{"id":108,"date":"2010-10-22T22:14:08","date_gmt":"2010-10-22T22:14:08","guid":{"rendered":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=108"},"modified":"2011-06-15T11:46:38","modified_gmt":"2011-06-15T11:46:38","slug":"shark-mobile-can-it-work","status":"publish","type":"post","link":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=108","title":{"rendered":"Shark-mobile: Can it work?"},"content":{"rendered":"<p><!--  p.MsoNormal \t{mso-style-parent:\"\"; \tmargin-bottom:.0001pt; \tfont-size:12.0pt; \tfont-family:\"Times New Roman\"; \tmargin-left:0cm; margin-right:0cm; margin-top:0cm}  li.MsoNormal \t{mso-style-parent:\"\"; \tmargin-bottom:.0001pt; \tfont-size:12.0pt; \tfont-family:\"Times New Roman\"; \tmargin-left:0cm; margin-right:0cm; margin-top:0cm} -->So, before Sonic 4  sidetracked me, what newly bought game was I going to talk about two weeks ago? <em>Banjo-Kazooie: Nuts &amp; Bolts<\/em>, that&#8217;s what! I finished <em>Banjo-Tooie<\/em> again recently <span style=\"font-size: xx-small;\">(well, okay, I got all the Jiggies in Grunty  Industries, and personally that&#8217;s enough of a trial for me to say I&#8217;ve beaten  the game)<\/span> so I&#8217;ve been hungering for more of the same. I picked this up  about three weeks ago in CeX for a mere \u00a36, and I could hardly turn it down. I&#8217;d  been meaning to get the game via the Games On Demand service under the belief  that it would directly support Rare&#8230; but seriously, \u00a36! Screw attempts at  generosity, I can hardly argue with a price like that.<\/p>\n<p>I say I was hoping for  more of the same, but I&#8217;m aware the <em>Nuts &amp; Bolts<\/em> is basically a whole new  direction for the series. It&#8217;s still an adventure game about collecting trinkets  to open up new areas and unlock abilities of some kind, but now the emphasis is  on vehicular building. However, it&#8217;s more accurate to say the game is an  entirely different specimen with a light coating of <em>Banjo<\/em> slathered over  it, as <em>really<\/em>, it&#8217;s a whole different game.<!--more--><\/p>\n<p>As usual, you&#8217;ve got  large worlds to explore and perform chores in exchange for Jiggies, but rather  strangely, instead of having everything take place in one world, there are  multiple versions of each world (called Acts) that have different missions in  each of them. Since you need Jiggies to unlock more Acts, this effectively  prevents you from exploring the world fully right from the start, and since each  Act only has about two to four missions in them, this discourages me from  bothering to properly explore each world. Once the radar shows there are no more  missions available, I don&#8217;t see the reason in hanging around, though I admit  that&#8217;s probably not easy to fix &#8211; you could remove the mission indicators from  the map and force you to find them yourself, but given how humongously vast the areas are  <span style=\"font-size: xx-small;\">(and how cumbersome your trolley is to begin with)<\/span> that wouldn&#8217;t be  a  comfortably feasible task. There <em>are<\/em> also Jinjo missions where you win  notes and Jinjo tokens (for some Jinjo Bingo game I haven&#8217;t bothered playing),  though I haven&#8217;t had much incentive to seek them out.<\/p>\n<p>Despite the  awkwardness of the map system, I won&#8217;t deny that the missions are a lot of fun,  and building all kinds of ridiculous vehicles for specific challenges is a hoot,  especially when you&#8217;ve built them in such a manner that they&#8217;re completely  broken &#8211; how did I manage to make a car that moves backwards when I accelerate?  It takes a while before building can get truly engaging due to the need to  gather parts first <span style=\"font-size: xx-small;\">(once you&#8217;ve got a jumping spring on your  trolley you can get access to tons of them in the hub area)<\/span>, but once the  ball gets rolling the variety of accessories you&#8217;ve got to play around with is  tremendously fun. It helps that everything you add is actually purposeful &#8211;  those guns and giant boxing gloves aren&#8217;t just for show, they&#8217;re weapons of  destruction! This would be a dumb point to make if I weren&#8217;t going to say that  building a car was the sole appeal of <em>LEGO Racers<\/em> back in the day, but it  suffered because what you built was purely cosmetic. <em>Nuts &amp; Bolts<\/em> has a  great physics system where the shape of your car means a lot, and obviously you  can use your cars for more than just racing, meaning you&#8217;ve got a larger reign  to be inventive.<\/p>\n<p>However, with the  constant fumbling around on the hub and the amount of opportunities you  get to just fling random crap around aimlessly, it makes <em>Nuts &amp; Bolts<\/em> feel more like a big toy than a video game. There&#8217;s a lot of needless crap that  seems to exist just to pad out the playtime <span style=\"font-size: xx-small;\">(why do I have to get  my Jiggies from a vending machine, which is different for each world, and then  take it back to the town centre so they can be &#8220;banked&#8221;? Besides topping <em>Star  Fox Adventures<\/em> in the time-spent-fucking-around competition, that is)<\/span> and there&#8217;s a disappointing lack of missions in each Act. It feels like a game  that doesn&#8217;t have <em>enough<\/em> game in it. You&#8217;ve got the confusing hub and an  unhelpful interface to work with, but once you eventually find a mission to take  care of, the game truly becomes enjoyable. It doesn&#8217;t feel at all like a <em> Banjo<\/em> game outside of the snarky dialogue, and I personally wonder why they  didn&#8217;t just make it a new franchise, but I guess given Rare&#8217;s track record  lately, brand awareness is all they&#8217;ve got to rely on these days.<\/p>\n<p>On more minor points,  the graphics and audio are, per Rare standard, pretty freakin&#8217; awesome. Grant  Kirkhope and Robin Beanland return, now armed with an orchestral approach to the  game&#8217;s soundtrack, and the new symphonic medleys of the old tunes are truly  incredible. The graphics are similarly superb, and the character designs are  actually quite refreshing. There&#8217;s no point denying that I thought they looked  like absolute ass beforehand, especially in the promotional artwork, but in  motion they look very sharp and charismatically animated<span style=\"font-size: xx-small;\"> (it&#8217;s  almost strange to see them so lively after the endlessly-looping idle animations  of the N64 games!)<\/span>. It is a little strange seeing everyone with so  beady-eyed (I don&#8217;t think Kazooie underwent the change well), especially when  the N64 games were swarmed in giant, bulbous eyeballs, but given how the vibe of  the series has swung from cute-and-whimsical to sarcastic-and-self-aware you  could argue the redesigns fit the rather cynical perspective of the characters.  The amount of bloom and glow seems a bit overblown at times <span style=\"font-size: xx-small;\"> (there are some crates that you can&#8217;t open because they&#8217;ve got a lock on top,  but the glow is so blinding you can barely even tell there is a crate underneath  the light!)<\/span>, but personally I&#8217;m just glad that I&#8217;ve got a colourful game  on the Xbox 360 that isn&#8217;t <em>Sonic 2006<\/em>.<\/p>\n<p>It&#8217;s an oddball. I am  truly enjoying myself with the game and there&#8217;s a certain charm about all its  quirks, but at the same time it&#8217;s like they could&#8217;ve done more with it. Of  course, I can&#8217;t imagine I&#8217;m even close to halfway through the game yet, so I&#8217;ll  reserve my proper judgment until I&#8217;m done!<\/p>\n<p>Also, hey, another  plug of <strong>Ian Linn&#8217;s<\/strong> blog! He probed me for topics to ramble about, and  instead of writing up a sophisticated essay on it like I was expecting, he just <a href=\"http:\/\/cynicwithagamepad.wordpress.com\/2010\/10\/21\/for-your-consideration-splitscreen\/\"> copied and pasted our chatlog<\/a>. Not quite as grandiose as I was expecting,  but at least I remembered to use capital letters.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"BONBAAAA! SHUUUTO!\" src=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/blog-doodle14.gif\" alt=\"\" width=\"180\" height=\"285\" \/><\/p>\n<p>I hate the sight of  this doodle. It&#8217;s been on my desktop for god knows how many months now and I  just don&#8217;t like it. So what better way to get rid of it than throw it on my blog? <em>Perfect!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, before Sonic 4 sidetracked me, what newly bought game was I going to talk about two weeks ago? Banjo-Kazooie: Nuts &amp; Bolts, that&#8217;s what! I finished Banjo-Tooie again recently (well, okay, I got all the Jiggies in Grunty Industries, and personally that&#8217;s enough of a trial for me to say I&#8217;ve beaten the game) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[10,11,22,6],"class_list":["post-108","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-doodle","tag-game","tag-gratuitous-plug","tag-review"],"_links":{"self":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=108"}],"version-history":[{"count":0,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/108\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}