Names are sourced from the enemies' original appearance, if possible; otherwise a placeholder name is given in brackets.
Ballom: Yellow balloon. Moves very slowly; only changes direction upon hitting an obstacle. 100 points.
Dall: Red squashing tube. Moves very slowly; only changes direction upon hitting an obstacle. 400 points.
Kondoria: Cyan squiggly shape. Moves very slowly; only changes direction upon hitting an obstacle. Can pass through soft blocks. 1000 points.
Denkyun: Blue and yellow pulsing shape. Moves slowly; only changes direction upon hitting an obstacle. Requires 2 hits to defeat. 600 points.
Onil: Blue teardrop with legs. Moves slowly and changes direction at every junction; on rare occasions will turn around mid-path. 200 points.
[bulldozer]: Yellow bulldozer. Moves very slowly and aimlessly. Will toss bombs 2 tiles behind itself upon touching one. Requires 2 hits to defeat. 1000 points.
[golem]: A stone hominid. Moves very slowly; only changes direction upon hitting an obstacle. Will punch bombs forward 2 tiles on contact. 1500 points.
[sadface]: Red ball with eyeshadow. Moves at a moderate speed; only changes direction upon hitting an obstacle. 800 points.
[flame]: A sinister-faced flame. Moves slowly; only changes direction upon hitting an obstacle. Will spawn an even slower-moving flame upon seeeing Bomberman; the flame will detonate bombs on contact. 600 points.
Ovapi: Pink octopus. Moves erratically and at a moderate speed. Can pass through soft blocks. 2000 points.
[grim reaper]: A floating cloak. Moves at a moderate speed; only changes direction upon hitting an obstacle. Can pass through soft blocks. Pauses for 4 seconnds when bombed; only during this period can it be defeated properly. 2000 points.
[bomb]: A floating bomb with angry eyes. Moves slowly, only changing direction upon hitting an obstacle. Periodically transforms into a bomb and creates a 4-tile blast; it is invincible during this state. 800 points.
Keibin: A blue spinning top with a red head. Moves slowly and aimlessly. Can pass through soft blocks. Requires 3 hits to defeat. 600 points.
[pirate]: Moves very slowly, only changes direction upon hitting an obstacle. Pauses for 4 seconds after being bombed; only while it is immobile can it be hurt. Requires 2 hits to defeat. 3000 points.
Pass: Yellow tiger head. Moves aimlessly. 4000 points.
[cactus]: A bouncing potted cactus. Only changes direction upon hitting an obstacle. 400 points.
[coin]: A spinning coin. Only changes direction upon hitting an obstacle, usually in a clockwise pattern. 1000 points.
[mask]: A blue stone mask. Only changes direction upon hitting an obstacle; can pass through soft blocks. Freezes for 4 seconds after being bombed; only while it is immobile can it be hurt. 2000 points.
Kierun: A yellow blob with eyes. Moves erratically. Periodically stops and disappears, leaving only its eyes visible; it is still harmful in this state, but cannot be bombed. 800 points.
[bat]: A bat. Only changes direction upon hitting an obstacle. 200 points.
[ghost]: A white ghost. Moves erratically, can pass through soft blocks. 400 points.
Pakupa: A blue chomping sphere. Moves slowly. It only changes direction upon hitting an obstacle or if it sees a bomb within 3 tiles of it. It can eat bombs, erasing them. 1000 points.
[flower]: Blue flower. Moves slowly and erratically. 200 points.
Skunp: A skunk. Only changes direction upon hitting an obstacle. Emits slow-moving gas clouds that will stun Bomberman on contact, or detonate into 7-tile explosions if bombed. 800 points.
Moguchan: A bipedal mole-man. Moves aimlessly. Periodically digs underground and reappears on a random part of the map. 400 points.
Icetower: A sinister icy face. Moves erratically. Periodically spits a very slow-moving projectile; it can harm Bomberman and will reduce bombs to a 1-tile blast on contact. 600 points.
Machineda: A blue mechanical orb. Moves aimlessly. Will join with other Machinedas to form a line, though this offers no noticeable change in behaviour. 800 points.
[yeti]: A woolly hulk. Only changes direction upon hitting an obstacle. Will punch bombs forward 2 tiles on contact. 1500 points.
[bomb2]: Identical to [bomb], only now its blast has the properties of a Penetration Bomb. Requires 2 hits to defeat. 1000 points.
[magma]: A red rocky hominid. Moves erratically. Periodically stops to spray a line of fire, covering 1 tile to both sides and 3 tiles above it. 1000 points.
Zippo: An orange bomb with a face. Only changes direction after hitting an obstacle. Will speed up after being bombed once. Requires 2 hits to defeat. 500 points.
[castle]: A rotating castle turret. Moves aimlessly, periodically stopping to create a soft block to one side. 600 points.
[bounce]: A large bomb with a big grin. Moves fast and aimlessly; escorts 4 smaller bombs behind it. Hitting a bomb will disengage it from the line; hitting the leader will destroy all of them. 800 points each.
[knight]: A floating knight with a lance. Only changes direction upon hitting an obstacle. Can only be bombed from the back or the sides; its shield will block bombs from the front. Requires 4 hits to defeat. 4000 points.
Missile Man: A yellow blob with a rocky helmet. Only changes direction upon hitting an obstacle. Upon defeat, will rocket into the air and land on a random part of the arena, harming Bomberman should they collide (though it does not detonate bombs, surprisingly). 800 points.
Bomber Wan: A bomb with feet and dog ears. Moves slowly, only changing direction upon hitting an obstacle. Becomes a bomb with a 2-tile blast radius upon dying. 800 points.
[king bomb]: A large bomb with a crown. Moves aimlessly. Periodically stops and transforms into a Dangerous Bomb with a 5x5 square blast radius. Requires 3 hits to defeat. 4000 points.
Pontan: A pink spinning disc. Pursues Bomberman at a fast pace, and can pass through soft blocks. Will retreat to a corner if it collides with a bomb. 800 points.
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page last modified: 06/04/2016 |