Missing Areas


An enormous thank you to 이지우 (Lee Jiwoo) for diligently researching Metal Slug 7, first finding unused stages through memory address editing, before unearthing the debug menu itself. See the Debug Menu page on how to access it, or read below for the old method (which can access one notable stage the level select can't). Alternately, you can use these DeSmuME savestates (16.3MB, compatible with v0.9.11) helpfully provided by 이지우!

Many of the unused areas appear to be leftovers that would be finished up for Metal Slug XX, or strange experiments including underwater-like physics and a 2-player mode that the game otherwise lacks.

These stages were originally accessed using Cheat Engine's "Memory View" function on the DeSmuME emulator. The sheer wall of numbers may look terrifying, but there's only two addresses you want to fiddle with:

Changing 14565B03E (area) will instantly transition to the new area; changing 14565B03F (mission) will not take effect until a transition.
Combat School challenges may behave incorrectly if warped into, lacking their usual objectives or occasionally their gimmicks, such as the sinking snow.

NUMBER TITLE AREA / COMMENTS 14565B03F
VALUE
14565B03E
VALUE

Mission 1
1:1スクラップ シマ 1
Scrap Island 1
Mission start. Junkyard.00
1:2スクラップ シマ 2
Scrap Island 2
Inside the junk.01
1:3スクラップ シマ 3
Scrap Island 3
Tanks and junk.02
1:4ボリントハイト・ボーラー
Borintheit Borer
Boss.03

Mission 2
2:1モーデン グン タンコウ 1
Morden Army Coal Mine 1
Mission start. Lifts.10
2:2モーデン グン タンコウ 2
Morden Army Coal Mine 2
Mines.11
2:3モーデン グン タンコウ 3
Morden Army Coal Mine 3
Sloped track with Slug Trolley.12
2:4ティーフ・ヴアッヘ
Tief Wache
Boss.13
2:5モーデン デモ
Morden demo
Mission 1 boss cinematic.14

Mission 3
3:1タンコウ オク チカ ヨウサイ 1
Underground Fortress 1
Mission start. Horizontal lift.20
3:2タンコウ オク チカ ヨウサイ 2
Underground Fortress 2
Vertical lift.21
3:3タンコウ オク チカ ヨウサイ 3
Underground Fortress 3
Rolling ball.22
3:4ヴアッヘ・デア・ラッヘ
Wache Der Lache
Boss.23
3:5タンコウ オク チカ ヨウサイ 5
Underground Fortress 5
UNUSED. Vertical junk tunnel.24

Mission 4
4:1ナンゾ ノ ケンゾウ ブツ 1
Structures and whatnot 1
Mission start. Cliffside.30
4:2ナンゾ ノ ケンゾウ ブツ 2
Structures and whatnot 2
Descending the cliff.31
4:3ナンゾ ノ ケンゾウ ブツ 3
Structures and whatnot 3
Man-eating plants.32
4:4タキボス
Waterfall boss
Boss.33
4:5タキボス クリア
Waterfall boss clear
Boss defeated.34

Mission 5
5:1イセキ キチ ナイブ 1
Ruins Base Inside 1
Mission start. Parachuting in.40
5:2イセキ キチ ナイブ 2
Ruins Base Inside 2
Descending the ruins.41
5:3イセキ キチ ナイブ 3
Ruins Base Inside 3
UNUSED. Vertical junk tunnel?42
5:4イセキ キチ ナイブ 4
Ruins Base Inside 4
Sloped path with laser cameras.43
5:5イセキ キチ ナイブ 5
Ruins Base Inside 5
Bridge.44
5:6イセキ キチ ナイブ 6
Ruins Base Inside 6
UNUSED. Dead end tunnel.45
5:7イセキ キチ ナイブ 7
Ruins Base Inside 7
UNUSED. Underwater tunnel?46
5:8イセキ キチ ナイブ 8
Ruins Base Inside 8
UNUSED. Vertical.47
5:9ガタイボス
Big boss
Boss.48

Mission 6
6:1キョクテン ノ ダイヨウサイ 1
Snowy Country Stronghold 1
Mission start. Snowy path.50
6:2キョクテン ノ ダイヨウサイ 2
Snowy Country Stronghold 2
Cliff ascent with future soldiers.51
6:3キョクテン ノ ダイヨウサイ 3
Snowy Country Stronghold 3
Uphill climb with sliding logs.52
6:4スラグギガントトウジョウ
Slug Gigant debut
Entering the Slug Gigant.53
6:5キョクテン ノ ダイヨウサイ 5
Snowy Country Stronghold 5
Slug Gigant attack.54
6:6キョクテン ノ ダイヨウサイ 6
Snowy Country Stronghold 6
UNUSED. Black screen with Slug Gigant.55
6:7スルト・フォム・シュタール
Surtr Vom Stahl
Boss.56

Mission 7
7:1スクラップ トウ フタタビ 1
Scrap Tower Again 1
Mission start. Entering the base.60
7:2スクラップ トウ フタタビ 2
Scrap Tower Again 2
Inside the base.61
7:3スクラップ トウ フタタビ 3
Scrap Tower Again 3
Climbing the gauntlet.62
7:4ラスボス
Last boss
Boss.63

Ending
8:1MISSION ALL OVER70
8:2ゲーム シュウリョウ
Game Over
71

Combat School (Mission 1)
9:1CS01:CS トクシュ 1-3Special Training A (avoid falling blocks)80
9:2CS02:CS トクシュ 1-4Special Training B (destroy obstacles)81
9:3CS03:CS トクシュ 1-2Special Training C (collect items)82

Combat School (Mission 2)
9:4CS04:CS トクシュ 2-4Special Training A (destroy the air forces)83
9:5CS05:CS トクシュ 2-4Special Training B (bounce the ball)84
9:6CS06:CS トクシュ 2-3Special Training C (transport the ball)85
9:7CS07:CS トクシュ 2-2Special Training D (collect the balls)86

Combat School (Mission 3)
9:8CS08:CS トクシュ 3-2Special Training A (bounce the ball)87
9:9CS09:CS トクシュ 3-1Special Training B (move the lift)88
9:ACS10:CS トクシュ 3-2Special Training C (defeat all enemies)89
9:BCS11:CS トクシュ 3-5Special Training D (enemy time attack)810

Combat School (Mission 4)
9:CCS12:CS トクシュ 4-1Special Training A (collect items)811
9:DCS13:CS トクシュ 4-4UNUSED. Mission 4 boss arena?812
9:ECS14:CS トクシュ 4-3Special Training B (collect the balls)813
9:FCS15:CS トクシュ 4-3Special Training C (defeat all enemies)814

Combat School (Mission 5)
9:10CS16:CS トクシュ 5-2Special Training A (enemy time attack)815
9:11CS17:CS トクシュ 5-5Special Training B (bounce the ball)816
9:12CS18:CS トクシュ 5-5Special Training C (keep jumping)817

Combat School (Mission 6)
9:13CS19:CS トクシュ 6-5Special Training A (Slug Gigant survival)818
9:14CS20:CS トクシュ 6-1Special Training B (sinking snow survival)819
9:15CS21:CS トクシュ 6-3Special Training C (sled chicken)820
9:16CS22:CS トクシュ 6-5Special Training D (weaponless Slug Gigant survival)821

Combat School (Mission 7)
9:17CS23:CS トクシュ 7-4Special Training A (platform time attack)822
9:18CS24:CS トクシュ 7-4Special Training B (platform survival)823
9:19CS25:CS トクシュ 7-4Special Training C (collect items on platforms)824

Other
n/an/aUNUSED. Two Slug Gigants in 2-Player?100
n/an/aGame Over.101

TEST STAGE
FOR 1-01スクラップ シマ 1
Scrap Island 1
Identical to normal 1:1 stage.

3:5 Underground Fortress 5

A vertical passage made of junk, with paths and drops leading to the bottom. This area was made into an alternate path for Mission 1 in Metal Slug XX. This is the only unused area to have a functioning minimap and background music.

5:3 Ruins Base Inside 3

A vertical passage with a Slug Flyer at the start, though it seems you can't enter it; there are no other objects. It leads to screen 21, the downward-sloping road. XX used this for an alternate path for Mission 5 and made it lead to a new area.

5:6 Ruins Base Inside 6

A horizontal tunnel that the player enters from a gap in the ceiling. It actually has a full roster of objects and enemies; the only real oddity are the slow-moving floating motorcycles at the mid-point. You reach a dead end and go back the way you came (with new enemies and objects in the path), ending in a Slug Armor you can enter. The level has a functioning exit that leads to the boss, with your character warping in right in front of it. The backdrop for this area was reused for both alternate paths in XX.

5:7 Ruins Base Inside 7

A similar tunnel to the last area, only tinted blue (similar to its appearance in XX)... but most curiously of all, the player physics are slow and floaty as if underwater! The characters also only ever use their pistol graphics even if you're wielding a weapon. There's a Slug Flyer you can enter and a long vertical drop you can fly down, leading to leftward path and another drop, but this one will kill the player. The Slug Flyer behaves normally, but ejecting will shoot the player so high they brush the top of the screen. Some type of physics test...?

5:8 Ruins Base Inside 8

The same area was the previous screen, complete with Slug Flyer, only with regular physics and you now fly up a vertical passage; trying to go the route in the last stage will trigger an invisible wall and cause the scrolling to behave strangely. There are no other objects and no exit.

6:6 Snowy Country Stronghold 6

A blank black screen with the player piloting the Slug Gigant. Exiting to the right leads to the boss fight with Allen O'Neill.

9:D Combat School Special 4-4

A copy of the Mission 4 boss arena, only without the boss. The "GO!" icon urges you to go right, but you're locked in. There's an invisible platform on the bottom left, though. This area has a totally blank bottom screen.

10-0

Found by 이지우 and inaccessible from the debug menu, this screen has two Slug Gigants, one controlled by the player and the other immobile. There's nothing to see and nowhere to go. It has a totally blank bottom screen.


... however, warping to another area will bring that extra player with you! You can't control them, naturally, but they react to enemy attacks like you'd expect and even have the P2 icon above them when entering a screen. If they die they do not respawn, though. Without the means to test it further, it's unclear why SNK chose not to include the 2-player function, besides shilling its inclusion in Metal Slug XX.


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