Neo Bomberman

Normal Mode (World 2)

Area 2-1 Area 2-2 Area 2-3 Area 2-4
Area 2-5 Area 2-6 Area 2-7 Area 2-8
(Boss)

This world is primarily set underwater, featuring gimmickry that appears nowhere else in the game. Soft blocks will detonate in chain reactions, meaning bombing one will destroy all soft blocks connected to it.
You cannot use the Bomb Kick, Power Glove or Remote Control while underwater; throwing a bomb with the Power Glove will not collide with any objects, and only land once it has looped to the other side of the screen.

Area 2-1


ENEMIES:
SUP>Anmo x 2, Anko, Ugyo x 2
ITEMS (1P):
Bomb Up, Fire Up
ITEMS (2P):
Bomb Up, Fire Up x 2, Bomb Kick

Area 2-2


ENEMIES:
Anmo x 2, Ugyo x 2, Nucha
ITEMS (1P):
Bomb Up, Speed Up, Fireproof Suit
ITEMS (2P):
Bomb Up, Speed Up x 2, Fireproof Suit


Area 2-3


ENEMIES:
Ugyo x 2, Nucha x 2, Charge x 2
ITEMS (1P):
Fire Up, Bomb Kick
ITEMS (2P):
Bomb Up, Fire Up, Bomb Kick

Area 2-4


ENEMIES:
Charge, Pukyu x 3, Barukin x 2
ITEMS (1P):
Bomb Up, Speed Up, Clock
ITEMS (2P):
Bomb Up, Fire Up, Speed Up, Clock


Area 2-5


ENEMIES:
Ugyo x 2, Pukyu x 2, Barukin x 2, Baketama
ITEMS (1P):
Bomb Up, Penetration Bomb
ITEMS (2P):
Bomb Up, Fire Up, Penetration Bomb, Bomb Kick

Area 2-6


ENEMIES:
Charge, Pukyu x 2, Barukin, Baketama x 2
ITEMS (1P):
Fire Up, Wall Pass
ITEMS (2P):
Bomb Up, Fire Up, Speed Up, Wall Pass


Area 2-7


The two fish will swim up and down in the water, taking turns to hop across to the other side, during which time it is vulnerable to bombs. The fish will speed up significantly after each hit.
Requires 3 hits each each to defeat. 1600 points each.

Anmo (アンモ): Typically only changes direction upon touching an obstacle; only turns clockwise or counter-clockwise unless its ordinary direction is blocked. It may change direction on its own very rarely. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. 200 points.

Anko (アンコー): Only changes direction upon touching an obstacle. Requires 1 hit (all) to defeat. 200 points.

Ugyo (ウギョ): Only changes direction every 4 tiles, often moving in a loop. Will pursue Bomberman on sight, and expose its teeth at close-range. Requires 1 hit (1P) or 3 hits (2P/L6) to defeat. 200 points.

Nucha (ヌチャ): Moves aimlessly. Becomes an egg after defeat.

Charge (チャージ): Walks for 1 second, pauses for 3 seconds, and moves incredibly fast in random directions for 3 seconds, before repeating. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. Becomes an egg after defeat. 400 points.

Pukyu (アンモ): Moves fast; typically travels in a loop, but will pursue Bomberman on sight relentlessly. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. 200 points.

Barukin (バルキン): Only changes direction upon touching an obstacle. If it sees Bomberman, it will charge fast in his direction. Requires 2 (all) hits to defeat. 400 points.

Baketama (バケタマ): Only changes direction upon touching an obstacle; only turns clockwise or counter-clockwise unless its ordinary direction is blocked. Requires 2 hits (all) to defeat. Becomes an egg after defeat. 400 points.

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page last modified: 01/04/2019