{"id":165,"date":"2011-03-23T23:48:56","date_gmt":"2011-03-23T23:48:56","guid":{"rendered":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=165"},"modified":"2011-03-23T23:49:13","modified_gmt":"2011-03-23T23:49:13","slug":"rental-night","status":"publish","type":"post","link":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=165","title":{"rendered":"Rental night!"},"content":{"rendered":"<p><!--  p.MsoNormal \t{mso-style-parent:\"\"; \tmargin-bottom:.0001pt; \tfont-size:12.0pt; \tfont-family:\"Times New Roman\"; \tmargin-left:0cm; margin-right:0cm; margin-top:0cm}  li.MsoNormal \t{mso-style-parent:\"\"; \tmargin-bottom:.0001pt; \tfont-size:12.0pt; \tfont-family:\"Times New Roman\"; \tmargin-left:0cm; margin-right:0cm; margin-top:0cm} -->Paid another visit to  Xtravision today, where I rented <em>Transformers: War for Cybertron<\/em>, <em>Prince of  Egypt<\/em>, and <em>Space Chimps<\/em>. The last one was at my father&#8217;s choice. He&#8217;s got  a thing for all things simian.<\/p>\n<p>Just a head&#8217;s up &#8211; this entry&#8217;s gonna be looooong and largely about Transformers. Just a warning for the many folks who don&#8217;t give a damn about that little obsession.<!--more--><\/p>\n<p>&nbsp;<\/p>\n<p>We watched <em>Space  Chimps<\/em> over dinner last night &#8211; mainly because I probably wouldn&#8217;t have  watched it without an incentive. It&#8217;s a very bogstandard CGI kids flick that  offers no real surprises. A space rover is lost in a wormhole and lands on an  inhabited planet, where some jerkass alien uses it to enslave the entire  civilisation, and to get the rover back, three chimps are sent into space.  Attempts at morals and weak humour ensues.<\/p>\n<p>While there are  probably worse kids&#8217; flicks out there, <em>Space Chimps<\/em> just lies in the  very, very, very broad category of &#8220;mediocre&#8221;. The animation is decent, but the  character designs felt lacking, as if they weren&#8217;t cartoony enough. Often the  vocal performances (the only notable actor is Jeff Daniels as the evil alien and  Joe from <em>Family Guy<\/em> as Titan, the best character in the movie) would be  enthusiastic and entertaining, but the character designs just wouldn&#8217;t have the  flexibility to suit it. One thing I couldn&#8217;t help but notice was how all the  mouths were very small. Admittedly on a realistic human they would be about  right, but on mildly stylised cartoon characters they just felt limiting.<\/p>\n<p>It only cost me a  pound and a little over an hour of my life, so it&#8217;s not as bad as it could&#8217;ve  been, but it&#8217;s the kind of film that goes in one ear and comes out the other.<\/p>\n<p>&nbsp;<\/p>\n<p>I sunk about three  days into <em>Transformers: War For Cybertron<\/em>, finishing the single-player  campaign on Easy, dropping an hour or two into the deathmatch mode, and tried a  couple of chapters on online co-op.<br \/>\nIt takes a little while to get into, mostly because the first chapter of the  campaign mode just isn&#8217;t very interesting. I don&#8217;t know if you need to complete  it first before you can access the chapter select, but the first Autobot mission  makes for a much more appealing start to the game &#8211; it introduces you to all the  basic commands in a non-obtrusive manner, the three characters are all  pleasantly different, and it&#8217;s simply a more exciting mission. The later  chapters include more exciting setpieces, such as scurrying through Cybertronian  highways while the humongous Omega Supreme constantly intercepts your group;  riding space slugs through the core of the planet; and exploring the dark, dank,  yet beautiful catacombs of their homeworld&#8230; but the Decepticons&#8217; first chapter  is just slogging through room to room and blowing up waves of dudes slowly.<br \/>\nThe controls are pretty functional; the robots are a lot less heavy than the PS2  game, so naturally you spend less time struggling under your own weight, and  they&#8217;re not more manoeuvrable, gaining such luxuries as a double jump and the  ability to dash. The vehicles are probably closer to the Ghost in <em>Halo 2<\/em> than the PS2 game; regular movement is floaty and multi-directional, while  holding the L Trigger makes them accelerate and become slightly closer to  traditional vehicle controls. The controls are a bit sensitive with the faster  vehicles, and quite often I&#8217;ve fallen off the level because it turns sharper  than I expected, but in the end it works out well. I lament the loss of the  realism in comparison to the PS2 game, but I welcome the fact that you&#8217;re not a  sitting duck &#8211; all vehicles have mounted weapons with their own separate ammo  count.<br \/>\nYes, for some criminally stupid reason, all guns have ammunition. The PS2 game  used a charge-based \/ overheat based system, which did the job just fine &#8211; you  could use the weapons to your heart&#8217;s desire, but it stopped you from just  spamming them endless in a hail of terror. Mind you, the PS2 game only let you  change your weapon outside of the level, so if you came equipped with something  totally ill-suited to the mission, you had no choice but to beat feet back to an  exit teleporter. <em>War For Cybertron<\/em> just has weapons and ammo crates lying  around; a more traditional method, though the fact ammo exists at all just feels  unnecessary. It doesn&#8217;t help that none of the guns seem to have a high enough  ammo capacity, and all too often you burn through it quickly and literally have  no options but to club everyone to death. When you spend the first half of the  game&#8217;s first chapter going totally ammo-less with very, very few ammo crates to  refill, it doesn&#8217;t cast a promising first impression.<br \/>\nThere&#8217;s a nice variety of guns and every character has a built-in melee weapon,  though there&#8217;s no real surprises. One thing I loved about the PS2 game was the  variety &#8211; yes, there were stinkers, and yes, there were some that were useless  from a serious winning-the-game perspective, but being able to pick up dudes  with a tractor beam and throw them off cliffs, watching them tumble down like  ragdolls before exploding&#8230; it&#8217;s a mesmerizing experience.<br \/>\n<em>War For Cybertron<\/em> is explicitly linear, and revolves entirely around  combat, which is in stark contrast to the PS2 game. Yeah, it had combat  (challenging combat!), but the real heart and soul of the game lay in the  humongous maps you could explore, and all the various trinkets and Mini-Cons you  were rewarded with for snooping around. It helped that the environments,  although a bit samey, were vast, lush and beautiful, and with the glider  Mini-Con there were great incentive to just diverse from the missions and fly  over the jungle surrounding you.<br \/>\n<em>WFC<\/em> is set entirely on Cybertron, and the artists involved really put  their all into making it look varied, distinctive and captivating. Okay, a lot  of it is just grey with some coloured highlights, but the architecture and  general look of the city is awesome. The levels are vast with an awe-inspiring  sense of scale to them, and the chapters set in the cities (the Autobots&#8217; first  chapter being a prime example) are really, really nice looking &#8211; I found myself  just stopping in the middle of a highway to view the sights around me. I wish  the colour palette was a bit sharper and wasn&#8217;t so dulled down, but it really  does good at bringing an alien planet to life. The problem lies in how the game  is just so linear. It&#8217;s not like <em>Sonic Heroes<\/em> where it&#8217;s literally a  straight path to the end; the levels do have a realistic flow to them, but  there&#8217;s just no chance to explore on your own initiative. Either you&#8217;re walled  in to a set path with force fields blocking all extraneous paths, or you&#8217;re  floating above a giant bottomless pit. It&#8217;s repressing.<br \/>\nLike <em>Batman: Arkham Asylum<\/em>, the real challenge lies in how you&#8217;ll take  care of an increasing number of strong foes in environments that become less and  less suitable for combat, so when they throw a predictable pattern-driven boss  at you, it&#8217;s just a total bore. The bosses in the PS2 game were a mixed bag, but  one thing I truly admired was how it gave the real sensation of fighting another  transformer. They didn&#8217;t hide behind force fields or gimmicky weapons, they just  faced you the way they were best fit. The battle against Cyclonus is my  favourite fight in the game &#8211; a ground-based Autobot versus a missile-toting,  helicopter-mode Decepticon in the dense jungle is just a fantastic fight, as you  need to balance evasive action and return fire properly to beat him &#8211; too much  of one over the other and he&#8217;ll either fill you full of missiles or swing you  into a wall.<\/p>\n<p><em>War For Cybertron<\/em> is just gimmicky pattern-based bollocks that runs by ye olde  three-chances-to-shoot-them-and-then-they&#8217;re-dead method of defeat. Arguably you  fight Starscream mano-el-mano, but it&#8217;s just a boring fight because he flies  outside the room for the first half of the fight, and you do face down Omega  Supreme and Trypticon yourself, but given the fact they&#8217;re several stories tall,  it&#8217;s not the same as getting a real challenge out of facing someone your own  size. Admittedly the boss fights do make great set pieces for the levels &#8211;  fighting a giant robot worm-spider piercing the core of Cybertron while it spews  spiders at you is a real sight, even if it makes for a boring fight. even just  shortening the fights would&#8217;ve made them a little more bearable.<br \/>\nIf the gameplay were superb, I would forgive it. The gameplay&#8217;s not bad. As I  said, it&#8217;s very combat-orientated, and levels can be summed up as strolling from  room to room, occasionally getting locked in so you can fight a few waves, and  repeating. The combat is fun, mind you, particularly due to how smooth it is to  control the characters, and playing as Megatron gives a real sense of  uncontrollable power &#8211; dudes tumble the air after being hit with his fusion  cannon, and mowing down vast armies with only two allies at your side is really  fun. For the first few hours, anyway. Then you just kind of wish there was more  to do. There&#8217;s ten levels in the game, and only two of them allow you to use  characters with flight capabilities &#8211; and they&#8217;re easily the most enjoyable  characters to play as. Heck, even if you could take any character into any  stage, that could give things a bit of extra replay value. Instead the only true  replay value to the single player mode are the three difficulty settings, and  the online co-op. I had high hopes for the co-op, as this would be the very  first time you could play a <em>Transformers<\/em> game co-operatively in the main  story mode. It&#8217;s pretty&#8230; meh. Nothing special. It&#8217;s online only, so you can&#8217;t  have two people on the same console, and every time someone dies you&#8217;re booted  back to the last checkpoint. It&#8217;s not even like <em>Halo<\/em> where the other  person stays dead until the current fight is over, and then revives &#8211; anyone  dies, instant game over for all. Naturally this gets very tiresome in the battle  against Zeta Prime, who has instant death crushers in his arena.<\/p>\n<p>Multi-player is  clearly where the game&#8217;s replay value lies &#8211; the game has been out for nearly a  year, but it seems to have a reasonably active userbase. Deathmatch was still  host to a good few hundred players, a healthy mixture of veterans and newcomers  like myself. Heck, even the connection was good &#8211; I played at the time of day  when my connection is capped badly, but I could still get five full matches in  without a single glimpse of lag until I lost connection. Not a bad run! It  emphasises the differences between the four classes in combat, all of which have  their strengths, weaknesses and style of play. I only had the time to try out  the Scouts, though the difference between looked reasonably vivid when watching  others in combat. Getting more open environments to utilise the transformations  was a definite plus, and it really brings the combat to life so much better than  the campaign. My only real beef is how crappy the colour palette was during  character creation. Either it&#8217;s faded so bad it&#8217;s nearly grey, or so bright it  sticks out like a cancerous thumb. A broader palette wouldn&#8217;t break a camel&#8217;s  back, folks.<\/p>\n<p>As I mentioned  earlier, the art direction of the game, especially in the environments, is  pretty great. I&#8217;m not too fussed on how all the character designs just look so  beefy and bulky, though I do admire how layered they look &#8211; components fiddle  and move even in the characters&#8217; idle animations, a feature I loved in the  live-action films, as it makes the Transformers really look like mechanic  organisms rather than big boxes with robo-guts inside. I do just wish the  palette wasn&#8217;t so &#8220;modern video game,&#8221; though. There&#8217;s enough minor colour  variation so you aren&#8217;t just looking at an all-grey screen, but even just upping  the contrast and making the colours pop out more would help. Then again, that&#8217;s  me and my love for pastels.<br \/>\nI rented the game mostly because it was the first thing that caught my eye and  partly for giggles &#8211; I was concerned that I would only play the game for a  couple of hours, think it was crap and then only begrudgingly sink more time  into it just to get my money&#8217;s worth. I&#8217;m actually unsure quite what I think &#8211;  first I was quite keen on buying it, but now that I&#8217;ve finished it (and returned  it), I think a rental was the best option. There was very little replay value to  the single-player mode, and although the multi-player mode looked promising, I  feel uneasy buying games strictly for the multi-player. If it had offline co-op,  I would have had more incentive, but as it is, I&#8217;m not in a rush to pay full  whack for it. But talking about the game to my brother over Yahoo! Chat just got  me thinking about certain sequences and how enjoyable they were. Then again, if  I were to buy it it&#8217;d probably end up just sitting on the shelf gathering dust.<\/p>\n<p>Maybe I could just  rent it again, that&#8217;d make a good halfway point.<\/p>\n<p>&nbsp;<\/p>\n<p>Oh, and I didn&#8217;t even  get to watch Prince of Egypt because I didn&#8217;t get the time to. Dad watched and  said it was &#8220;very sing-y.&#8221; For all the good stuff I&#8217;ve heard about it, I keep  forgetting it&#8217;s a musical. Shackles that the medium has yet to fully shed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Paid another visit to Xtravision today, where I rented Transformers: War for Cybertron, Prince of Egypt, and Space Chimps. The last one was at my father&#8217;s choice. He&#8217;s got a thing for all things simian. Just a head&#8217;s up &#8211; this entry&#8217;s gonna be looooong and largely about Transformers. Just a warning for the many [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[11,7,6,26],"class_list":["post-165","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-game","tag-movie","tag-review","tag-transformers"],"_links":{"self":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=165"}],"version-history":[{"count":0,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/165\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}