sort early footage into mission pages? early footage is crazily long so it'd make sense MOONJUMP D0000020 0001 82004928 BA00 D0000020 0001 8200492A 0003 0077E948 stganding anim??? memory address (big ups to Mr. Beacon00 for laying the groundwork for these) 2000010 character (0 = Walter, 1 = Tyra) 200006E bomb type (01 = greandes, 02 = fire bombs) 2000063 set to FF to remove weapon? 200006D weapon (02 = Rocket Launcher, 04 = Flame Shot, 05 = HMG, 0D = Iron Lizard) trying to find a way to hot-swap these, just plays animation but no bullets if swapping the value 200006F bombs 2000072 ammo 2004948 health 200497B metal slug health 3004756 Slug cannon/missiles 300228A MISSION 300228B AREA (FF by default, change to transition) 200491E player X position 16-bit 2004922 player Y position 16-bit 2004932 camera X position 16-bit 2004936 camera Y position 16-bit 200537E vehicle X position 16-bit (based on mission 2-1) 2005382 vehicle Y position 16-bit 300228D set to #F to complete current stage 30019A8 Autofire (00 = off, 01 = on) 3002af8 dipswitches (16-bit) 200CD70 cards 1~4 AA = all off AB = Stealth BA = S.Sword EB = Stealth + Paper Thin FA = S.Sword + Paper Thin FB = Stealth, S.Sword + Paper Thin FE = Marsnium, S.Sword + Paper THin FF = all 4 200CD71 cards 5~7 AA = all off EB = Type-R EE = Black Hound FA = Slug Gunner 200CD72 cards 8-12 200CD73 cards 13-16 200CD74 cards 17-20 200CD75 cards 21-24 200CD76 cards 25-28 200CD77 cards 29-32 200CD78 cards 33-36 200CD79 cards 37-40 200CD7A cards 41-44 200CD7B cards 45-48 200CD7C cards 49-52 200CD7D cards 53-56 200CD7E cards 57-60 200CD7F cards 61-64 200CD80 cards 65-68 200CD81 cards 69-72 200CD82 cards 73-76 200CD83 cards 77-80 200CD84 cards 81-84 200CD85 cards 85-88 200CD86 cards 89-92 200CD87 cards 93-96 200CD88 cards 97-100 200CD90 POW 1-8 200CD91 POW 9-16 200CD92 POW 17-24 200CD93 POW 25-32 200CD94 POW 33-40 200CD95 POW 41-48 200CD96 POW 49-56 200CD97 POW 57-64 200CD91 POW 65-72 200CD91 POW 73-80 200CD91 POW 81-88 200CD91 POW 89-96 200CD91 POW 97-100 (max 15) 200006B set to FF disable shooting? 00 to re-enable 200492A something to do with player's gravity, the arc of their jump or something 20004D1 ? 300228A level Mission 1-03, dude before helicopters hidden in wall (this also applies to Mission 1-01, dude above starting point) 20006E0 drop type 0 item 1 p.o.w. 2 PF soldier 20006C6 item drop (only for POWS or PF soldiers) 0 nothing 01 HMG 02 shotgun 03 rocket launcher 04 flame shot 05 laser 06 iron lizard 07 enemy chaser 08 super grenade 09 drop shop 0A [UNUSED] BIG heavy machine gun 0B [UNUSED] big shotgun 0C [UNUSED] big rocket launcher 0D [UNUSED] big flame shot 0E [UNUSED] BIG laser 0F Allen Jr's gun 10 grenade (bomb) 11 fire bomb 12 hmg (nonfunctional?) 13 armor piercer 14 ammo box 15 grenade box 16 gas 17 [UNUSED] cycling weapon panel (changes every second) 18 banana 19 chicken 1A canned food 1B bread 1C fish 1D coin 1E blue gem 1F red gem 20 yellow gem 21 treasure chest 22 grenade box 23+ nothing FFFF [UNUSED] Hyakutaro! (POW only) 20007C9 item persistence (how long before it vanishes/despawns) 00 3 seconds 01 10 seconds 02 19 seconds 20007D0 20007D4 prisoner walk position 20007E0 2004F6E 3004758 set to 01 to eject from Slug 2000050 change standing animation 200004B rotate's player's upper body sprite 2000052 set to 01 and fire to reset game?? 2000054 change to 01 for single-shot machine gun, change to 00 for pistol again TO DO [_] RIP: variant walking anims for Walter/Tyra [_] HAX: get the Slug Mariner! [_] HAX/RIP: any trace of Black Hound's laser? (i don't think those graphics even exist in the ROM!) 008813D0 VALUE 134336353 (on foot) 134345585 (in flyer, moving) 134345837 (in flyer) 134336969 (in tank) 00881444 (tank position) 023FCD38 THIS MIGHT BE THE LEVEL WARP?? it's bloody temperamental, though. it's good for locking you onto a screen, though. +36 per screen +80 per level area HEX VALUE DECIMAL 1-INTRO 0807D954 134732116 1-1 0807D8C4 134731972 1-2 0807D978 134732152 1-3 0807D8E8 134732008 1secret 0807D930 134732080 1-boss 0807D90C 134732044 2-1 0807D9C8 134732232 2-2 0807D9EC 134732268 2secret 0807DA34 134732340 2-boss 0807DA10 134732304 3-INTRO 0807DB38 134732600 3-1 0807DA84 134732420 3-2 0807DAA8 134732456 3-left 0807DAF0 134732528 3-right 0807DB14 134732564 3-3 0807DBC8 134732744 3-boss 0807DACC 134732492 4-1 0807DC18 134732824 4-2 0807DC3C 134732860 4-3 0807DC60 134732896 4-boss 0807DC84 134732932 5-1 0807E0A0 134733984 5-air1 0807E034 134733876 (slug flyer) 5-air2 0807E07C 134733948 (slug flyer docking bay) 5-para1 0807E058 134733912 (parachute out) 5-para2 0807DF5C 134733660 (parachute out, sea path) 5-entry 0807DD1C 134733084 5-up1 0807DDD0 134733264 (route 1, area 1) 5-upX 0807DDF4 134733300 (route 1, dead end) 5-up2 0807DD40 134733120 (route 1, area 2) 5-up3 0807DE3C 134733372 (route 1, area 3) 5-up4 0807DE60 134733408 (route 1, area 4) 5-up5 0807DE84 134733444 (route 1, area 5) 5-up6 0807E010 134733840 (route 1, area 6) 5-down1 0807DE18 134733336 (route 2, area 1) 5-downX 0807DF80 134733696 (route 2, dead end 1: lower storage) 5-down2 0807DD64 134733156 (route 2, area 2) 5-urine 0807DD88 134733192 (route 2, dead end 2: urinal) 5-down3 0807DFA4 134733732 (route 2, area 3) 5-down4 0807DEA8 134733480 (route 2, area 4) 5-allen 0807DF38 134733624 (route 2, allen jr. arena) 5-updo1 0807DFC8 134733768 (route 3, area 1) 5-poop 0807DDAC 134733228 (route 3, dead end 1: toilet) 5-doup2 0807DECC 134733516 (route 3, area 2) 5-doup3 0807DFEC 134733804 (route 3, area 3) 5-doup4 0807DEF0 134733552 (route 3, area 4) 5-boss 0807DF14 134733588 (in value order) 1-1 0807D8C4 134731972 1-3 0807D8E8 134732008 1-boss 0807D90C 134732044 1secret 0807D930 134732080 1-INTRO 0807D954 134732116 1-2 0807D978 134732152 2-1 0807D9C8 134732232 2-2 0807D9EC 134732268 2-boss 0807DA10 134732304 2secret 0807DA34 134732340 3-1 0807DA84 134732420 3-2 0807DAA8 134732456 3-boss 0807DACC 134732492 3-left 0807DAF0 134732528 3-right 0807DB14 134732564 3-INTRO 0807DB38 134732600 3-SEA1 0807DB5C 134732636 UNUSED UNDERSEA AREA!!!! 3-SEA2 0807DB80 134732672 UNUSED ENTERING SEA AREA. 3-SEA3 0807DBA4 134732708 UNUSED END-OF SEA AREA. leads to boss. 3-3 0807DBC8 134732744 4-1 0807DC18 134732824 4-2 0807DC3C 134732860 4-3 0807DC60 134732896 4-boss 0807DC84 134732932 4-SEA1 0807DCA8 134732968 UNUSED ENTERING SEA AREA. 4-SEA2 0807DCCC 134733004 UNUSED UNDERSEA AREA!!!! leads to 4-3. 5-entry 0807DD1C 134733084 5-up2 0807DD40 134733120 (route 1, area 2) 5-down2 0807DD64 134733156 (route 2, area 2) 5-urine 0807DD88 134733192 (route 2, dead end 2: urinal) 5-poop 0807DDAC 134733228 (route 3, dead end 1: toilet) 5-up1 0807DDD0 134733264 (route 1, area 1) 5-upX 0807DDF4 134733300 (route 1, dead end) 5-down1 0807DE18 134733336 (route 2, area 1) 5-up3 0807DE3C 134733372 (route 1, area 3) 5-up4 0807DE60 134733408 (route 1, area 4) 5-up5 0807DE84 134733444 (route 1, area 5) 5-down4 0807DEA8 134733480 (route 2, area 4) 5-doup2 0807DECC 134733516 (route 3, area 2) 5-doup4 0807DEF0 134733552 (route 3, area 4) 5-boss 0807DF14 134733588 5-allen 0807DF38 134733624 (route 2, allen jr. arena) 5-para2 0807DF5C 134733660 (parachute out, sea path) 5-downX 0807DF80 134733696 (route 2, dead end 1: lower storage) 5-down3 0807DFA4 134733732 (route 2, area 3) 5-updo1 0807DFC8 134733768 (route 3, area 1) 5-doup3 0807DFEC 134733804 (route 3, area 3) 5-up6 0807E010 134733840 (route 1, area 6) 5-air1 0807E034 134733876 (slug flyer) 5-para1 0807E058 134733912 (parachute out) 5-air2 0807E07C 134733948 (slug flyer docking bay) 5-1 0807E0A0 134733984 d-01 0807E0F0 134734064 AREA 1 starting point d-02 0 134734100 AREA 1 top-left d-03 0 134734136 AREA 1 right of starting point d-04 0 134734172 AREA 1 below starting point d-05 0 134734208 AREA 1 below d-04 d-06 0 134734244 AREA 1 right of d-02 d-07 0 134734280 AREA 1 vertical chamber, below d-03, above d-06 d-08 0 d-09 d-10 d-11 d-12 d-13 d-14 d-15 d-16 d-17 d-18 d-19 d-20 d-21 d-22 d-23 d-24 d-25 d-26 d-27 d-28 d-29 d-30 d-31 d-32 d-33 d-34 d-35 d-36 d-37 d-38 d-39 d-40 d-41 d-42 d-43 d-44 d-45 d-46 d-47 d-48 d-49 d-50 0807E7D4 134735828 bottom-right of japan area 134735908 (mission 1 area 1) 134735944 (mission 1 area 3 w/ tank) 134736024 (mission 2 area 1) 134736060 (mission 2 area 2) 134736140 (mission 1 area 3 - how to play?) 134736220 TEST STAGE 1 - weapons and items, with giant orb that must be camera/damage control? 134736300 TEST STAGE 2 - tank and squid? bottom door leads to 1-3 134736380 TEST STAGE 3 - enemy test? metal slug advance news 2004, April 19 - http://www.inside-games.jp/game/img/10359/ (screenshots) http://uk.ign.com/articles/2002/08/01/metal-slug-gba-announced 2002, August 1: game is first announced as "Metal Slug Survival Mission". http://www.famitsu.com/game/coming/2003/07/27/104,1059240815,14257,0,0.html 2003, July 30: basic info. "more than 100 cards." evidently a SNK press release. http://www.inside-games.jp/article/2003/08/04/11271.html 2003, August 4: claims to have only 5 missions. says a Winter release. http://uk.ign.com/articles/2003/08/19/metal-slug-advance-2 2003, August 19: said to be released in November 2003. http://www.gpara.com/news/03/12/news200312053495.htm 2003, December 5: Metal Slug Advance delayed to summer 2004 due to "project restructuring." http://www.inside-games.jp/article/2004/04/19/13547.html 2004, April 19: release will be July 22. http://uk.ign.com/articles/2004/09/03/metal-slug-advance-dated-in-japan 2004, Sep 3: release is now stated at 18 November 2004. http://uk.ign.com/articles/2004/09/26/tgs-2004-metal-slug-advance 2004, Sep 26: speaks of the new build, which is smoother and without slowdown. 2002 Aug 1 announced 2003 Aug 4 claims Winter 2003 release date 2003 Aug 19 claims November 2003 release date 2003 Dec 5 delayed to Summer 2004 due to "project restructuring" 2004 Apr 19 claims July 22 2004 release date 2004 Sep 4 claims November 18 2004 release date TEXT OFFSETS 83990 ENGLISH card description 84870 ENGLISH menu text 84BA0 ENGLISH card name 85020 ENGLISH prisoner name PALETTE OFFSET 79ccc walter 79cec walter (flash) 79d0c walter (dark) 7C36C slug mariner 7c3cc slug mariner (flash) TILE OFFSETS 085a70 font + hud 08B5F0 laser HUD 1f1cb0 boss? 265ed0 weapon sfx? 3ee364 character select 406cba Walter 4318c4 Tyra 459e90 explosion 45ff28 Metal SLug 4ba0f0 Black Hound 516fd8 Slug Flyer 52acc6 Walter in vehicle ARM THROWING GRENADE = UNUSED?? 52ebd2 Tyra in vehicle 533674 Slug Gunner 588922 Slug Mariner UNUSED 594dea water fx 5996b2 BOSS 1 tank 5ae240 BOSS 2 twins 5b7fc0 BOSS 3 rail 5c44a0 BOSS 4 jet 5d6000 BOSS 5 pod 5f1378 prisoner 7c3ec 5fafd8 rumi 6007d8 soldier 6317ba japanese soldier 63e9ba native 6a2f76 Allen Jr. 6fb8f8 Cards 7760f8 GO! icons 784fc2 "IN" icons UNUSED 78d07a logo 7924fa PF trainee 7b7816 squid 7d36c / 7d38c UNUSED 7c0720 sea mine 7d3ac UNUSED 7c1540 gas? 7d3cc