Area 2-1 | Area 2-2 | Area 2-3 | Area 2-4 |
Area 2-5 | Area 2-6 | Area 2-8 (Boss) |
This world is primarily set underwater, featuring gimmickry that appears nowhere else in the game. Soft blocks will detonate in chain reactions, meaning bombing one will destroy all soft blocks connected to it.
You cannot use the Bomb Kick, Power Glove or Remote Control while underwater; throwing a bomb with the Power Glove will not collide with any objects, and only land once it has looped to the other side of the screen.
Anmo (アンモ): Typically only changes direction upon touching an obstacle; only turns clockwise or counter-clockwise unless its ordinary direction is blocked. It may change direction on its own very rarely. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. 200 points.
Anko (アンコー): Only changes direction upon touching an obstacle. Requires 1 hit (all) to defeat. 200 points.
Ugyo (ウギョ): Only changes direction every 4 tiles, often moving in a loop. Will pursue Bomberman on sight, and expose its teeth at close-range. Requires 1 hit (1P) or 3 hits (2P/L6) to defeat. 200 points.
Nucha (ヌチャ): Moves aimlessly. Becomes an egg after defeat.
Charge (チャージ): Walks for 1 second, pauses for 3 seconds, and moves incredibly fast in random directions for 3 seconds, before repeating. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. Becomes an egg after defeat. 400 points.
Pukyu (アンモ): Moves fast; typically travels in a loop, but will pursue Bomberman on sight relentlessly. Requires 1 hit (1P) or 2 hits (2P/L6) to defeat. 200 points.
Barukin (バルキン): Only changes direction upon touching an obstacle. If it sees Bomberman, it will charge fast in his direction. Requires 2 (all) hits to defeat. 400 points.
Baketama (バケタマ): Only changes direction upon touching an obstacle; only turns clockwise or counter-clockwise unless its ordinary direction is blocked. Requires 2 hits (all) to defeat. Becomes an egg after defeat. 400 points.
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page last modified: 01/04/2019 |