ばくふうで うごかし ぶつけあうことで はかいせよ!
Bomb the flagstones to push them, and match them together! ENEMIES: [mask]
When the mask moves, it floats to your then-current position; take advantage of that to keep it distracted so it wastes time flying far away, giving you time to bomb the blocks. |
ENEMIES: [mask]
There are two types of flagstone, and will only matched if paired correctly. | |
Round 4-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [cannonface] x 2
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ENEMIES: [cannonface] x 2
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Round 4-4 | このエリアを せんきょしているテキを すベて たおすのだ! また このエリアにある 「どくろボム」に ばくふうを あてると だいばく はつが あこって やられてしまうので まをつけろ!
Defeat all enemies in the area! Do not hit the Skull Bombs, or they'll destroy everything! ENEMIES: [imp] x 3
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ENEMIES: [imp] x 3, [mask]
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Round 4-5 | テキにうばわれた「ラピスボール」を すベて さがしだすのた! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Find the hidden Lapis Balls! Collect Crystals to amass Bomber Balls! TARGET: 3
The ground-floor teleporters will warp you to the elevation on on the opposite side of the screen. |
TARGET: 3
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Round 4-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy! The boss flies to Bomberman's then-current position 3 times in a row, then lands for 2 seconds, deploying an enemy. It does this once again, then teleports to the top-left and fires twin lasers diagonally, doing this again from the top-right and top-centre positions, before repeating the pattern. It can only be harmed once it has landed; don't stand too far away, otherwise you'll waste time as it flies after you.
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Round 5-1 | テキの エネルギー・プラントの スイッチを すべて オフにして エネルギー・プラントを しよう できなくさせるのだ!
Bomb the switches to disable the energy plants! TARGET: 2
The large volcanoes in this stage will spew diagonally-arcing fireballs every 3 seconds, reaching 3 tiles above their position. Stand clear! |
TARGET: 3
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Round 5-2 | このエリアを せんきょしている テキを すベて たおすのだ!
Defeat all enemies in the area! TARGET: 3
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ENEMIES: [robot] x 3
A boulder rolls counter-clockwise around the inner ring of the stage, and will harm Bomberman on contact. | |
Round 5-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [tallpot] x 2
The [tallpot] enemies can target Bomberman from across the map, so learn the timing so you know where to avoid their slow-moving projectiles. |
ENEMIES: [tallpot] x 2
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Round 5-4 | かざんだんを ふきあげる カコウ を 「ボンせき」で ふさぐのだ!
Block the volcanoes by pushing boulders! TARGET: 2
Walk into the boulders to push them; if bombed, they will reset to their original position. The volcanoes behave like the larges ones in 5-1, launching arcing fireballs every 3 seconds until they're plugged. |
TARGET: 2
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Round 5-5 | このエリアを せんきょしている テキを すベて たおすのだ! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Defeat all enemies in the area! Collect Crystals to amass Bomber Balls! ENEMIES: [wingman] x 2
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ENEMIES: [wingman] x 3
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Round 5-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy! The boss will float to Bomberman's then-current position, cycling through three faces, determining what its next action will be:
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Round 6-1 | このエリアにある テキのアジトを すベて はかいせよ! ただし このエリアは ながされて いるので すばやくこうどうせよ!
Destroy all traps in the area! The area is washed away, so be careful! ENEMIES: [fish] x 4
The camera slowly auto-scrolls from one side to another, reversing once it reaches the end. Bomberman cannot walk past the boundaries of the screen, and will be killed if crushed against the screen's edge and an object. |
ENEMIES: [fish] x 3, [jellyfish] x 2
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Round 6-2 | このエリアを せんきょしている テキを すベて たおすのだ!
Defeat all enemies in the area! ENEMIES: [jellyfish] x 3
The tornado is static but will harm Bomberman on contact; bombing the spire will move it by 3 tiles. You must move it forward, then time your bomb to move it back while hiding in the nook in its path. The doorways are teleporters that will you warp between them. |
ENEMIES: [jellyfish] x 2
The bottom tornado moves horizontally, the top one moves vertically. | |
Round 6-3 | このエリアにあいる きょだいな テキを すベて たおすのだ!
Defeat the large enemies! ENEMIES: [spider] x 2
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ENEMIES: [spider] x 2
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Round 6-4 | このエリアを せんきょしている テキを すベて たおすのだ!
Defeat all enemies in the area! ENEMIES: [jellyfish] x 2, [mole] x 3
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ENEMIES: [jellyfish] x 2, [mole] x 3
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Round 6-5 | テキにうばわれた「ラピスボール」を すベて さがしだすのた! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Find the hidden Lapis Balls! Collect Crystals to amass Bomber Balls! TARGET: 3
The camera slowly auto-scrolls in a right-angle, reversing once it reaches the bottom-right corner. Bomberman cannot walk past the boundaries of the screen, and will be killed if crushed against the screen's edge and an object. |
TARGET: 4
The camera slowly auto-scrolls clockwise around the edge of the stage. A boulder rolls around the outer ring of the stage, traveling counter-clockwise. The rightmost tunnel is a bad choke point, forcing you to clear out the soft blocks and duck in, otherwise you'll take a hit. | |
Round 6-6 | テキのへッドが あらおれたぞ! ぜんりょくで たたかうのだ!
Defeat the boss enemy! The boss travels between the top and bottom and the arena, stopping at either side to launch a projectile in Bomberman's direction. After two trips it will briefly pursue Bomberman, stopping in the centre to fire, before resuming its usual pattern. Two orbs in the top corners will continuously fire rockets downward, but can be destroyed with bombs. Can only be harmed when it stops moving.
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Round 7-1 | このエリアにある テキのアジトを すベて はかいせよ! ここが くらくなったばあいは 「タワー」を てんかせよ!
Destroy all traps in the area! If it gets dark, bomb the tower! TARGET: 4
The traps/targets in this stage are enemy generators - if the enemy nearest it is destroyed, it will respawn after 6 seconds.
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ENEMIES: [ufo] x 4
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Round 7-2 | やみのモンスター「バリバリ」をばくふうで うまく ゆうとうして もりを けがす どくキノコを すベて たべさせるのだ!
Provoke the dark monster Baribari and make it eat the mushrooms! ENEMIES: Baribari, [robot] x 3
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ENEMIES: Baribari, [robot] x 4
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Round 7-3 | デビルボンバーの ぶんしんが あらわれた! ゆだんせずに ぜんりょくで たたかうのだ!
Defeat the fake Devil Bomber! Devil Bomber will fly to Bomberman's then-current position, landing and launching four orbs to 2 tiles diagonally from his position that move vertically to the edge of the screen. Devil Bomber is only vulnerable once he has landed.
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The arena now has Skull Bombs to watch out for. The fight is otherwise identical. | |
Round 7-4 | このエリアにある テキのアジトを すベて はかいせよ! また このエリアにある 「どくろボム」に ばくふうを あてると だいばく はつが あこって やられてしまうので まをつけろ!
Destroy all traps in the area! Do not hit the Skull Bombs, or they'll destroy everything! ENEMIES: [bugeyed] x 4
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ENEMIES: [bugeyed] x 5
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Round 7-5 | テキにうばわれた「ラピスボール」を すベて さがしだすのた! また このエリアに たくさんある クリスタルを あつめて ボンバーボールを よびだすための 「ラピスボール」を かくとく せよ!
Find the hidden Lapis Balls! Collect Crystals to amass Bomber Balls! TARGET: 3
The camera slowly auto-scrolls from one side to another, reversing once it reaches the end. Bomberman cannot walk past the boundaries of the screen, and will be killed if crushed against the screen's edge and an object. |
TARGET: 3
The camera slowly auto-scrolls in a right-angle, reversing once it reaches the bottom-right corner. | |
Round 7-6 | ついに デビルボンバーほんたいの いばしょを つきとめた! こんとこそ やつを たおすのだ! けんとうを ぃのる!!
Finally, the real Devil Bomber! Defeat him for good! Devil Bomber will fly left to right at the top of the arena, firing pairs of projectiles downward for 8 seconds, before flying to Bomberman's then-current position, landing and launching four orbs to 2 tiles diagonally from his position that move vertically to the edge of the screen. Devil Bomber is only vulnerable once he has landed.
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Devil Bomber's giant hands will come together and attempt to crush Bomberman, spanning nearly a 2x3 tile span each; they rest for 2 seconds after returning to their positions before striking again. The only weak spot is the glowing core beneath Devil Bomber's body. After 4 hits the core will be replaced with a drone that pursues Bomberman. It is easy to block by hiding behind a bomb, but be sure to time it so the hands do not attack during that time. Requires 8 hits to defeat. |
Enemy names in brackets are unofficial placeholders.
[bugeyed]: A creature with large eyes, fangs, and a tail. It moves slowly and only changes direction upon touching an obstacle, if Bomberman is within 1 tile of it, or after every 6/7 tiles.
[flowerpot]: A flower in a walking flowerpot. Moves slowly and travels aimlessly. Stops every 6 seconds to shoot a short-ranged projectile in Bomberman's direction. Requires 2 hits to defeat.
Baribari / バリバリ: A sphere with a face. Moves at a medium speed and rarely changes direction. It is indestructible, though bombing it will make it pursue Bomberman; once it sees an enemy or target, it will pursue it and destroy it, becoming 'calm' again.
[bat]: Normally sits motionless, but after 3 seconds will fly in a figure-eight pattern, covering the 7x3 tile radius around it. Can only be bombed when it is sitting.
[flame]: Travels in short back-and-forth motions, only rarely branching out. Often hidden inside of treasure chests. Requires 2 hits to defeat.
[biker]: Only changes direction every 3 tiles, and often gets stuck in a loop. Can destroy soft blocks on contact.
[cannonface]: A floating tank with a cannon on top and a skull-like face on the bottom. Travels in a loop and can pass through soft blocks. If it lines up with Bomberman, it will stop and turn its cannon into position before firing; if Bomberman is in the direction it's facing, its cannon will perform a full rotation (lasting 2 in-game seconds!). Requires 2 hits to defeat.
[skier]: Moves erratically, changing directions, distance and even movement speed frequently, but stops for 1 second after every action.
[spider]: A four-legged robot. Moves only in a 5-tile horizontal space and the 2-tiles below it, either side to side, in a diagonal arc, or moving straight down, pausing for 1 second after every movement. Will fire its pincers or a projectile in Bomberman's direction periodically. Requires 2 hits to defeat.
[walker]: A two-legged robot. Changes direction erratically, but never travels far; it seems to travel towards the bottom-right corner of the map and guard it. Requires 2 hits to defeat.
[imp]: Moves slowly and aimlessly for 3 seconds before teleporting to a random new location. Cannot be harmed during its teleportation animation.
[mask]: A spiked stone mask. When its eyes flash, it moves in a path based on Bomberman's then-current position, only stopping once it hits the level's wall. It will then pause for 3 seconds, move to a random new location for 4.5 seconds, pause again, and repeat. Cannot be harmed, and can only be avoided.
[wingman]: A robot-like hominid with fairy wings. Flies 6 tiles before landing and firing a projectile in Bomberman's vague direction. Can only be harmed once it has landed. Requires 2 hits to defeat.
[tallpot]: Some kind of ornamental pot with legs? Moves aimlessly, stopping every 4 seconds to fire a slow-moving projectile at Bomberman; projectiles can be destroyed by bombing them. When bombed, its head will separate from its body and pursue Bomberman, no longer firing projectiles; both components need destroyed separately.
[fish]: A robotic fish. Only moves left or right, stopping for 2 seconds upon hitting an obstacle.
[jellyfish]: Pursues Bomberman. Pauses every 2 tiles to spark with electricity, harming Bomberman if he is standing to its top, bottom or sides; standing diagonally from it has no effect.
Mogura Trap / モグラトラップ: A foe that appears from one of four holes (placed in a 3x3 square or diamond), exposing itself for 1 to 2 seconds, before reappearing from another. Can only be harmed when exposed, natch. Bomberman can walk over its holes, but is prone to taking collision damage; you cannot place bombs on the holes.
[ufo]: Moves in straight lines and rarely changes direction. If destroyed, will reform at its starting position 7 seconds later.
[robot]: Moves slowly and does not travel far from its starting position. Is not harmed by bombs, can only be destroyed by Baribari.
[drone]: Found only in Challenge Game. Moves slowly, stopping for 1 second upon touching an obstacle or whenever it wants to change direction. Will sometimes speed up, stopping in its tracks after 4 tiles.
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page last modified: 16/10/2019 |