{"id":1010,"date":"2017-01-31T11:00:28","date_gmt":"2017-01-31T11:00:28","guid":{"rendered":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=1010"},"modified":"2017-01-02T18:43:27","modified_gmt":"2017-01-02T18:43:27","slug":"onm-remembered-455-2","status":"publish","type":"post","link":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/?p=1010","title":{"rendered":"ONM Remembered &#8211; #455"},"content":{"rendered":"<p><span style=\"font-size: x-large;\">&#8220;Some of the motion-capture is outstanding and some of the moves even appear to connect! Crikey, Hudson &#8211; with this fighting game you are really spoiling us.&#8221;<\/span><\/p>\n<p><a href=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/onmems-411.JPG\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/randomhoohaas.flyingomelette.com\/bl\/onm\/thumb\/onmems-411th.JPG\" alt=\"\" width=\"567\" height=\"360\" \/><\/a><br \/>\nfrom N64 Magazine issue 17 (July 1998)<!--more--><\/p>\n<p>More dumping on <i>Dual Heroes<\/i>, courtesy of Martin Kitts. I&#8217;ve highlighted the bloody game four times already, but this is the first review to properly explain the likes of VR Mode and Robot Mode &#8211; the latter of which allows you to train a fighter AI your own brand of fighting. To be honest, I&#8217;m surprised that sort of thing hasn&#8217;t become more common! I remember <i>Smash Bros. Brawl<\/i> had some vaguely-implied notion of the CPU learning tricks from players, but nothing as open as this.<br \/>\nFighting games are meant to be a communal experience so faffing about against the computer is hardly the desired way to play them, but if nothing else it&#8217;d be a neat way of practising against a certain mindset and learning how to react and respond to certain tricks. <span style=\"font-size: xx-small;\">(that and it&#8217;d allow me to let the AI take over while i use the bathroom)<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Some of the motion-capture is outstanding and some of the moves even appear to connect! Crikey, Hudson &#8211; with this fighting game you are really spoiling us.&#8221; from N64 Magazine issue 17 (July 1998)<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[48,6],"class_list":["post-1010","post","type-post","status-publish","format-standard","hentry","category-onm-remembered","tag-n64-magazine","tag-review"],"_links":{"self":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1010"}],"version-history":[{"count":0,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1010\/revisions"}],"wp:attachment":[{"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/randomhoohaas.flyingomelette.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}