Neo Bomberman

Normal Mode (World 4)

Area 4-1 Area 4-2 Area 4-3 Area 4-4
Area 4-5 Area 4-6 Area 4-7 Area 4-8
(Boss)

Area 4-1


ENEMIES:
Springer, Kagakusha, Buncho, Ombu x 2
ITEMS (1P):
Bomb Up, Fire Up
ITEMS (2P):
Bomb Up, Fire Up, Speed Up, Bomb Pass

Area 4-2


ENEMIES:
Springer x 2, Kagakusha, Buncho
ITEMS (1P):
Penetration Bomb, Bomb Kick, Cage
ITEMS (2P):
Speed Up, Remote Control, Penetration Bomb, Bomb Kick, Cage


Area 4-3


ENEMIES:
Springer, Coin, Bakucha
ITEMS (1P):
Bomb Up, Remote Control
ITEMS (2P):
Bomb Up, Remote Control, Bomb Kick, Wall Pass

Area 4-4


ENEMIES:
Coin, Bakucha x 3
ITEMS (1P):
Bomb Up, Speed Up, Cage
ITEMS (2P):
Bomb Up, Fire Up, Speed Up x 2, Cage


Area 4-5


ENEMIES:
Ombu, Coin, Grunt x 3
ITEMS (1P):
Full Fire, Speed Up
ITEMS (2P):
Bomb Up, Full Fire, Speed Up, Bomb Kick

Area 4-6


ENEMIES:
Springer, Kagakusha, Coin, Bakucha, Grunt
ITEMS (1P):
Bomb Up, Penetration Bomb, Bomb Kick, Cage
ITEMS (2P):
Bomb Up, Fire Up, Penetration Bomb, Bomb Kick x 2, Cage


Area 4-7


The seven Fake Bombers (ニセボンバー) all only have one bomb each with the default 2-tile blast radius. They can easily be persuaded into walking into their own bomb blasts by laying your own bomb nearby.
Requires 1 hit each to defeat. 800 points each.


Area 4-8


Atomic Bomber moves fast (the equivalent of 2 Speed Ups) and can lay up to 3 bombs with a 5-tile blast radius. He can charge up with energy to create a blast from his own body, rendering him immobile and invincible for 4 seconds; he typically performs this when boxed in between bombs.
Requires 3 hits to defeat. 6400 points.

Springer (スプリンガー): Pursues Bomberman; speeds up considerably after 2 hits. Requires 3 hits (all) to defeat. 800 points.

Kagakusha (カガクシャ): Pursues Bomberman. Requires 2 hits (all) to defeat. 800 points.

Buncho (ブンチョ): Only changes direction upon touching an obstacle. Requires 1 hit (all) to defeat. 100 points. (image is magnified by 300% for clarity)

Ombu (オンブー): Slowly pursues Bomberman for 4 to 6 seconds before tripping, immobilising it for 6 seconds. Occasionally trips, rendering it immobile for a while. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. Becomes an egg after defeat. 100 points.

Coin (コイン): Pursues Bomberman. Splits into three smaller coins when bombed, which move aimlessly. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. 1600 points, plus 200 points per smaller coin.

Bakucha (バクチャ): Moves fast and aimlessly, and will eat a bomb if it encounters one, after which it will pursue Bomberman. Requires 1 hits (all) to defeat. 400 points.

Grunt (戦闘員): Typically moves aimlessly, but will relentlessly pursue Bomberman at close-range. Will dash erratically at max speed after being bombed before returning to normal speed. Requires 3 hits (1P/L6) or 4 hits (2P) to defeat. 800 points.

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page last modified: 01/04/2019