{"id":699,"date":"2015-03-03T11:00:30","date_gmt":"2015-03-03T11:00:30","guid":{"rendered":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=699"},"modified":"2015-02-26T21:54:30","modified_gmt":"2015-02-26T21:54:30","slug":"onm-remembered-243","status":"publish","type":"post","link":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=699","title":{"rendered":"ONM Remembered &#8211; #243"},"content":{"rendered":"<p dir=\"ltr\"><span style=\"font-size: x-large;\">&#8220;Q: So did the disaster of the film have any psychological effect on your development?&#8221;<\/span><\/p>\n<p dir=\"ltr\"><a href=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/onmems-319a.JPG\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/thumb\/onmems-319ath.JPG\" alt=\"\" width=\"263\" height=\"360\" \/><\/a><a href=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/onmems-319b.JPG\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/thumb\/onmems-319bth.JPG\" alt=\"\" width=\"263\" height=\"360\" \/><\/a><a href=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/onmems-319c.JPG\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/thumb\/onmems-319cth.JPG\" alt=\"\" width=\"264\" height=\"360\" \/><\/a><br \/>\nfrom Nintendo Pro issue 33 (2000)<\/p>\n<p dir=\"ltr\">The Nintendo 64 got a little weird at the end of its era. Okay, I&#8217;ve said it was weird at darn near <i>every<\/i> part of its life cycle, but you&#8217;d pick up the latest issue of ONM <span style=\"font-size: xx-small;\">(or, in this case, the cheapest imitation the duty-free had on their shelves)<\/span>, leaf through the previews, and come across some games that just made you wonder&#8230; why? What audience was there for such a particular game, and what was the developers reasoning behind it? I mean, we had <i>Donkey Kong 64<\/i> already, and <i>Banjo-Tooie<\/i> came out just a month after this in America. I think we were sorted for 3D platformers &#8217;til the next generation, lads.<\/p>\n<p>As light as it is on actual preview material (enjoy the blurry, context-free screenshots!), it does offer a neat little interview with Holly Hirzel, then-president of the Player 1 development studio, but has since made a name for herself in Microsoft&#8217;s Xbox Live department, which is a good step-up from duff bowling games. She mentions the challenge of Titus handing them the license out of nowhere, which I find amusing: both the possible <span style=\"font-size: xx-small;\">(if unlikely)<\/span> notion that Titus were <b><i>still<\/i><\/b> holding the <i>Blues Brothers<\/i> license since 1991, and the reality that developers must face of being handed a completely outrageous license and asked to make a game out of it. A <i>Trading Places<\/i> game, you say&#8230;?<br \/>\nIt also amuses me to read an interview with a woman in games development that isn&#8217;t harassing her about her credentials, but instead &#8220;did you <b><i>really<\/i><\/b> like <i>Blues Brothers 2000<\/i>?&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Q: So did the disaster of the film have any psychological effect on your development?&#8221; from Nintendo Pro issue 33 (2000) The Nintendo 64 got a little weird at the end of its era. Okay, I&#8217;ve said it was weird at darn near every part of its life cycle, but you&#8217;d pick up the latest [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[67,51,6],"class_list":["post-699","post","type-post","status-publish","format-standard","hentry","category-onm-remembered","tag-interview","tag-n64-pro","tag-review"],"_links":{"self":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/699","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=699"}],"version-history":[{"count":0,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/699\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=699"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=699"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=699"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}